private void OnEnable() { Instance = this; CompilationPipeline.assemblyCompilationStarted += CompilationPipeline_assemblyCompilationStarted; MixedRealityProjectConfigurator.SelectedSpatializer = SpatializerUtilities.CurrentSpatializer; }
private static void ShowProjectConfigurationDialog() { if (!EditorApplication.isPlayingOrWillChangePlaymode && !IgnoreProjectConfigForSession && !MixedRealityPreferences.IgnoreSettingsPrompt && !MixedRealityProjectConfigurator.IsProjectConfigured()) { MixedRealityProjectConfiguratorWindow.ShowWindow(); } }
private void OnEnable() { Instance = this; CompilationPipeline.assemblyCompilationStarted += CompilationPipeline_assemblyCompilationStarted; }