SetPosition() public méthode

public SetPosition ( int dwPosX, int dwPosY ) : void
dwPosX int
dwPosY int
Résultat void
 public override void SetPosition(int posX, int posY)
 {
     base.SetPosition(posX, posY);
     _imageFocused.SetPosition(posX, posY);
     _imageNonFocused.SetPosition(posX, posY);
     _imageAlternativeFocused.SetPosition(posX, posY);
     _imageAlternativeNonFocused.SetPosition(posX, posY);
 }
 /// <summary>
 /// Update the subcontrols with the current position of the progress control
 /// </summary>
 protected override void Update()
 {
     base.Update();
     _imageBackGround.SetPosition(_positionX, _positionY);
     _imageLeft.SetPosition(_positionX, _positionY);
     _imageMid.SetPosition(_positionX, _positionY);
     _imageRight.SetPosition(_positionX, _positionY);
 }
Exemple #3
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 /// <summary>
 /// Sets the position of the control.
 /// </summary>
 /// <param name="dwPosX">The X position.</param>
 /// <param name="dwPosY">The Y position.</param>
 public override void SetPosition(int dwPosX, int dwPosY)
 {
     if (dwPosX < 0)
     {
         return;
     }
     if (dwPosY < 0)
     {
         return;
     }
     base.SetPosition(dwPosX, dwPosY);
     _imageFocused.SetPosition(dwPosX, dwPosY);
     _imageNonFocused.SetPosition(dwPosX, dwPosY);
 }
        /// Renders the control.
        /// </summary>
        public override void Render(float timePassed)
        {
            if (!IsVisible)
            {
                base.Render(timePassed);
                return;
            }
            if (Disabled)
            {
                base.Render(timePassed);
                return;
            }
            if (!GUIGraphicsContext.MouseSupport)
            {
                IsVisible = false;
                base.Render(timePassed);
                return;
            }

            int iHeight = _imageBackGround.Height;

            _imageBackGround.Height = iHeight;

            float fPercent = (float)_percentage;
            float fPosXOff = (fPercent / 100.0f);

            // Scale handle-parts for resolution. Background is already scaled in parent control
            int handleHeight = _imageLeft.TextureHeight;

            GUIGraphicsContext.ScaleVertical(ref handleHeight);
            _imageLeft.Height  = handleHeight;
            _imageRight.Height = handleHeight;

            int handleWidth = _imageLeft.TextureWidth;

            GUIGraphicsContext.ScaleVertical(ref handleWidth);
            _imageLeft.Width  = handleWidth;
            _imageRight.Width = handleWidth;

            _widthKnob          = (int)(2 * _imageLeft.Width);
            _startX             = _imageBackGround.XPosition;
            _endX               = _startX + _imageBackGround.Width - _widthKnob;
            fPosXOff           *= (float)(_endX - _startX);
            _startPositionXKnob = _startX + (int)fPosXOff;

            _imageBackGround.Render(timePassed);

            int iXPos = _startPositionXKnob;
            int iYPos = _imageBackGround.YPosition + ((_imageBackGround.Height / 2) - (_imageLeft.Height / 2));

            _imageLeft.SetPosition(iXPos, iYPos);
            _imageLeft.Render(timePassed);

            iXPos += _imageLeft.Width;

            _imageRight.SetPosition(iXPos, iYPos);
            _imageRight.Render(timePassed);

            base.Render(timePassed);
        }
Exemple #5
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        /// <summary>
        /// Perform an update after a change has occured. E.g. change to a new position.
        /// </summary>
        protected override void Update()
        {
            base.Update();

            _imageFocused.Width  = _width;
            _imageFocused.Height = _height;

            _imageNonFocused.Width  = _width;
            _imageNonFocused.Height = _height;
            _imageBackground.Width  = _width;
            _imageBackground.Height = _height;


            _imageFocused.SetPosition(_positionX, _positionY);
            _imageNonFocused.SetPosition(_positionX, _positionY);
            _imageBackground.SetPosition(_positionX, _positionY);

            PositionLeftAndRightImages();
        }
Exemple #6
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        public static void Init()
        {
            if (_countLabel == null)
            {
                _countLabel                = new GUILabelControl(0);
                _countLabel.FontName       = "waitcursor";
                _countLabel.TextColor      = 0x66ffffff;
                _countLabel.TextAlignment  = Alignment.ALIGN_CENTER;
                _countLabel.TextVAlignment = VAlignment.ALIGN_MIDDLE;
                _countLabel.Width          = 96;
                _countLabel.Height         = 96;
            }

            if (_animation == null)
            {
                _animation = new GUIAnimation();

                string themedFilename;
                foreach (string filename in Directory.GetFiles(GUIGraphicsContext.Skin + @"\media\", "common.waiting.*.png"))
                {
                    themedFilename = GUIGraphicsContext.GetThemedSkinFile(filename);
                    _animation.Filenames.Add(Path.GetFileName(themedFilename));
                }

                // dirty hack because the files are 96x96 - unfortunately no property gives the correct size at runtime when init is called :S
                int scaleWidth  = (GUIGraphicsContext.Width / 2) - 48;
                int scaleHeigth = (GUIGraphicsContext.Height / 2) - 48;

                _animation.SetPosition(scaleWidth, scaleHeigth);

                // broken!?
                _animation.HorizontalAlignment = HorizontalAlignment.Center;
                _animation.VerticalAlignment   = VerticalAlignment.Center;

                Log.Debug("GUIWaitCursor: init at position {0}:{1}", scaleWidth, scaleHeigth);
                _animation.AllocResources();
                _animation.Duration       = new Duration(800);
                _animation.RepeatBehavior = RepeatBehavior.Forever;
            }
        }
Exemple #7
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        private void PositionLeftAndRightImages()
        {
            //	Position right arrow
            int x1 = 8;
            int x2 = 16;

            GUIGraphicsContext.ScaleHorizontal(ref x1);
            GUIGraphicsContext.ScaleHorizontal(ref x2);
            int dwPosX = (_positionX + _width - x1) - x2;

            int y1 = 16;

