Exemple #1
0
        public static void GuildDonate(CharData ch, string[] str)
        {
            if( ch == null ) return;

            Coins coin = new Coins();
            int coinage;
            bool success = false;

            if (ch.IsNPC())
            {
                return;
            }

            Guild guild = ((PC)ch).GuildMembership;
            if (guild == null)
            {
                ch.SendText("You're not in a guild!\r\n");
                return;
            }
            if (str.Length == 0)
            {
                ch.SendText("Deposit what?\r\n");
                return;
            }
            if (!coin.FillFromString(str, ch))
            {
                ch.SendText("&+LSyntax: &+RSoc deposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
                return;
            }
            if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0)
            {
                ch.SendText("You have none of that type of &+Lcoin&n yet.\r\n");
                return;
            }
            for (coinage = 0; coinage < 4; coinage++)
            {
                switch (coinage)
                {
                    case 0: //copper
                        if (coin.Copper < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Copper > ch.GetCopper())
                        {
                            ch.SendText("You don't have that much &+ycopper&n coin!\r\n");
                            continue;
                        }
                        if (coin.Copper == 0)
                            continue;
                        ch.SpendCopper(coin.Copper);
                        success = true;
                        break;
                    case 1: //silver
                        if (coin.Silver < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Silver > ch.GetSilver())
                        {
                            ch.SendText("You don't have that much &+wsilver&n coin!\r\n");
                            continue;
                        }
                        if (coin.Silver == 0)
                            continue;
                        ch.SpendSilver(coin.Silver);
                        success = true;
                        break;

                    case 2: //gold
                        if (coin.Gold < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Gold > ch.GetGold())
                        {
                            ch.SendText("You don't have that much &+Ygold&n coin!\r\n");
                            continue;
                        }
                        if (coin.Gold == 0)
                            continue;
                        ch.SpendGold(coin.Gold);
                        success = true;
                        break;
                    case 3: //platinum
                        if (coin.Platinum < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Platinum > ch.GetPlatinum())
                        {
                            ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n");
                            continue;
                        }
                        if (coin.Platinum == 0)
                            continue;
                        ch.SpendPlatinum(coin.Platinum);
                        success = true;
                        break;
                } //end switch
            } //end for
            if (success)
            {
                int value = coin.Copper + 10 * coin.Silver + 100 * coin.Gold + 1000 * coin.Platinum;
                int count;
                for (count = 0; count < Limits.MAX_GUILD_MEMBERS; ++count)
                {
                    if (!MUDString.StringsNotEqual(guild.Members[count].Name, ch.Name))
                    {
                        guild.Members[count].Fine -= value;
                        if (guild.Members[count].Fine < 0)
                        {
                            guild.Members[count].Fine = 0;
                            ch.SendText("&+WThank you for the donation!&n\r\n");
                        }
                        else
                        {
                            ch.SendText("You reduce your fine.\r\n");
                        }
                    }
                }
                guild.GuildBankAccount.Copper += coin.Copper;
                guild.GuildBankAccount.Silver += coin.Silver;
                guild.GuildBankAccount.Gold += coin.Gold;
                guild.GuildBankAccount.Platinum += coin.Platinum;
                guild.Save();
                CharData.SavePlayer(ch);
            }
            else
            {
                ch.SendText("&+LSyntax:  &+RSoc deposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
            }
            return;
        }
Exemple #2
0
        /// <summary>
        /// Give an item to someone.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Give(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;
            string arg1 = String.Empty;
            string arg2 = String.Empty;

            if (String.IsNullOrEmpty(arg1) || String.IsNullOrEmpty(arg2))
            {
                ch.SendText("Give what to whom?\r\n");
                return;
            }

            if (MUDString.IsNumber(arg1))
            {
                /* 'give NNNN coins victim' */
                string buf;
                string arg3 = String.Empty;
                int amount;

                Int32.TryParse(arg1, out amount);
                if (amount <= 0)
                {
                    ch.SendText("Sorry, you can't do that.\r\n");
                    return;
                }

                if (String.IsNullOrEmpty(arg3))
                {
                    ch.SendText("Give what to whom?\r\n");
                    return;
                }

                victim = ch.GetCharRoom(arg3);
                if (victim == null)
                {
                    ch.SendText("They aren't here.\r\n");
                    return;
                }

                if (!MUDString.IsPrefixOf(arg2, "copper"))
                {
                    if (ch.GetCopper() < amount)
                    {
                        ch.SendText("You haven't got that many &+ycopper&n coins.\r\n");
                        return;
                    }
                    ch.SpendCopper(amount);
                    SocketConnection.Act("You give $N&n some &+ycopper&n.", ch, null, victim, SocketConnection.MessageTarget.character);
                    buf = String.Format("$n&n gives you {0} &+ycopper&n.", amount);
                    SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim);
                    SocketConnection.Act("$n&n gives $N&n some &+ycopper&n.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim);
                    //            prog_bribe_trigger( victim, ch, amount );
                    if (!ch.CheckQuest(victim, null, amount))
                    {
                        victim.ReceiveCopper(amount);
                    }
                    // Prevent money duping
                    CharData.SavePlayer(ch);
                    CharData.SavePlayer(victim);
                    return;
                }
                if (!MUDString.IsPrefixOf(arg2, "silver"))
                {
                    if (ch.GetSilver() < amount)
                    {
                        ch.SendText("You haven't got that many silver coins.\r\n");
                        return;
                    }
                    ch.SpendSilver(amount);
                    SocketConnection.Act("You give $N&n some silver.", ch, null, victim, SocketConnection.MessageTarget.character);
                    buf = String.Format("$n&n gives you {0} silver.", amount);
                    SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim);
                    SocketConnection.Act("$n&n gives $N&n some silver.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim);
                    //            prog_bribe_trigger( victim, ch, amount * 10);
                    if (!ch.CheckQuest(victim, null, (amount * 10)))
                        victim.ReceiveSilver(amount);
                    // Prevent money duping
                    CharData.SavePlayer(ch);
                    CharData.SavePlayer(victim);
                    return;
                }
                if (!MUDString.IsPrefixOf(arg2, "gold"))
                {
                    if (ch.GetGold() < amount)
                    {
                        ch.SendText("You haven't got that many &+Ygold&n coins.\r\n");
                        return;
                    }
                    ch.SpendGold(amount);
                    SocketConnection.Act("You give $N&n some &+Ygold&n.", ch, null, victim, SocketConnection.MessageTarget.character);
                    buf = String.Format("$n&n gives you {0} &+Ygold&n.", amount);
                    SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim);
                    SocketConnection.Act("$n&n gives $N&n some &+Ygold&n.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim);
                    //            prog_bribe_trigger( victim, ch, amount *100);
                    if (!ch.CheckQuest(victim, null, (amount * 100)))
                    {
                        victim.ReceiveGold(amount);
                    }
                    // Prevent money duping
                    CharData.SavePlayer(ch);
                    CharData.SavePlayer(victim);
                    return;
                }
                if (!MUDString.IsPrefixOf(arg2, "platinum"))
                {
                    if (ch.GetPlatinum() < amount)
                    {
                        ch.SendText("You haven't got that many &+Wplatinum&n coins.\r\n");
                        return;
                    }
                    ch.SpendPlatinum(amount);
                    SocketConnection.Act("You give $N&n some &+Wplatinum&n.", ch, null, victim, SocketConnection.MessageTarget.character);
                    buf = String.Format("$n&n gives you {0} &+Wplatinum&n.", amount);
                    SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim);
                    SocketConnection.Act("$n&n gives $N&n some &+Wplatinum&n.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim);
                    //            prog_bribe_trigger( victim, ch, amount* 1000 );
                    if (!ch.CheckQuest(victim, null, (amount * 1000)))
                    {
                        victim.ReceivePlatinum(amount);
                    }
                    // Prevent money duping
                    CharData.SavePlayer(ch);
                    CharData.SavePlayer(victim);
                    return;
                }
                ch.SendText("You don't have any of _that_ type of coin yet.\r\n");
                return;
            }

            Object obj = ch.GetObjCarrying(arg1);
            if (!obj)
            {
                ch.SendText("You do not have that item.\r\n");
                return;
            }

            if (obj.WearLocation != ObjTemplate.WearLocation.none)
            {
                ch.SendText("You must remove it first.\r\n");
                return;
            }

            victim = ch.GetCharRoom(arg2);
            if (victim == null)
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }

            if (!ch.CanDropObject(obj))
            {
                ch.SendText("You couldn't possibly part with it.\r\n");
                return;
            }

