void AnimationTimer(object sender, EventArgs e)
        {
            double scaledTime = driveTimeQuant * parentModel.TimeScale;

            while (scaledTime > 0.0)
            {
                double quant  = Math.Min(scaledTime, driveTimeQuant);
                double excess = Update(quant * DriveModel.KilometerPerHourToMapUnitsPerSecond(driveSpeed));
                if (excess > 0.0)
                {
                    if (!Advance())
                    {
                        CheckItinerary();
                        PlaceItems();
                        return;
                    }
                    excess = Update(excess);
                }
                PlaceItems();
                CheckItinerary();
                scaledTime -= quant;
            }
        }