            GUIGraphicsContext.ScaleVertical(ref y1);
            int dwPosY = _positionY + (_height - y1) / 2;

            _imageRight.SetPosition(dwPosX, dwPosY);
            _imageRightFocus.SetPosition(dwPosX, dwPosY);

            //	Position left arrow
            dwPosX = _positionX + x1;
            _imageLeft.SetPosition(dwPosX, dwPosY);
            _imageLeftFocus.SetPosition(dwPosX, dwPosY);
        }
Exemple #8
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        public override void Render(float timePassed)
        {
            if (GUIGraphicsContext.EditMode == false)
            {
                if (!IsVisible)
                {
                    if (_setVideoWindow)
                    {
                        // Here is to hide video window madVR when skin didn't handle video overlay (the value need to be different from Process() player like VMR7)
                        GUIGraphicsContext.VideoWindow = new Rectangle(0, 0, 0, 0);
                    }
                    base.Render(timePassed);
                    return;
                }
            }

            if (!GUIGraphicsContext.Calibrating)
            {
                float x = base.XPosition;
                float y = base.YPosition;
                GUIGraphicsContext.Correct(ref x, ref y);

                _videoWindows[0].X      = (int)x;
                _videoWindows[0].Y      = (int)y;
                _videoWindows[0].Width  = base.Width;
                _videoWindows[0].Height = base.Height;

                if (_setVideoWindow)
                {
                    GUIGraphicsContext.VideoWindow = _videoWindows[0];
                }

                if (GUIGraphicsContext.ShowBackground)
                {
                    if (Focus)
                    {
                        x = base.XPosition;
                        y = base.YPosition;
                        int xoff = 5;
                        int yoff = 5;
                        int w    = 10;
                        int h    = 10;
                        GUIGraphicsContext.ScalePosToScreenResolution(ref xoff, ref yoff);
                        GUIGraphicsContext.ScalePosToScreenResolution(ref w, ref h);
                        _imageFocusRectangle.SetPosition((int)x - xoff, (int)y - yoff);
                        _imageFocusRectangle.Width  = base.Width + w;
                        _imageFocusRectangle.Height = base.Height + h;
                        _imageFocusRectangle.Render(timePassed);
                    }

                    if (GUIGraphicsContext.graphics != null)
                    {
                        GUIGraphicsContext.graphics.FillRectangle(Brushes.Black, _videoWindows[0].X, _videoWindows[0].Y, base.Width,
                                                                  base.Height);
                    }
                    else
                    {
                        //image.SetPosition(_videoWindows[0].X,_videoWindows[0].Y);
                        //image.Width=_videoWindows[0].Width;
                        //image.Height=_videoWindows[0].Height;
                        if (GUIGraphicsContext.VideoWindow.Width < 1)
                        {
                            thumbImage.Render(timePassed);
                        }
                        else
                        {
                            blackImage.Render(timePassed); // causes flickering in fullscreen
                        }
                    }
                }
                else
                {
                    if (GUIGraphicsContext.graphics != null)
                    {
                        GUIGraphicsContext.graphics.FillRectangle(Brushes.Black, _videoWindows[0].X, _videoWindows[0].Y, base.Width,
                                                                  base.Height);
                    }
                }
            }
            base.Render(timePassed);
        }
        public override void Render(float timePassed)
        {
            bool isFocused = this.Focus;

            if (!isFocused)
            {
                _CurrentActiveButton = ActiveButton.Main;
            }

            if (IsEditImageHot)
            {
                Focus = false;
            }

            int xPos = 0;
            int yPos = 0;

            if (!_SuppressActiveButtonReset && Focus && _CurrentActiveButton == ActiveButton.Main)
            {
                _imageFocused.Render(timePassed);
            }

            else
            {
                _imageNonFocused.Render(timePassed);
            }

            xPos = _imageNonFocused.XPosition + UpBtnXOffset;
            yPos = _imageNonFocused.YPosition + UpBtnYOffset;
            ImgUpButtonFocused.SetPosition(xPos, yPos);
            ImgUpButtonNormal.SetPosition(xPos, yPos);

            if (ImgUpButtonDisabled != null)
            {
                ImgUpButtonDisabled.SetPosition(xPos, yPos);
            }

            if (isFocused && _CurrentActiveButton == ActiveButton.Up && _UpButtonEnabled)
            {
                ImgUpButtonFocused.Render(timePassed);
            }

            else
            {
                if (!_UpButtonEnabled && ImgUpButtonDisabled != null)
                {
                    ImgUpButtonDisabled.Render(timePassed);
                }

                else
                {
                    ImgUpButtonNormal.Render(timePassed);
                }
            }

            xPos = _imageNonFocused.XPosition + DownBtnXOffset;
            yPos = _imageNonFocused.YPosition + DownBtnYOffset;
            ImgDownButtonFocused.SetPosition(xPos, yPos);
            ImgDownButtonNormal.SetPosition(xPos, yPos);

            if (ImgDownButtonDisabled != null)
            {
                ImgDownButtonDisabled.SetPosition(xPos, yPos);
            }

            if (isFocused && _CurrentActiveButton == ActiveButton.Down && _DownButtonEnabled)
            {
                ImgDownButtonFocused.Render(timePassed);
            }

            else
            {
                if (!_DownButtonEnabled && ImgDownButtonDisabled != null)
                {
                    ImgDownButtonDisabled.Render(timePassed);
                }

                else
                {
                    ImgDownButtonNormal.Render(timePassed);
                }
            }

            xPos = _imageNonFocused.XPosition + DeleteBtnXOffset;
            yPos = _imageNonFocused.YPosition + DeleteBtnYOffset;
            ImgDeleteButtonFocused.SetPosition(xPos, yPos);
            ImgDeleteButtonNormal.SetPosition(xPos, yPos);

            if (ImgDeleteButtonDisabled != null)
            {
                ImgDeleteButtonDisabled.SetPosition(xPos, yPos);
            }

