Exemple #1
0
 //When the player presses the play button, this will make the board visable and show the directions to the game.
 private void btnPlay_Click(object sender, EventArgs e)
 {
     if (txtPlayerOneName.Text == "" || txtPlayerTwoName.Text == "")
     {
         MessageBox.Show("One or more player names blank. Please enter both player names!", "Name Error!");
     }
     else
     {
         pnlBoard.Visible            = true;
         txtBoardPlayer1Name.Visible = true;
         txtBoardPlayer2Name.Visible = true;
         txtBoardPlayer1Name.Text    = txtPlayerOneName.Text;
         txtBoardPlayer2Name.Text    = txtPlayerTwoName.Text;
         Player1 = new PlayerClass(txtPlayerOneName.Text);
         Player2 = new PlayerClass(txtPlayerTwoName.Text);
         MessageBox.Show("Directions: \n\n" +
                         "Set Up: The Mancala board is made up of two rows of six pockets(also called “holes,” or “pits”) each. " +
                         "Four pieces are placed in each of the 12 pockets initally." +
                         "Each player has a “store” (also called a “Mancala”) where his/her name is placed on the Mancala board. " +
                         "\n\nObject: The object of the game is to collect the most pieces in the players store." +
                         "\n\nGame Play: " +
                         "\n1. The game begins with a player clicking any one of the pockets on his / her side." +
                         "\n2. Moving counter - clockwise, the game will deposit one of the stones in each pocket until the stones run out." +
                         "\n3. If the pieces run into your own store, one piece is deposited in it. " +
                         "If you run into your opponent's store, it is skiped and your pieces continue moving to the next pocket." +
                         "\n4. If the last piece you drop is in your own store, you take another turn." +
                         "\n5. After each move, the game will check to see if there are any pieces left in the 12 pockets. " +
                         "If there are pieces left in the pockets, the game will continue and the other player will begin their turn. " +
                         "If there are not any pieces left, the game will calulate who has more pieces in their store and print the winner", "Mancala - How To Play");
         txtPlayerOneName.Enabled     = false;
         txtPlayerTwoName.Enabled     = false;
         txtBoardPlayer1Name.ReadOnly = true;
         txtBoardPlayer2Name.ReadOnly = true;
         btnPlay.Enabled = false;
     }
 }