public void TestMethod1()
        {
            //
            // Variables!!
            //
            var warriorList = new List<Warrior>();      //This will hold warrior objects
            bool keepLooping = true;
            var returnList = new List<List<string>>();

            //
            // warrior maker
            //
            for (int x=0; x<101; x++)
            {

                //create the new object of Warrior class
                warriorList.Add(new Warrior());

                //set properties of the new object using some random variables so its slightly randomized
                //this will temporarily be hardcoded for simplicity :)
                warriorList[x].health = 300;
                warriorList[x].name = "LittleWarrior" + Convert.ToString(x);
                warriorList[x].strength = 10;
                warriorList[x].isAlive = true;
            }

            //
            // warrior fight section
            //

            Fight theFight = new Fight();

            // calling the battle method
            returnList = theFight.battle(warriorList);

            // returning the fight text
            foreach(List<string> i in returnList)
            {

                foreach(string x in i)
                {
                    System.Diagnostics.Debug.WriteLine(x);
                }

            }

            //Fight theFight = new Fight();
            //int leftAlive;
            //Warrior warr1;
            //Warrior warr2;

            //do
            //{

            //    // grab some dudes to fight
            //    warr1 = theFight.findNextFighter(warriorList);
            //            // including warr1.name so that warr2 is not set to the same
            //    warr2 = theFight.findNextFighter(warriorList, warr1.name);

            //    // make those turds fight
            //    theFight.fight(warr1, warr2);

            //    // get how many warriors are alive in the array
            //    leftAlive = theFight.warriorsAlive(warriorList);

            //} while (leftAlive > 1);   //end fight loop
        }
        protected void fightButton_Click(object sender, EventArgs e)
        {
            //
            // Variables!!
            //
            var warriorList = new List<Warrior>();      //This will hold warrior objects
            bool keepLooping = true;
            var returnList = new List<List<string>>();
            bool safeToRun = true;
            int numOfWars = 1;

            try
            {
                numOfWars = Convert.ToInt32(warriorNumber.Text);
            }
            catch
            {
                warriorNumber.Text = "Please enter a number";
                safeToRun = false;
            }
            finally
            {
                // safeToRun variable must be true in order for the fight code to execute
                if (safeToRun == true)
                {
                    //
                    // warrior maker
                    //
                    for (int x = 0; x < numOfWars; x++)
                    {

                        //create the new object of Warrior class
                        warriorList.Add(new Warrior());

                        //set properties of the new object using some random variables so its slightly randomized
                        //this will temporarily be hardcoded for simplicity :)
                        warriorList[x].health = 300;
                        warriorList[x].name = "LittleWarrior" + Convert.ToString(x);
                        warriorList[x].strength = 10;
                        warriorList[x].isAlive = true;
                    }

                    //
                    // warrior fight section
                    //

                    Fight theFight = new Fight();

                    // calling the battle method
                    returnList = theFight.battle(warriorList);

                    // returning the fight text
                    foreach (List<string> i in returnList)
                    {

                        foreach (string x in i)
                        {
                            FightText.Text += x + "\r\n";
                        }

                    }
                }
            }
        }