            if (isFocused && _CurrentActiveButton == ActiveButton.Delete && _DeleteButtonEnabled)
            {
                ImgDeleteButtonFocused.Render(timePassed);
            }

            else
            {
                if (!_DeleteButtonEnabled && ImgDeleteButtonDisabled != null)
                {
                    ImgDeleteButtonDisabled.Render(timePassed);
                }

                else
                {
                    ImgDeleteButtonNormal.Render(timePassed);
                }
            }
            base.Render(timePassed);
        }
Exemple #10
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 /// <summary>
 /// Sets the position of the control.
 /// </summary>
 /// <param name="dwPosX">The X position.</param>
 /// <param name="dwPosY">The Y position.</param>
 public override void SetPosition(int dwPosX, int dwPosY)
 {
     base.SetPosition(dwPosX, dwPosY);
     _imageFocused.SetPosition(dwPosX, dwPosY);
     _imageNonFocused.SetPosition(dwPosX, dwPosY);
 }
        /// <summary>
        /// Renders the GUICheckMarkControl.
        /// </summary>
        public override void Render(float timePassed)
        {
            // Do not render if not visible.
            if (GUIGraphicsContext.EditMode == false)
            {
                if (!IsVisible)
                {
                    base.Render(timePassed);
                    return;
                }
            }

            // Set the selection based on the user specified condition.
            if (_selected.Length != 0)
            {
                try
                {
                    Selected = bool.Parse(GUIPropertyManager.Parse(_selected, GUIExpressionManager.ExpressionOptions.EVALUATE_ALWAYS));
                }
                catch (System.Exception ex)
                {
                    Log.Debug("GUICheckMarkControl: id={0} <selected> expression does not return a boolean value {1}", GetID, ex.Message);
                }
            }

            if (Focus)
            {
                GUIPropertyManager.SetProperty("#highlightedbutton", _label);
            }
            int dwTextPosX      = _positionX;
            int dwCheckMarkPosX = _positionX;

            _rectangle.X      = _positionY;
            _rectangle.Y      = _positionY;
            _rectangle.Height = _imageCheckMarkFocused.Height;
            if (null != _font)
            {
                if (_alignment == Alignment.ALIGN_LEFT)
                {
                    // calculate the position of the checkmark if the text appears at the left side of the checkmark
                    float fTextHeight = 0, fTextWidth = 0;
                    _font.GetTextExtent(_label, ref fTextWidth, ref fTextHeight);
                    dwCheckMarkPosX += ((int)(fTextWidth) + 5);
                    _rectangle.X     = _positionX;
                    _rectangle.Width = 5 + (int)fTextWidth + _imageCheckMarkFocused.Width;
                }
                else
                {
                    // put text at the right side of the checkmark
                    dwTextPosX = (dwCheckMarkPosX + _imageCheckMarkFocused.Width + 5);

                    float fTextHeight = 0, fTextWidth = 0;
                    _font.GetTextExtent(_label, ref fTextWidth, ref fTextHeight);
                    _rectangle.X     = dwTextPosX;
                    _rectangle.Width = (dwTextPosX + (int)fTextWidth + 5) - dwTextPosX;
                }
                if (Disabled)
                {
                    // If disabled, draw the text in the disabled color.
                    _font.DrawText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_disabledColor), _label, Alignment.ALIGN_LEFT, -1);
                }
                else
                {
                    // Draw focused text and shadow
                    if (Focus)
                    {
                        if (_shadow)
                        {
                            _font.DrawShadowText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_textColor), _label, Alignment.ALIGN_LEFT, -1, 5,
                                                 5, GUIGraphicsContext.MergeAlpha(0xff000000));
                        }
                        else
                        {
                            _font.DrawText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_textColor), _label, Alignment.ALIGN_LEFT, -1);
                        }
                    }
                    // Draw non-focused text and shadow
                    else
                    {
                        if (_shadow)
                        {
                            _font.DrawShadowText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_disabledColor), _label, Alignment.ALIGN_LEFT,
                                                 -1,
                                                 5, 5, GUIGraphicsContext.MergeAlpha(0xff000000));
                        }
                        else
                        {
                            _font.DrawText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_disabledColor), _label, Alignment.ALIGN_LEFT, -1);
                        }
                    }
                }
            }

            // Render the selected checkmark image
            if (_isSelected)
            {
                _imageCheckMarkFocused.SetPosition(dwCheckMarkPosX, _positionY);
                _imageCheckMarkFocused.Render(timePassed);
            }
            else
            {
                // Render the non-selected checkmark image
                _imageCheckMarkNonFocused.SetPosition(dwCheckMarkPosX, _positionY);
                _imageCheckMarkNonFocused.Render(timePassed);
            }
            base.Render(timePassed);
        }
Exemple #12
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        /// <summary>
        /// Renders the control.
        /// </summary>
        public override void Render(float timePassed)
        {
            if (GUIGraphicsContext.EditMode == false)
            {
                if (!IsVisible)
                {
                    base.Render(timePassed);
                    return;
                }
            }
            string  strValue = "";
            float   fRange = 0.0f;
            float   fPos = 0.0f;
            float   fPercent = 0.0f;
            float   fTextWidth = 0, fTextHeight = 0;
            GUIFont _font = GUIFontManager.GetFont(_valueFont);

            switch (_spinType)
            {
            // Float based slider
            case GUISpinControl.SpinType.SPIN_CONTROL_TYPE_FLOAT:
                if (null != _font && _showValue)
                {
                    strValue = String.Format("{0}", _floatValue);
                    _font.DrawText((float)_positionX, (float)_positionY,
                                   _textColor, strValue, Alignment.ALIGN_LEFT, -1);
                    _font.GetTextExtent(strValue, ref fTextWidth, ref fTextHeight);
                    _imageBackGround.SetPosition(_positionX + (int)fTextWidth + 10, _positionY);
                }

                fRange      = (float)(_floatEndValue - _floatStartValue);
                fPos        = (float)(_floatValue - _floatStartValue);
                fPercent    = (fPos / fRange) * 100.0f;
                _percentage = (int)fPercent;
                break;

