Exemple #1
0
 public override void HitMoltenIron(Main_Bullet Bullet)
 {
     if (_AlreadyHit == false)
     {
         Bullet.transform.position = new Vector3(transform.position.x, Bullet.transform.position.y, transform.position.z);
         //鉄液がヒットしたとき
         _DenkiParticle.SetActive(false);
         _LockOnObj.SetActive(false);
         Main_GameManager.UIManager.PlayerCharacter.stopLockOn();
         StopAllCoroutines();
         StartCoroutine(Routine_Hit());
         _AlreadyHit = true;
     }
 }
Exemple #2
0
 public virtual void HitMoltenIron(Main_Bullet Bullet)
 {
     Debug.Log("Hit");
 }