// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as setup in the emulator/hardware new ButtonPad(this, Button.Left , Meridian.Pins.GPIO6), new ButtonPad(this, Button.Right , Meridian.Pins.GPIO8), new ButtonPad(this, Button.Up , Meridian.Pins.GPIO5), new ButtonPad(this, Button.Select, Meridian.Pins.GPIO7), new ButtonPad(this, Button.Down , Meridian.Pins.GPIO9), }; this.buttons = buttons; }
/// <summary> /// Maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation. /// </summary> /// <param name="source"></param> public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register the object as an input source with the input manager and // get back an InputProviderSite object. The InputProviderSite // object forwards the input report to the input manager. The input // manager then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's // ReportInput method. callback = new DispatcherOperationCallback(delegate(object report) { InputReportArgs args = (InputReportArgs)report; return site.ReportInput(args.Device, args.Report); }); Dispatcher = Dispatcher.CurrentDispatcher; // Create a hardware provider. HardwareProvider hwProvider = new HardwareProvider(); // Create the pins that are needed for the buttons. Default their // values for the emulator. Cpu.Pin pinLeft = Cpu.Pin.GPIO_Pin0; Cpu.Pin pinRight = Cpu.Pin.GPIO_Pin1; Cpu.Pin pinUp = Cpu.Pin.GPIO_Pin2; Cpu.Pin pinSelect = Cpu.Pin.GPIO_Pin3; Cpu.Pin pinDown = Cpu.Pin.GPIO_Pin4; // Use the hardware provider to get the pins. If the left pin is // not set, assume none of the pins are set and set the left pin // back to the default emulator value. if ((pinLeft = hwProvider.GetButtonPins(Button.VK_LEFT)) == Cpu.Pin.GPIO_NONE) pinLeft = Cpu.Pin.GPIO_Pin0; else { pinRight = hwProvider.GetButtonPins(Button.VK_RIGHT); pinUp = hwProvider.GetButtonPins(Button.VK_UP); pinSelect = hwProvider.GetButtonPins(Button.VK_SELECT); pinDown = hwProvider.GetButtonPins(Button.VK_DOWN); } // Allocate button pads and assign the (emulated) hardware pins as // input from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons with the pins as discovered or set // above. new ButtonPad(this, Button.VK_LEFT , pinLeft ), new ButtonPad(this, Button.VK_RIGHT , pinRight ), new ButtonPad(this, Button.VK_UP , pinUp ), new ButtonPad(this, Button.VK_SELECT, pinSelect), new ButtonPad(this, Button.VK_DOWN , pinDown ), }; this.buttons = buttons; }
internal DispatcherOperation( Dispatcher dispatcher, DispatcherOperationCallback method, object args) { _dispatcher = dispatcher; _method = method; _args = args; }
/// <summary> /// Creates a timer that uses the specified Dispatcher to /// process the timer event. /// </summary> /// <param name="dispatcher"> /// The dispatcher to use to process the timer. /// </param> public DispatcherTimer(Dispatcher dispatcher) { if (dispatcher == null) { throw new ArgumentNullException("dispatcher"); } _dispatcher = dispatcher; _timer = new Timer(new TimerCallback(this.Callback), null, Timeout.Infinite, Timeout.Infinite); }
// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Create a hardware provider HardwareProvider hwProvider = new HardwareProvider(); // Create the pins we will need for the buttons // Default their values for the emulator Cpu.Pin pinLeft = Cpu.Pin.GPIO_Pin0; Cpu.Pin pinRight = Cpu.Pin.GPIO_Pin1; Cpu.Pin pinUp = Cpu.Pin.GPIO_Pin2; Cpu.Pin pinSelect = Cpu.Pin.GPIO_Pin3; Cpu.Pin pinDown = Cpu.Pin.GPIO_Pin4; // Use the hardware provider to get the pins // If the left pin is not set then assume none of them are // and set the left pin back to the default emulator value if ((pinLeft = hwProvider.GetButtonPins(Button.VK_LEFT)) == Cpu.Pin.GPIO_NONE) pinLeft = Cpu.Pin.GPIO_Pin0; else { pinRight = hwProvider.GetButtonPins(Button.VK_RIGHT); pinUp = hwProvider.GetButtonPins(Button.VK_UP); pinSelect = hwProvider.GetButtonPins(Button.VK_SELECT); pinDown = hwProvider.GetButtonPins(Button.VK_DOWN); } // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as discovered or set above new ButtonPad(this, Button.VK_LEFT , pinLeft), new ButtonPad(this, Button.VK_RIGHT , pinRight), new ButtonPad(this, Button.VK_UP , pinUp), new ButtonPad(this, Button.VK_SELECT, pinSelect), new ButtonPad(this, Button.VK_DOWN , pinDown), }; this.buttons = buttons; }