            // Integer based slider
            case GUISpinControl.SpinType.SPIN_CONTROL_TYPE_INT:
                if (null != _font && _showValue)
                {
                    strValue = String.Format("{0}/{1}", _intValue, _intEndValue);
                    _font.DrawText((float)_positionX, (float)_positionY,
                                   _textColor, strValue, Alignment.ALIGN_LEFT, -1);
                    _font.GetTextExtent(strValue, ref fTextWidth, ref fTextHeight);
                    _imageBackGround.SetPosition(_positionX + (int)fTextWidth + 10, _positionY);
                }

                fRange      = (float)(_intEndValue - _intStartValue);
                fPos        = (float)(_intValue - _intStartValue);
                _percentage = (int)((fPos / fRange) * 100.0f);
                break;
            }

            //int iHeight=25;
            _imageBackGround.Render(timePassed);
            //_imageBackGround.SetHeight(iHeight);
            //_height = _imageBackGround.Height;
            //_width = _imageBackGround.Width + (int)fTextWidth + 10;

            float fWidth = (float)(_imageBackGround.TextureWidth - _imageMid.TextureWidth); //-20.0f;

            fPos  = (float)_percentage;
            fPos /= 100.0f;
            fPos *= fWidth;
            fPos += (float)_imageBackGround.XPosition;
            //fPos += 10.0f;
            if ((int)fWidth > 1)
            {
                if (Focus)
                {
                    _imageMidFocus.SetPosition((int)fPos, _imageBackGround.YPosition);
                    _imageMidFocus.Render(timePassed);
                }
                else
                {
                    _imageMid.SetPosition((int)fPos, _imageBackGround.YPosition);
                    _imageMid.Render(timePassed);
                }
            }
            base.Render(timePassed);
        }
Exemple #13
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        /// <summary>
        /// Renders the GUICheckMarkControl.
        /// </summary>
        public override void Render(float timePassed)
        {
            // Do not render if not visible.
            if (GUIGraphicsContext.EditMode == false)
            {
                if (!IsVisible)
                {
                    base.Render(timePassed);
                    return;
                }
            }
            if (Focus)
            {
                GUIPropertyManager.SetProperty("#highlightedbutton", _label);
            }
            int dwTextPosX      = _positionX;
            int dwCheckMarkPosX = _positionX;

            _rectangle.X      = _positionY;
            _rectangle.Y      = _positionY;
            _rectangle.Height = _imageCheckMarkFocused.Height;
            if (null != _font)
            {
                if (_alignment == Alignment.ALIGN_LEFT)
                {
                    // calculate the position of the checkmark if the text appears at the left side of the checkmark
                    float fTextHeight = 0, fTextWidth = 0;
                    _font.GetTextExtent(_label, ref fTextWidth, ref fTextHeight);
                    dwCheckMarkPosX += ((int)(fTextWidth) + 5);
                    _rectangle.X     = _positionX;
                    _rectangle.Width = 5 + (int)fTextWidth + _imageCheckMarkFocused.Width;
                }
                else
                {
                    // put text at the right side of the checkmark
                    dwTextPosX = (dwCheckMarkPosX + _imageCheckMarkFocused.Width + 5);

                    float fTextHeight = 0, fTextWidth = 0;
                    _font.GetTextExtent(_label, ref fTextWidth, ref fTextHeight);
                    _rectangle.X     = dwTextPosX;
                    _rectangle.Width = (dwTextPosX + (int)fTextWidth + 5) - dwTextPosX;
                }
                if (Disabled)
                {
                    // If disabled, draw the text in the disabled color.
                    _font.DrawText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_disabledColor), _label, Alignment.ALIGN_LEFT, -1);
                }
                else
                {
                    // Draw focused text and shadow
                    if (Focus)
                    {
                        if (_shadow)
                        {
                            _font.DrawShadowText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_textColor), _label, Alignment.ALIGN_LEFT, -1, 5,
                                                 5, GUIGraphicsContext.MergeAlpha(0xff000000));
                        }
                        else
                        {
                            _font.DrawText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_textColor), _label, Alignment.ALIGN_LEFT, -1);
                        }
                    }
                    // Draw non-focused text and shadow
                    else
                    {
                        if (_shadow)
                        {
                            _font.DrawShadowText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_disabledColor), _label, Alignment.ALIGN_LEFT,
                                                 -1,
                                                 5, 5, GUIGraphicsContext.MergeAlpha(0xff000000));
                        }
                        else
                        {
                            _font.DrawText((float)dwTextPosX, (float)_positionY, GUIGraphicsContext.MergeAlpha((uint)_disabledColor), _label, Alignment.ALIGN_LEFT, -1);
                        }
                    }
                }
            }

            // Render the selected checkmark image
            if (_isSelected)
            {
                _imageCheckMarkFocused.SetPosition(dwCheckMarkPosX, _positionY);
                _imageCheckMarkFocused.Render(timePassed);
            }
            else
            {
                // Render the non-selected checkmark image
                _imageCheckMarkNonFocused.SetPosition(dwCheckMarkPosX, _positionY);
                _imageCheckMarkNonFocused.Render(timePassed);
            }
            base.Render(timePassed);
        }
        public override void Render(float timePassed)
        {
            if (GUIGraphicsContext.EditMode == false)
            {
                if (!IsVisible)
                {
                    base.Render(timePassed);
                    return;
                }
                if (Disabled)
                {
                    base.Render(timePassed);
                    return;
                }
            }
            if (_propertyLabel.Length > 0)
            {
                string m_strText = GUIPropertyManager.Parse(_propertyLabel);
                if (m_strText.Length > 0)
                {
                    try
                    {
                        Percentage1 = float.Parse(m_strText);
                    }
                    catch (Exception) {}
                    if (Percentage1 < 0 || Percentage1 > 100)
                    {
                        Percentage1 = 0;
                    }
                }
            }
            if (Label1.Length > 0)
            {
                string strText = GUIPropertyManager.Parse(Label1);
                if (strText.Length > 0)
                {
                    try
                    {
                        Percentage1 = float.Parse(strText);
                    }
                    catch (Exception) {}
                    if (Percentage1 < 0 || Percentage1 > 100)
                    {
                        Percentage1 = 0;
                    }
                }
            }

