void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 7 "..\..\MainWindow.xaml" ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.NewGameSinglePlayerCommand_Executed); #line default #line hidden return; case 2: #line 8 "..\..\MainWindow.xaml" ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.NewGameTwoPlayerCommand_Executed); #line default #line hidden return; case 3: #line 9 "..\..\MainWindow.xaml" ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.NewGameAgainstComputerCommand_Executred); #line default #line hidden return; case 4: #line 10 "..\..\MainWindow.xaml" ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.OptionsCommand_Executed); #line default #line hidden return; case 6: this.progressBarTImeLeft = ((System.Windows.Controls.ProgressBar)(target)); return; case 7: this.borderPlayer1 = ((System.Windows.Controls.Border)(target)); return; case 8: this.stackPanelPlayer1 = ((System.Windows.Controls.StackPanel)(target)); return; case 9: this.player1ScoreControl = ((MemoryV._5.ScoreControl)(target)); return; case 10: this.borderPlayer2 = ((System.Windows.Controls.Border)(target)); return; case 11: this.stackPanelPlayer2 = ((System.Windows.Controls.StackPanel)(target)); return; case 12: this.player2ScoreControl = ((MemoryV._5.ScoreControl)(target)); return; case 13: this.gameGrid = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 2: this.Single = ((System.Windows.Controls.MenuItem)(target)); #line 46 "..\..\MainWindow.xaml" this.Single.Click += new System.Windows.RoutedEventHandler(this.Single_Click); #line default #line hidden return; case 3: this.TwoPlayer = ((System.Windows.Controls.MenuItem)(target)); #line 48 "..\..\MainWindow.xaml" this.TwoPlayer.Click += new System.Windows.RoutedEventHandler(this.TwoPlayer_Click); #line default #line hidden return; case 4: this.vsComp = ((System.Windows.Controls.MenuItem)(target)); #line 50 "..\..\MainWindow.xaml" this.vsComp.Click += new System.Windows.RoutedEventHandler(this.vsComp_Click); #line default #line hidden return; case 5: this.options = ((System.Windows.Controls.MenuItem)(target)); #line 53 "..\..\MainWindow.xaml" this.options.Click += new System.Windows.RoutedEventHandler(this.options_Click); #line default #line hidden return; case 6: this.exit_menuItem = ((System.Windows.Controls.MenuItem)(target)); #line 55 "..\..\MainWindow.xaml" this.exit_menuItem.Click += new System.Windows.RoutedEventHandler(this.exit_menuItem_Click); #line default #line hidden return; case 7: this.progressBarTimeLeft = ((System.Windows.Controls.ProgressBar)(target)); return; case 8: this.borderPlayer1 = ((System.Windows.Controls.Border)(target)); return; case 9: this.stackPanelPlayer1 = ((System.Windows.Controls.StackPanel)(target)); return; case 10: this.player1ScoreControl = ((MemoryV._5.ScoreControl)(target)); return; case 11: this.borderPlayer2 = ((System.Windows.Controls.Border)(target)); return; case 12: this.stackPanelPlayer2 = ((System.Windows.Controls.StackPanel)(target)); return; case 13: this.player2ScoreControl = ((MemoryV._5.ScoreControl)(target)); return; case 14: this.gameGrid = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }