public override void HitMoltenIron(Main_Bullet Bullet) { if (_AlreadyHit == false) { Bullet.transform.position = new Vector3(transform.position.x, Bullet.transform.position.y, transform.position.z); //鉄液がヒットしたとき _DenkiParticle.SetActive(false); _LockOnObj.SetActive(false); Main_GameManager.UIManager.PlayerCharacter.stopLockOn(); StopAllCoroutines(); StartCoroutine(Routine_Hit()); _AlreadyHit = true; } }
public virtual void HitMoltenIron(Main_Bullet Bullet) { Debug.Log("Hit"); }