            if (Label2.Length > 0)
            {
                string strText = GUIPropertyManager.Parse(Label2);
                if (strText.Length > 0)
                {
                    try
                    {
                        Percentage2 = float.Parse(strText);
                    }
                    catch (Exception) {}
                    if (Percentage2 < 0 || Percentage2 > 100)
                    {
                        Percentage2 = 0;
                    }
                }
            }
            if (Label3.Length > 0)
            {
                string strText = GUIPropertyManager.Parse(Label3);
                if (strText.Length > 0)
                {
                    try
                    {
                        Percentage3 = float.Parse(strText);
                    }
                    catch (Exception) {}
                    if (Percentage3 < 0 || Percentage3 > 100)
                    {
                        Percentage3 = 0;
                    }
                }
            }

            int xPos = _positionX;

            _imageLeft.SetPosition(xPos, _positionY);

            xPos = _positionX + _imageLeft.TextureWidth;
            _imageMid.SetPosition(xPos, _positionY);

            int iWidth = _width - (_imageLeft.TextureWidth + _imageRight.TextureWidth);

            _imageMid.Width = iWidth;

            xPos = iWidth + _positionX + _imageLeft.TextureWidth;
            _imageRight.SetPosition(xPos, _positionY);

            _imageLeft.Render(timePassed);
            _imageRight.Render(timePassed);
            _imageMid.Render(timePassed);

            int iWidth1 = 0, iWidth2 = 0, iWidth3 = 0;

            iWidth -= 2 * _fillBackgroundOffsetX;
            float fWidth  = iWidth;
            int   iCurPos = 0;

            // render fillbkg

            xPos = _positionX + _imageLeft.TextureWidth + _fillBackgroundOffsetX;
            _imageFillBackground.Width  = iWidth;
            _imageFillBackground.Height = _imageMid.TextureHeight - _fillBackgroundOffsetY * 2;
            _imageFillBackground.SetPosition(xPos, _positionY + _fillBackgroundOffsetY);
            _imageFillBackground.Render(timePassed);

            // render first color
            int xoff = GUIGraphicsContext.ScaleHorizontal(3);

            xPos = _positionX + _imageLeft.TextureWidth + _fillBackgroundOffsetX + xoff;
            int yPos = _imageFillBackground.YPosition + (_imageFillBackground.Height / 2) - (_fillBackgroundHeight / 2);

            if (yPos < _positionY)
            {
                yPos = _positionY;
            }
            fWidth  = (float)iWidth;
            fWidth /= 100.0f;
            fWidth *= (float)Percentage1;
            iWidth1 = (int)Math.Floor(fWidth);
            if (iWidth1 > 0)
            {
                _imageFill1.Height = _fillBackgroundHeight;
                _imageFill1.Width  = iWidth1;
                _imageFill1.SetPosition(xPos, yPos);
                _imageFill1.Render(timePassed); // red
            }
            iCurPos = iWidth1 + xPos;

            //render 2nd color
            float fPercent;

            if (Percentage2 >= Percentage1)
            {
                fPercent = Percentage2 - Percentage1;
            }
            else
            {
                fPercent = 0;
            }
            fWidth  = (float)iWidth;
            fWidth /= 100.0f;
            fWidth *= (float)fPercent;
            iWidth2 = (int)Math.Floor(fWidth);
            if (iWidth2 > 0)
            {
                _imageFill2.Width  = iWidth2;
                _imageFill2.Height = _fillBackgroundHeight;
                _imageFill2.SetPosition(iCurPos, yPos);
                _imageFill2.Render(timePassed);
            }
            iCurPos = iWidth1 + iWidth2 + xPos;

            if (Percentage3 >= Percentage2)
            {
                //render 3th color
                fPercent = Percentage3 - Percentage2;
            }
            else
            {
                fPercent = 0;
            }
            fWidth  = (float)iWidth;
            fWidth /= 100.0f;
            fWidth *= (float)fPercent;
            iWidth3 = (int)Math.Floor(fWidth);
            if (iWidth3 > 0)
            {
                _imageFill3.Width  = iWidth3;
                _imageFill3.Height = _fillBackgroundHeight;
                _imageFill3.SetPosition(iCurPos, yPos);
                _imageFill3.Render(timePassed);
            }

            // render ticks
            _imageTick.Height = _imageTick.TextureHeight;
            _imageTick.Width  = _imageTick.TextureWidth;
            int posx1 = 10;
            int posx2 = 20;
            int posy1 = 3;

            GUIGraphicsContext.ScaleHorizontal(ref posx1);
            GUIGraphicsContext.ScaleHorizontal(ref posx2);
            GUIGraphicsContext.ScaleVertical(ref posy1);
            for (int i = 0; i <= 100; i += 10)
            {
                float fpos = (float)_positionX + _imageLeft.TextureWidth + posx1;
                fWidth  = (float)(iWidth - posx2);
                fWidth /= 100.0f;
                fWidth *= (float)i;
                _imageTick.SetPosition((int)(fpos + fWidth), (int)_positionY + posy1);
                _imageTick.Render(timePassed);
            }

            // render top
            _imageTop.Height = GUIGraphicsContext.ScaleVertical(_imageTop.TextureHeight);
            _imageTop.Width  = GUIGraphicsContext.ScaleHorizontal(_imageTop.TextureWidth);

            xPos = iCurPos - (_imageTop.Width / 2);
            _imageTop.SetPosition(xPos,
                                  _positionY - _imageTop.Height + _topTextureOffsetY - GUIGraphicsContext.ScaleVertical(1));
            _imageTop.Render(timePassed);