            /*
            * How silly of shopkeepers to refuse blessed items... previously vampires would
            * refuse blessed items... now all undead types refuse blessed items.
            */
            if (obj.HasFlag(ObjTemplate.ITEM_BLESS) && victim.IsUndead())
            {
                SocketConnection.Act("$N&n refuses to touch the blessed $p&n.", ch, obj, victim, SocketConnection.MessageTarget.character);
                SocketConnection.Act("$n&n tries to give $N&n a $p&n but $E refuses.", ch, obj, victim, SocketConnection.MessageTarget.room);
                SocketConnection.Act("You refuse to accept the blessed $p&n from $n&n.", ch, obj, victim, SocketConnection.MessageTarget.victim);
                return;
            }

            if (victim.CarryNumber + 1 > Limits.MAX_CARRY)
            {
                SocketConnection.Act("$N&n has $S hands full.", ch, null, victim, SocketConnection.MessageTarget.character);
                return;
            }

            if (victim.CarryWeight + obj.GetWeight() > victim.MaxCarryWeight())
            {
                SocketConnection.Act("$N&n cannot carry that much weight.", ch, null, victim, SocketConnection.MessageTarget.character);
                return;
            }

            if (!CharData.CanSeeObj(victim, obj))
            {
                SocketConnection.Act("$N&n can't see it.", ch, null, victim, SocketConnection.MessageTarget.character);
                return;
            }

            obj.RemoveFromChar();
            obj.ObjToChar(victim);

            // Prevent item duplication.
            CharData.SavePlayer(ch);
            CharData.SavePlayer(victim);

            SocketConnection.Act("You give $p&n to $N&n.", ch, obj, victim, SocketConnection.MessageTarget.character);
            SocketConnection.Act("$n&n gives you $p&n.", ch, obj, victim, SocketConnection.MessageTarget.victim);
            SocketConnection.Act("$n&n gives $p&n to $N&n.", ch, obj, victim, SocketConnection.MessageTarget.everyone_but_victim);

            //    prog_give_trigger( victim, ch, obj );

            if (Database.IsArtifact(obj.ObjIndexData.IndexNumber))
            {
                string buf = String.Format("{0} has given artifact {1} to {2}", ch.Name, obj.ObjIndexData.IndexNumber, victim.Name);
                Log.Trace(buf);
            }

            if (!victim.IsNPC())
            {
                return;
            }

            // Destroy the item so they can't kill the mob for the item.
            if (ch.CheckQuest(victim, obj, 0))
            {
                obj.RemoveFromWorld();
            }
            return;
        }
Exemple #3
0
        /// <summary>
        /// Put coins into a bank account.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Deposit(CharData ch, string[] str)
        {
            if( ch == null ) return;

            int coinage;
            bool success = false;
            Coins coin = new Coins();

            if (ch.IsNPC())
            {
                ch.SendText("NPCs do not have bank accounts!\r\n");
                return;
            }

