public static void StartServer() { Logging.LogEvent("Service started.", Logging.LogLevel.Info); GameConfig.VerifyDatabaseVersion(); ThreadPool.SetMaxThreads(9999, 9999); //Game objects mGameManager = new GameManager(); //Communication objects mSessionManager = new SessionManager(); mNetManager = new NetManager(); }
public static void CreateGameManager() { //Game objects mGameManager = new GameManager(); }