            //render tick @ current position
            _imageTick.Height = _imageFillBackground.TextureHeight;
            _imageTick.Width  = _imageTick.TextureWidth * 2;
            _imageTick.SetPosition((int)(_imageTop.XPosition + (_imageTop.TextureWidth / 2) - (_imageTick.Width / 2)),
                                   (int)_imageFillBackground.YPosition);
            _imageTick.Render(timePassed);

            // render bottom
            xPos = _imageTop.XPosition + (_imageTop.TextureWidth / 2) - (_imageBottom.TextureWidth / 2);
            _imageBottom.SetPosition(xPos, _positionY + _imageMid.TextureHeight);
            _imageBottom.Render(timePassed);


            //render logo
            float fx = (float)_imageBottom.XPosition;

            fx += (((float)_imageBottom.TextureWidth) / 2f);
            fx -= (((float)_imageLogo.TextureWidth) / 2f);

            float fy = (float)_imageBottom.YPosition;

            fy += (((float)_imageBottom.TextureHeight) / 2f);
            fy -= (((float)_imageLogo.TextureHeight) / 2f);
            _imageLogo.SetPosition((int)fx, (int)fy);
            _imageLogo.Render(timePassed);

            if (_font != null)
            {
                float  fW = 0, fH = 0;
                float  fHeight = 0;
                string strText = "";

                // render top text
                if (_labelTop.Length > 0)
                {
                    strText = GUIPropertyManager.Parse(_labelTop);
                    _font.GetTextExtent(strText, ref fW, ref fH);
                    fW      /= 2.0f;
                    fH      /= 2.0f;
                    fWidth   = ((float)_imageTop.TextureWidth) / 2.0f;
                    fHeight  = ((float)_imageTop.TextureHeight) / 2.0f;
                    fWidth  -= fW;
                    fHeight -= fH;
                    _font.DrawText((float)_imageTop.XPosition + fWidth, (float)2 + _imageTop.YPosition + fHeight, _textColor,
                                   strText, Alignment.ALIGN_LEFT, -1);
                }


                // render left text
                if (_labelLeft.Length > 0)
                {
                    strText = GUIPropertyManager.Parse(_labelLeft);
                    _font.GetTextExtent(strText, ref fW, ref fH);
                    fW      /= 2.0f;
                    fH      /= 2.0f;
                    fWidth   = ((float)_imageLeft.TextureWidth) / 2.0f;
                    fHeight  = ((float)_imageLeft.TextureHeight) / 2.0f;
                    fWidth  -= fW;
                    fHeight -= fH;
                    _font.DrawText((float)_positionX + fWidth, (float)_positionY + fHeight, _textColor, strText,
                                   Alignment.ALIGN_LEFT, -1);
                }

                // render right text
                if (_labelRight.Length > 0)
                {
                    strText = GUIPropertyManager.Parse(_labelRight);
                    _font.GetTextExtent(strText, ref fW, ref fH);
                    fW      /= 2.0f;
                    fH      /= 2.0f;
                    fWidth   = ((float)_imageRight.TextureWidth) / 2.0f;
                    fHeight  = ((float)_imageRight.TextureHeight) / 2.0f;
                    fWidth  -= fW;
                    fHeight -= fH;
                    _font.DrawText((float)_imageRight.XPosition + fWidth, (float)_imageRight.YPosition + fHeight, _textColor,
                                   strText, Alignment.ALIGN_LEFT, -1);
                }
            }
            base.Render(timePassed);
        }
    public static void Init()
    {
      if (_countLabel == null)
      {
        _countLabel = new GUILabelControl(0);
        _countLabel.FontName = "waitcursor";
        _countLabel.TextColor = 0x66ffffff;
        _countLabel.TextAlignment = Alignment.ALIGN_CENTER;
        _countLabel.TextVAlignment = VAlignment.ALIGN_MIDDLE;
        _countLabel.Width = 96;
        _countLabel.Height = 96;
      }

      if (_animation == null)
      {
        _animation = new GUIAnimation();

        string themedFilename;
        foreach (string filename in Directory.GetFiles(GUIGraphicsContext.Skin + @"\media\", "common.waiting.*.png"))
        {
          themedFilename = GUIGraphicsContext.GetThemedSkinFile(filename);
          _animation.Filenames.Add(Path.GetFileName(themedFilename));
        }

        // dirty hack because the files are 96x96 - unfortunately no property gives the correct size at runtime when init is called :S
        int scaleWidth = (GUIGraphicsContext.Width / 2) - 48;
        int scaleHeigth = (GUIGraphicsContext.Height / 2) - 48;

        _animation.SetPosition(scaleWidth, scaleHeigth);

        // broken!?
        _animation.HorizontalAlignment = HorizontalAlignment.Center;
        _animation.VerticalAlignment = VerticalAlignment.Center;

        Log.Debug("GUIWaitCursor: init at position {0}:{1}", scaleWidth, scaleHeigth);
        _animation.AllocResources();
        _animation.Duration = new Duration(800);
        _animation.RepeatBehavior = RepeatBehavior.Forever;
      }
    }
        public override void Render(float timePassed)
        {
            if (GUIGraphicsContext.EditMode == false)
            {
                if (!IsVisible)
                {
                    base.Render(timePassed);
                    return;
                }
                if (Disabled)
                {
                    base.Render(timePassed);
                    return;
                }
            }
            if (_propertyLabel.Length > 0)
            {
                string m_strText = GUIPropertyManager.Parse(_propertyLabel);
                if (m_strText.Length > 0 && !m_strText.Contains(@"#"))
                {
                    try
                    {
                        Percentage1 = float.Parse(m_strText);
                    }
                    catch (Exception ex)
                    {
                        Log.Error("GUITVProgressControl: Render() {0}", ex.Message);
                    }
                    if (Percentage1 < 0 || Percentage1 > 100)
                    {
                        Percentage1 = 0;
                    }
                }
            }
            if (Label1.Length > 0)
            {
                string strText = GUIPropertyManager.Parse(Label1);
                if (strText.Length > 0 && !strText.Contains(@"#"))
                {
                    try
                    {
                        Percentage1 = float.Parse(strText);
                    }
                    catch (Exception ex)
                    {
                        Log.Error("GUITVProgressControl: Render2() {0}", ex.Message);
                    }

