void BreakBlock(Vector3 position) { Chunk.SetWorldId(position, 0); }
void PlaceBlock(Vector3 position) { Chunk.SetWorldId(position, 1); }
void BreakBlock(Vector3 position) { Chunk.SetWorldId(position, 0); }
void PlaceBlock(Vector3 position) { Chunk.SetWorldId(position, 1); }