            if (!ch.InRoom || !ch.InRoom.HasFlag(RoomTemplate.ROOM_BANK))
            {
                ch.SendText("You're not in a bank!\r\n");
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Deposit what?\r\n");
                return;
            }
            if (!coin.FillFromString(str, ch))
            {
                ch.SendText("&+LSyntax:  &+RDeposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
                return;
            }
            if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0)
            {
                ch.SendText("You have none of that type of &+Lcoin&n yet.\r\n");
                return;
            }
            for (coinage = 0; coinage < 4; coinage++)
            {
                switch (coinage)
                {
                    case 0: //copper
                        if (coin.Copper < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Copper > ch.GetCopper())
                        {
                            ch.SendText("You don't have that much &+ycopper&n coin!\r\n");
                            continue;
                        }
                        if (coin.Copper == 0)
                            continue;
                        ch.SpendCopper(coin.Copper);
                        ((PC)ch).Bank.Copper += coin.Copper;
                        success = true;
                        break;
                    case 1: //silver
                        if (coin.Silver < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Silver > ch.GetSilver())
                        {
                            ch.SendText("You don't have that much &+wsilver&n coin!\r\n");
                            continue;
                        }
                        if (coin.Silver == 0)
                            continue;
                        ch.SpendSilver(coin.Silver);
                        ((PC)ch).Bank.Silver += coin.Silver;
                        success = true;
                        break;
                    case 2: //gold
                        if (coin.Gold < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Gold > ch.GetGold())
                        {
                            ch.SendText("You don't have that much &+Ygold&n coin!\r\n");
                            continue;
                        }
                        if (coin.Gold == 0)
                            continue;
                        ch.SpendGold(coin.Gold);
                        ((PC)ch).Bank.Gold += coin.Gold;
                        success = true;
                        break;
                    case 3: //platinum
                        if (coin.Platinum < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Platinum > ch.GetPlatinum())
                        {
                            ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n");
                            continue;
                        }
                        if (coin.Platinum == 0)
                            continue;
                        ch.SpendPlatinum(coin.Platinum);
                        ((PC)ch).Bank.Platinum += coin.Platinum;
                        success = true;
                        break;
                } //end switch
            } //end for
            if (success)
            {
                ch.SendText("You make your deposit.\r\n");
                SocketConnection.Act("$n&n makes a transaction.", ch, null, null, SocketConnection.MessageTarget.room);
            }
            else
            {
                ch.SendText("&+LSyntax:  &+RDeposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
            }
            return;
        }
Exemple #4
0
        /// <summary>
        /// Drop an item.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Drop(CharData ch, string[] str)
        {
            if( ch == null ) return;

            Object cash;

            if (ch.IsAffected( Affect.AFFECT_HOLD) || ch.IsAffected( Affect.AFFECT_MINOR_PARA))
            {
                ch.SendText("You muscles won't respond!\r\n");
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Drop what?\r\n");
                return;
            }

            if (MUDString.IsNumber(str[0]))
            {
                /* 'drop NNNN coins' */
                int amount;

                Int32.TryParse(str[0], out amount);

                if (amount <= 0)
                {
                    ch.SendText("Sorry, you can't do that.\r\n");
                    return;
                }

                if (str.Length < 2)
                {
                    ch.SendText("That's fine, but *what* do you want to drop?\r\n");
                    return;
                }

                if ("copper".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase))
                {
                    if (ch.GetCopper() < amount)
                    {
                        ch.SendText("You haven't got that many &n&+ycopper&n coins.\r\n");
                        return;
                    }
                    ch.SpendCopper(amount);
                    cash = Object.CreateMoney(amount, 0, 0, 0);
                    cash.AddToRoom(ch.InRoom);
                    cash.FlyLevel = ch.FlightLevel;
                }
                else if ("silver".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase))
                {
                    if (ch.GetSilver() < amount)
                    {
                        ch.SendText("You haven't got that many &n&+wsilver&n coins.\r\n");
                        return;
                    }
                    ch.SpendSilver(amount);
                    (Object.CreateMoney(0, amount, 0, 0)).AddToRoom(ch.InRoom);
                }
                else if ("gold".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase))
                {
                    if (ch.GetGold() < amount)
                    {
                        ch.SendText("You haven't got that many &+Ygold&n coins.\r\n");
                        return;
                    }
                    ch.SpendGold(amount);
                    (Object.CreateMoney(0, 0, amount, 0)).AddToRoom(ch.InRoom);
                }
                else if ("platinum".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase))
                {
                    if (ch.GetPlatinum() < amount)
                    {
                        ch.SendText("You haven't got that many &+Wplatinum&n coins.\r\n");
                        return;
                    }
                    ch.SpendPlatinum(amount);
                    (Object.CreateMoney(0, 0, 0, amount)).AddToRoom(ch.InRoom);
                }
                else
                {
                    ch.SendText("They haven't minted that type of &+Lcoin&n yet.\r\n");
                    return;
                }

