private void OnEnable()
        {
            Instance = this;

            CompilationPipeline.assemblyCompilationStarted     += CompilationPipeline_assemblyCompilationStarted;
            MixedRealityProjectConfigurator.SelectedSpatializer = SpatializerUtilities.CurrentSpatializer;
        }
 private static void ShowProjectConfigurationDialog()
 {
     if (!EditorApplication.isPlayingOrWillChangePlaymode &&
         !IgnoreProjectConfigForSession &&
         !MixedRealityPreferences.IgnoreSettingsPrompt &&
         !MixedRealityProjectConfigurator.IsProjectConfigured())
     {
         MixedRealityProjectConfiguratorWindow.ShowWindow();
     }
 }
        private void OnEnable()
        {
            Instance = this;

            CompilationPipeline.assemblyCompilationStarted += CompilationPipeline_assemblyCompilationStarted;
        }