ClearScriptMenuLink() public méthode

public ClearScriptMenuLink ( ) : void
Résultat void
        //执行脚本
        //id 脚本id
        //play 玩家对象
        public void ExecuteAction(uint id, PlayerObject play)
        {
            reset();
            if (play != null)
            {
                play.ClearScriptMenuLink();
            }
            uint nextid = id;
            while (true)
            {
                if (!mDicScripte.ContainsKey(nextid)) break;
                GameStruct.ActionInfo info = mDicScripte[nextid];
                 bool ret  = false;
                //做一个异常处理,防止脚本写错服务端崩溃
                try
                {
                    ret = SWITCH(info, play);
                }
                catch (System.Exception ex)
                {
                    Log.Instance().WriteLog(ex.Message);
                    Log.Instance().WriteLog(ex.StackTrace);
                    Log.Instance().WriteLog("执行脚本失败,脚本id:" + info.id.ToString() + "玩家昵称:" + play.GetName());
                    ret = false;
                }

                if (ret) nextid = info.id_next;
                else nextid = info.id_nextfail;
                //npc对话已经完成,发送结尾标记-
                if (info.id_next == 0 && mbEndTag && play != null)
                {
                    NetMsg.MsgNpcReply reple = new NetMsg.MsgNpcReply();
                    reple.Create(null, play.GetGamePackKeyEx());
                    play.SendData(reple.Flush());
                    break;
                }
                //退出
                if (nextid == 0) break;
            }
        }