public GPIOButtonInputProvider(PresentationSource source, ButtonDefinition[] ButtonDefinitions) { this.RepeatDelay = 500; this.RepeatPeriod = 150; this.PresentationSource = source; this.InputSite = InputManager.CurrentInputManager.RegisterInputProvider(this); this.ReportInputFunc = new DispatcherOperationCallback( ReportInputCallback ); this.Dispatcher = Microsoft.SPOT.Dispatcher.CurrentDispatcher; this.Buttons = new GpioButtonHandler[ButtonDefinitions.Length]; for( int i = 0; i < ButtonDefinitions.Length; i++ ) { ButtonDefinition btnDef = ButtonDefinitions[i]; this.Buttons[i] = new GpioButtonHandler( this, btnDef); } }
public GPIOButtonInputProvider(PresentationSource source, ButtonDefinition[] ButtonDefinitions) { this.RepeatDelay = 500; this.RepeatPeriod = 150; this.PresentationSource = source; this.InputSite = InputManager.CurrentInputManager.RegisterInputProvider(this); this.ReportInputFunc = new DispatcherOperationCallback(ReportInputCallback); this.Dispatcher = Microsoft.SPOT.Dispatcher.CurrentDispatcher; this.Buttons = new GpioButtonHandler[ButtonDefinitions.Length]; for (int i = 0; i < ButtonDefinitions.Length; i++) { ButtonDefinition btnDef = ButtonDefinitions[i]; this.Buttons[i] = new GpioButtonHandler(this, btnDef); } }
/// <summary> /// Gets the MediaContext from the context passed in as argument. /// </summary> internal static MediaContext From(Dispatcher dispatcher) { Debug.Assert(dispatcher != null, "Dispatcher required"); lock (typeof(GlobalLock)) { MediaContext cm = dispatcher._mediaContext; if (cm == null) { cm = new MediaContext(); dispatcher._mediaContext = cm; } return cm; } }
/// <summary> /// Creates new instance of input provider /// </summary> /// <param name="source">Presentation source</param> /// <param name="controller">TV Remote Receiver controller driver</param> /// <param name="address">Address of device. Use -1 for everything.</param> /// <param name="buttons">Command to WPF button maping</param> public TVRemoteInputProvider(PresentationSource source, TVRemoteReceiver controller, int address, TVRemoteButtonPad[] buttons) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; deviceAddress = address; this.buttons = buttons; ButtonAction = RawButtonActions.ButtonUp; controller.DataReceived += new TVRemoteReceiver.TVRemoteDataHandler(controller_DataReceived); }
// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as setup in the emulator/hardware new ButtonPad(this, Button.VK_LEFT , (Cpu.Pin)86), new ButtonPad(this, Button.VK_RIGHT , (Cpu.Pin)87), new ButtonPad(this, Button.VK_UP , (Cpu.Pin)88), new ButtonPad(this, Button.VK_SELECT, (Cpu.Pin)89), new ButtonPad(this, Button.VK_DOWN , (Cpu.Pin)90), // For a hardware board that has predefined buttons, can use the // Microsoft.SPOT.Hardware.GetButtonPin to retrieve the GPIO pin number associate // with button name // new ButtonPad(this, Button.Left , hwProvider.GetButtonPins(Button.Left)), // new ButtonPad(this, Button.Right , hwProvider.GetButtonPins(Button.Right)), // new ButtonPad(this, Button.Up , hwProvider.GetButtonPins(Button.Up)), // new ButtonPad(this, Button.Select, hwProvider.GetButtonPins(Button.Select)), // new ButtonPad(this, Button.Down , hwProvider.GetButtonPins(Button.Down)), }; this.buttons = buttons; }