FlyMap() public méthode

public FlyMap ( uint mapid, short x, short y, byte dir ) : void
mapid uint
x short
y short
dir byte
Résultat void
 private void Action_Map_EnterMap(ActionInfo info, PlayerObject play)
 {
     String[] option = info.param.Split(' ');
     if (option.Length < 2)
     {
         Log.Instance().WriteLog("脚本参数错误,id:" + info.id.ToString() + " param:" + info.param);
         return;
     }
     uint mapid = Convert.ToUInt32(option[0]);
     short x = Convert.ToInt16(option[1]);
     short y = Convert.ToInt16(option[2]);
     byte dir = Convert.ToByte(option[3]);
     play.FlyMap(mapid, x, y, dir);
 }