                /* Disabled merging of coin types.  This should eventually be re-enabled
                for ( obj = ch.in_room.contents; obj; obj = obj_next )
                {
                obj_next = obj.next_content;

                switch ( obj.pIndexData.vnum )
                {
                case StaticObjects.OBJECT_NUMBER_MONEY_ONE:
                amount += 1;
                obj.ExtractFromWorld();;
                break;

                case StaticObjects.OBJECT_NUMBER_MONEY_SOME:
                amount += obj.value[0];
                obj.ExtractFromWorld();;
                break;
                }
                }
                */
                ch.SendText("Done.\r\n");
                SocketConnection.Act("$n&n drops some &n&+wcoins&n.", ch, null, null, SocketConnection.MessageTarget.room);
                return;
            }

            if (str[0] != "all" && MUDString.IsPrefixOf("all.", str[0]))
            {
                /* 'drop iobj' */
                Object iobj = ch.GetObjCarrying(str[0]);
                if (!iobj)
                {
                    ch.SendText("You do not have that item.\r\n");
                    return;
                }

                if (!ch.CanDropObject(iobj))
                {
                    ch.SendText("You can't release your grip on it.\r\n");
                    return;
                }

                iobj.RemoveFromChar();
                iobj.AddToRoom(ch.InRoom);

                // Prevent item duping - Xangis
                CharData.SavePlayer(ch);

                iobj.FlyLevel = ch.FlightLevel;
                SocketConnection.Act("You drop $p&n.", ch, iobj, null, SocketConnection.MessageTarget.character);
                SocketConnection.Act("$n&n discards $p&n.", ch, iobj, null, SocketConnection.MessageTarget.room);
                if (iobj.HasFlag(ObjTemplate.ITEM_TRANSIENT))
                {
                    SocketConnection.Act("$p&n crumbles to dust.", ch, iobj, null, SocketConnection.MessageTarget.all);
                    iobj.RemoveFromWorld();
                }
                else if (ch.InRoom.TerrainType == TerrainType.lava && !iobj.HasFlag(ObjTemplate.ITEM_NOBURN))
                {
                    SocketConnection.Act("$p&n melts as it sinks into the &+RLava&n.", ch, iobj, null, SocketConnection.MessageTarget.all);
                    if (!ch.IsNPC())
                    {
                        ((PC)ch).Destroyed.AddItem(iobj);
                    }
                    iobj.RemoveFromWorld();
                }
            }
            else
            {
                /* 'drop all' or 'drop all.obj' */
                bool found = false;
                for (int i = ch.Carrying.Count - 1; i >= 0 ; i--)
                {
                    Object obj = ch.Carrying[i];
                    if ( (str.Length < 2 || MUDString.NameContainedIn(str[0].Substring(4), obj.Name))
                            && CharData.CanSeeObj(ch, obj)
                            && obj.WearLocation == ObjTemplate.WearLocation.none
                            && ch.CanDropObject(obj))
                    {
                        found = true;
                        obj.RemoveFromChar();
                        obj.AddToRoom(ch.InRoom);
                        SocketConnection.Act("You drop $p&n.", ch, obj, null, SocketConnection.MessageTarget.character);
                        SocketConnection.Act("$n&n drops $p&n.", ch, obj, null, SocketConnection.MessageTarget.room);
                        if (obj.HasFlag(ObjTemplate.ITEM_TRANSIENT))
                        {
                            SocketConnection.Act("$p&n crumbles to dust.", ch, obj, null, SocketConnection.MessageTarget.all);
                            if (!ch.IsNPC())
                            {
                                ((PC)ch).Destroyed.AddItem(obj);
                            }
                            obj.RemoveFromWorld();
                        }
                        else if (ch.InRoom.TerrainType == TerrainType.lava && !obj.HasFlag(ObjTemplate.ITEM_NOBURN))
                        {
                            SocketConnection.Act("$p&n melts as it sinks into the &+RLava&n.", ch, obj, null, SocketConnection.MessageTarget.all);
                            if (!ch.IsNPC())
                            {
                                ((PC)ch).Destroyed.AddItem(obj);
                            }
                            obj.RemoveFromWorld();
                        }
                    }
                }

                if (!found)
                {
                    if (str.Length > 1)
                    {
                        ch.SendText("You are not carrying anything.");
                    }
                    else
                    {
                        SocketConnection.Act("You are not carrying any $T&n.",
                             ch, null, str[0].Substring(4), SocketConnection.MessageTarget.character);
                    }
                }
            }
            return;
        }
Exemple #5
0
        /// <summary>
        /// This modified version for the 4-type coin system by Xangis
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Split(CharData ch, string[] str)
        {
            if( ch == null ) return;

