Exemple #1
0
 void CalculatePathDistance()
 {
     DrivePathDistance = 0;
     if (routePath != null)
     {
         MapUnit?lastPoint = null;
         foreach (GeoPoint node in routePath)
         {
             if (lastPoint != null)
             {
                 MapUnit currentPoint = this.Navigator.RouteLayer.GeoPointToMapUnit(node);
                 DrivePathDistance += DriveModel.DistanceBetweenPoints(currentPoint, lastPoint.Value);
                 lastPoint          = currentPoint;
             }
             else
             {
                 lastPoint = this.Navigator.RouteLayer.GeoPointToMapUnit(node);
             }
         }
     }
 }
        bool Advance()
        {
            if (routeNodeIndex < (routePath.Count - 1))
            {
                routeNodeIndex++;
                InformationLayer routeLayer = parentModel.Navigator.RouteLayer;
                baseLocation    = targetLocation;
                currentPoint    = routeLayer.GeoPointToMapUnit(baseLocation);
                targetLocation  = routePath[routeNodeIndex];
                basePoint       = routeLayer.GeoPointToMapUnit(baseLocation);
                targetPoint     = routeLayer.GeoPointToMapUnit(targetLocation);
                distance        = DriveModel.DistanceBetweenPoints(targetPoint, basePoint);
                currentDistance = 0;

                drivePath.Points[drivePath.Points.Count - 1] = baseLocation;
                drivePath.Points.Add(baseLocation);

                CheckItinerary();
                CheckRoutePushpins(baseLocation);

                if (!animationTimer.IsEnabled)
                {
                    animationTimer.Start();
                }
                return(true);
            }
            else
            {
                if (routePushpins.Count > 0)
                {
                    routePushpins[routePushpins.Count - 1].Brush = parentModel.Navigator.DriveBrush;
                }
                if (animationTimer.IsEnabled)
                {
                    animationTimer.Stop();
                }
                drivePushpin.Visible = false;
                return(false);
            }
        }
        void AnimationTimer(object sender, EventArgs e)
        {
            double scaledTime = driveTimeQuant * parentModel.TimeScale;

            while (scaledTime > 0.0)
            {
                double quant  = Math.Min(scaledTime, driveTimeQuant);
                double excess = Update(quant * DriveModel.KilometerPerHourToMapUnitsPerSecond(driveSpeed));
                if (excess > 0.0)
                {
                    if (!Advance())
                    {
                        CheckItinerary();
                        PlaceItems();
                        return;
                    }
                    excess = Update(excess);
                }
                PlaceItems();
                CheckItinerary();
                scaledTime -= quant;
            }
        }