                    if (Percentage1 < 0 || Percentage1 > 100)
                    {
                        Percentage1 = 0;
                    }
                }
            }

            if (Label2.Length > 0)
            {
                string strText = GUIPropertyManager.Parse(Label2);
                if (strText.Length > 0 && !strText.Contains(@"#"))
                {
                    try
                    {
                        Percentage2 = float.Parse(strText);
                    }
                    catch (Exception ex)
                    {
                        Log.Error("GUITVProgressControl: Render3() {0}", ex.Message);
                    }
                    if (Percentage2 < 0 || Percentage2 > 100)
                    {
                        Percentage2 = 0;
                    }
                }
            }
            if (Label3.Length > 0)
            {
                string strText = GUIPropertyManager.Parse(Label3);
                if (strText.Length > 0 && !strText.Contains(@"#"))
                {
                    try
                    {
                        Percentage3 = float.Parse(strText);
                    }
                    catch (Exception ex)
                    {
                        Log.Error("GUITVProgressControl: Render4() {0}", ex.Message);
                    }
                    if (Percentage3 < 0 || Percentage3 > 100)
                    {
                        Percentage3 = 0;
                    }
                }
            }

            //parse labels for markers
            //only going to parse if the values are different than the current value
            string tempStarts = GUIPropertyManager.Parse(LabelMarkerStarts);
            string tempEnds   = GUIPropertyManager.Parse(LabelMarkerEnds);

            if (_markerStarts != tempStarts || _markerEnds != tempEnds)
            {
                parseMarkerValues(tempStarts, tempEnds);
                _markerStarts = tempStarts;
                _markerEnds   = tempEnds;
            }

            int iWidthLeft   = _imageLeft.TextureWidth;
            int iHeightLeft  = _imageLeft.TextureHeight;
            int iWidthRight  = _imageRight.TextureWidth;
            int iHeightRight = _imageRight.TextureHeight;

            GUIGraphicsContext.ScaleHorizontal(ref iWidthLeft);
            GUIGraphicsContext.ScaleHorizontal(ref iWidthRight);
            GUIGraphicsContext.ScaleVertical(ref iHeightLeft);
            GUIGraphicsContext.ScaleVertical(ref iHeightRight);

            int xPos = _positionX;

            _imageLeft.SetPosition(xPos, _positionY);

            _imageLeft.Height = iHeightLeft;
            _imageLeft.Width  = iWidthLeft;

            xPos = _positionX + iWidthLeft;
            _imageMid.SetPosition(xPos, _positionY);

            int iWidth = _width - (iWidthLeft + iWidthRight);

            _imageMid.Width = iWidth;

            xPos = iWidth + _positionX + iWidthLeft;
            _imageRight.SetPosition(xPos, _positionY);

            _imageRight.Height = iHeightRight;
            _imageRight.Width  = iWidthRight;

            _imageLeft.Render(timePassed);
            _imageRight.Render(timePassed);
            _imageMid.Render(timePassed);

            int iWidth1 = 0, iWidth2 = 0, iWidth3 = 0;

            iWidth -= 2 * _fillBackgroundOffsetX;
            float fWidth  = iWidth;
            int   iCurPos = 0;

            // render fillbkg

            xPos = _positionX + iWidthLeft + _fillBackgroundOffsetX;
            _imageFillBackground.Width  = iWidth;
            _imageFillBackground.Height = _imageMid.TextureHeight - _fillBackgroundOffsetY * 2;
            _imageFillBackground.SetPosition(xPos, _positionY + _fillBackgroundOffsetY);
            _imageFillBackground.Render(timePassed);


            int xoff = GUIGraphicsContext.ScaleHorizontal(3);

            xPos = _positionX + iWidthLeft + _fillBackgroundOffsetX + xoff;
            int yPos = _imageFillBackground.YPosition + (_imageFillBackground.Height / 2) - (_fillBackgroundHeight / 2);

            iWidth -= 2 * xoff;
            if (yPos < _positionY)
            {
                yPos = _positionY;
            }
            //render commercial markers
            fWidth  = (float)iWidth;
            fWidth /= 100.0f;
            calculateMarkerSizeAndPosition(xPos, yPos, fWidth);
            for (int i = 0; i < _markerYPositions.Count || i < _markerXPositions.Count || i < _markerWidths.Count; i++)
            {
                _imageFillMarker.Width = _markerWidths[i];
                _imageFillMarker.SetPosition(_markerXPositions[i], _markerYPositions[i]);
                _imageFillMarker.Render(timePassed);
            }

            //render first color
            xPos    = _positionX + _imageLeft.TextureWidth + _fillBackgroundOffsetX + xoff;
            fWidth  = (float)iWidth;
            fWidth /= 100.0f;
            fWidth *= (float)Percentage1;
            iWidth1 = (int)Math.Floor(fWidth);
            if (iWidth1 > 0)
            {
                _imageFill1.Height = _fillBackgroundHeight;
                _imageFill1.Width  = iWidth1;
                _imageFill1.SetPosition(xPos, yPos);
                _imageFill1.Render(timePassed); // red
            }
            iCurPos = iWidth1 + xPos;

