public override bool Draw(MyRenderObject renderObject)
        {
            var s = base.WorldAABB.Size();

            if (!MyGuiScreenGamePlay.Static.IsGameActive())
            {
                Matrix  world = Matrix.CreateWorld(WorldMatrix.Translation, WorldMatrix.Forward, WorldMatrix.Up);
                Vector4 color = Color.Green.ToVector4();
                color.W *= 0.3f;
                BoundingBox localBoundingBox = new BoundingBox(-Size / 2f, Size / 2f);
                MySimpleObjectDraw.DrawTransparentBox(ref world, ref localBoundingBox, ref color, true, 1);
            }
            //base.Draw();

            if (IsWorking())
            {
                m_scanningPart.Draw();
            }
            return(true);
        }