Beispiel #1
0
        public void addArmyUnit()
        {
            //add army unit
            ArmyUnit aArmyUnit = new ArmyUnit(new Vector2(
                                                  randomNumberGenerator((int)gameAreastartingPosition.X,
                                                                        ((int)gameAreastartingPosition.X + (40 * gameAreaBlocksAcross) - 40)),
                                                  randomNumberGenerator((int)gameAreastartingPosition.Y,
                                                                        (int)gameAreastartingPosition.Y + (40 * gameAreaBlocksDown) - 40)));

            armyUnits.Add(aArmyUnit);
        }
 public void addArmyUnit()
 {
     //add army unit
         ArmyUnit aArmyUnit = new ArmyUnit(new Vector2(
                                                     randomNumberGenerator((int)gameAreastartingPosition.X,
                                                     ((int)gameAreastartingPosition.X + (40 * gameAreaBlocksAcross)-40)),
                                                     randomNumberGenerator((int)gameAreastartingPosition.Y,
                                                     (int)gameAreastartingPosition.Y + (40 * gameAreaBlocksDown)-40)));
         armyUnits.Add(aArmyUnit);
 }