            //render 2nd color
            float fPercent;

            if (Percentage2 >= Percentage1)
            {
                fPercent = Percentage2 - Percentage1;
            }
            else
            {
                fPercent = 0;
            }
            fWidth  = (float)iWidth;
            fWidth /= 100.0f;
            fWidth *= (float)fPercent;
            iWidth2 = (int)Math.Floor(fWidth);
            if (iWidth2 > 0)
            {
                _imageFill2.Width  = iWidth2;
                _imageFill2.Height = _fillBackgroundHeight;
                _imageFill2.SetPosition(iCurPos, yPos);
                _imageFill2.Render(timePassed);
            }
            iCurPos = iWidth1 + iWidth2 + xPos;

            if (Percentage3 >= Percentage2)
            {
                //render 3th color
                fPercent = Percentage3 - Percentage2;
            }
            else
            {
                fPercent = 0;
            }
            fWidth  = (float)iWidth;
            fWidth /= 100.0f;
            fWidth *= (float)fPercent;
            iWidth3 = (int)Math.Floor(fWidth);
            if (iWidth3 > 0)
            {
                _imageFill3.Width  = iWidth3;
                _imageFill3.Height = _fillBackgroundHeight;
                _imageFill3.SetPosition(iCurPos, yPos);
                _imageFill3.Render(timePassed);
            }

            // render ticks
            _imageTick.Height = _imageTick.TextureHeight;
            _imageTick.Width  = _imageTick.TextureWidth;
            int posx1 = 10;
            int posx2 = 20;
            int posy1 = 3;

            GUIGraphicsContext.ScaleHorizontal(ref posx1);
            GUIGraphicsContext.ScaleHorizontal(ref posx2);
            GUIGraphicsContext.ScaleVertical(ref posy1);
            for (int i = 0; i <= 100; i += 10)
            {
                float fpos = (float)_positionX + iWidthLeft + posx1;
                fWidth  = (float)(iWidth - posx2);
                fWidth /= 100.0f;
                fWidth *= (float)i;
                _imageTick.SetPosition((int)(fpos + fWidth), (int)_positionY + posy1);
                _imageTick.Render(timePassed);
            }

            // render top
            _imageTop.Height = GUIGraphicsContext.ScaleVertical(_imageTop.TextureHeight);
            _imageTop.Width  = GUIGraphicsContext.ScaleHorizontal(_imageTop.TextureWidth);

            xPos = iCurPos - (_imageTop.Width / 2);
            _imageTop.SetPosition(xPos,
                                  _positionY - _imageTop.Height + _topTextureOffsetY - GUIGraphicsContext.ScaleVertical(1));
            _imageTop.Render(timePassed);

            //render tick @ current position
            _imageTick.Height = _imageFillBackground.TextureHeight;
            _imageTick.Width  = _imageTick.TextureWidth * 2;
            _imageTick.SetPosition((int)(_imageTop.XPosition + (_imageTop.TextureWidth / 2) - (_imageTick.Width / 2)),
                                   (int)_imageFillBackground.YPosition);
            _imageTick.Render(timePassed);

            // render bottom
            _imageBottom.Height = GUIGraphicsContext.ScaleVertical(_imageBottom.TextureHeight);
            _imageBottom.Width  = GUIGraphicsContext.ScaleHorizontal(_imageBottom.TextureWidth);

            xPos = _imageTop.XPosition + (_imageTop.Width / 2) - (_imageBottom.Width / 2);
            _imageBottom.SetPosition(xPos, _positionY + _imageMid.Height);
            _imageBottom.Render(timePassed);


            //render logo
            _imageLogo.Height = GUIGraphicsContext.ScaleVertical(_imageLogo.TextureHeight);
            _imageLogo.Width  = GUIGraphicsContext.ScaleHorizontal(_imageLogo.TextureWidth);
            float fx = (float)_imageBottom.XPosition;

            fx += (((float)_imageBottom.Width) / 2f);
            fx -= (((float)_imageLogo.TextureWidth) / 2f);

            float fy = (float)_imageBottom.YPosition;

            fy += (((float)_imageBottom.Height) / 2f);
            fy -= (((float)_imageLogo.Height) / 2f);
            _imageLogo.SetPosition((int)fx, (int)fy);
            _imageLogo.Render(timePassed);

            if (_font != null)
            {
                float  fW = 0, fH = 0;
                float  fHeight = 0;
                string strText = "";

                // render top text
                if (_labelTop.Length > 0)
                {
                    strText = GUIPropertyManager.Parse(_labelTop);
                    _font.GetTextExtent(strText, ref fW, ref fH);
                    fW      /= 2.0f;
                    fH      /= 2.0f;
                    fWidth   = ((float)_imageTop.Width) / 2.0f;
                    fHeight  = ((float)_imageTop.Height) / 2.0f;
                    fWidth  -= fW;
                    fHeight -= fH;
                    _font.DrawText((float)_imageTop.XPosition + fWidth, (float)2 + _imageTop.YPosition + fHeight, _textColor,
                                   strText, Alignment.ALIGN_LEFT, -1);
                }


                // render left text
                if (_labelLeft.Length > 0)
                {
                    strText = GUIPropertyManager.Parse(_labelLeft);
                    _font.GetTextExtent(strText, ref fW, ref fH);
                    fW      /= 2.0f;
                    fH      /= 2.0f;
                    fWidth   = ((float)iWidthLeft) / 2.0f;
                    fHeight  = ((float)iHeightLeft) / 2.0f;
                    fWidth  -= fW;
                    fHeight -= fH;
                    _font.DrawText((float)_positionX + fWidth, (float)_positionY + fHeight, _textColor, strText,
                                   Alignment.ALIGN_LEFT, -1);
                }

                // render right text
                if (_labelRight.Length > 0)
                {
                    strText = GUIPropertyManager.Parse(_labelRight);
                    _font.GetTextExtent(strText, ref fW, ref fH);
                    fW      /= 2.0f;
                    fH      /= 2.0f;
                    fWidth   = ((float)iWidthRight) / 2.0f;
                    fHeight  = ((float)iHeightRight) / 2.0f;
                    fWidth  -= fW;
                    fHeight -= fH;
                    _font.DrawText((float)_imageRight.XPosition + fWidth, (float)_imageRight.YPosition + fHeight, _textColor,
                                   strText, Alignment.ALIGN_LEFT, -1);
                }
            }
            base.Render(timePassed);
        }