public Package OnPlayerMove(McpeMovePlayer packet, Player player)
 {
     var userManager = Context.Server.UserManager;
     var user = userManager.FindByNameAsync(player.Username).Result;
     if (user != null)
     {
         if (!user.IsAuthenticated)
         {
             player.SetPosition(player.SpawnPosition);
             player.ClearPopups();
             player.AddPopup(new Popup()
             {
                 Message = $"{ChatColors.Green}Type your password to login!",
                 Duration = 10,
                 Priority = 1000
             });
         }
     }
     else
     {
         player.SetPosition(player.SpawnPosition);
         player.ClearPopups();
         player.AddPopup(new Popup()
         {
             Message = $"{ChatColors.Green}Type /reg password to register!",
             Duration = 10,
             Priority = 1000
         });
     }
     return packet;
 }
Exemple #2
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 public void Auth(Player player, string password)
 {
     if (!_registerlist.Contains(player.User))
     {
         player.User.IsAuthenticated = player.User.PasswordHash == GetPasswordHash(password);
         player.ClearPopups();
         player.AddPopup(new Popup()
         {
             Message = ChatColors.Green + "Добро пожаловать назад!.",
             Duration = 20 * 10,
             MessageType = MessageType.Popup
         });
     }
     else
     {
         player.SendMessage(ChatColors.Red + "Вы не зарегистрированы!!");
     }
 }