public void addArmyUnit() { //add army unit ArmyUnit aArmyUnit = new ArmyUnit(new Vector2( randomNumberGenerator((int)gameAreastartingPosition.X, ((int)gameAreastartingPosition.X + (40 * gameAreaBlocksAcross) - 40)), randomNumberGenerator((int)gameAreastartingPosition.Y, (int)gameAreastartingPosition.Y + (40 * gameAreaBlocksDown) - 40))); armyUnits.Add(aArmyUnit); }
public void addArmyUnit() { //add army unit ArmyUnit aArmyUnit = new ArmyUnit(new Vector2( randomNumberGenerator((int)gameAreastartingPosition.X, ((int)gameAreastartingPosition.X + (40 * gameAreaBlocksAcross)-40)), randomNumberGenerator((int)gameAreastartingPosition.Y, (int)gameAreastartingPosition.Y + (40 * gameAreaBlocksDown)-40))); armyUnits.Add(aArmyUnit); }