            int members = 0;
            int coinage;
            bool success = false;
            Coins coin = new Coins();

            if (!ch.GroupLeader)
            {
                ch.SendText("Split with yourself?  How generous!\r\n");
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Split how much?\r\n");
                return;
            }

            if (!coin.FillFromString(str, ch))
            {
                ch.SendText("Try 'split <number/all> <coin type>' or 'split all.coins' \r\n");
                return;
            }
            if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0)
            {
                ch.SendText("Try sharing some actual coins!\r\n");
                return;
            }
            foreach (CharData groupChar in ch.InRoom.People)
            {
                if (groupChar.IsSameGroup(ch))
                {
                    members++;
                }
            }

            if (members < 2)
            {
                ch.SendText("Just keep it all.\r\n");
                Log.Error("Commandsplit: managed to find a group of 1 person\r\n", 0);
                return;
            }
            for (coinage = 0; coinage < 4; coinage++)
            {
                switch (coinage)
                {
                    case 0: //copper
                        if (coin.Copper <= 0)
                            continue; //quietly ignore errors
                        int share;
                        int extra;
                        string buf;
                        if (coin.Copper <= ch.GetCopper())
                        {
                            share = coin.Copper / members;
                            extra = coin.Copper % members;
                            if (share == 0)
                                continue;
                            ch.SpendCopper(coin.Copper);
                            buf = String.Format(
                                      "You split {0} &+ycopper&n.  Your share is {1} coins.\r\n", coin.Copper, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+ycopper&n.  Your share is {0} coins.",
                                      share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceiveCopper(share);
                                }
                                else if (groupChar == ch)
                                    groupChar.ReceiveCopper(share + extra);
                            }
                            success = true;
                            continue;
                        }
                        ch.SendText("You don't have that much &+ycopper&n coin!\r\n");
                        break;
                    case 1: //silver
                        if (coin.Silver <= 0)
                            continue; //quietly ignore errors
                        if (coin.Silver <= ch.GetSilver())
                        {
                            share = coin.Silver / members;
                            extra = coin.Silver % members;
                            if (share == 0)
                                continue;
                            ch.SpendSilver(coin.Silver);
                            buf = String.Format(
                                      "You split {0} &+wsilver&n.  Your share is {1} coins.\r\n", coin.Silver, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+wsilver&n.  Your share is {0} coins.",
                                      share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceiveSilver(share);
                                }
                                else if (groupChar == ch)
                                {
                                    groupChar.ReceiveSilver(share + extra);
                                }
                            }
                            success = true;
                            continue;
                        }
                        else
                            ch.SendText("You don't have that much &+wsilver&n coin!\r\n");
                        break;
                    case 2: //gold
                        if (coin.Gold <= 0)
                            continue; //quietly ignore errors
                        if (coin.Gold <= ch.GetGold())
                        {
                            share = coin.Gold / members;
                            extra = coin.Gold % members;
                            if (share == 0)
                                continue;
                            ch.SpendGold(coin.Gold);
                            buf = String.Format("You split {0} &+Ygold&n.  Your share is {1} coins.\r\n", coin.Gold, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+Ygold&n.  Your share is {0} coins.", share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceiveGold(share);
                                }
                                else if (groupChar == ch)
                                {
                                    groupChar.ReceiveGold(share + extra);
                                }
                            }
                            success = true;
                            continue;
                        }
                        else
                        {
                            ch.SendText("You don't have that much &+Ygold&n coin!\r\n");
                        }
                        break;
                    case 3: //platinum
                        if (coin.Platinum <= 0)
                            continue; //quietly ignore errors
                        if (coin.Platinum <= ch.GetPlatinum())
                        {
                            share = coin.Platinum / members;
                            extra = coin.Platinum % members;
                            if (share == 0)
                                continue;
                            ch.SpendPlatinum(coin.Platinum);
                            buf = String.Format("You split {0} &+Wplatinum&n.  Your share is {1} coins.\r\n", coin.Platinum, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+Wplatinum&n.  Your share is {0} coins.", share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceivePlatinum(share);
                                }
                                else if (groupChar == ch)
                                {
                                    groupChar.ReceivePlatinum(share + extra);
                                }
                            }
                            success = true;
                            continue;
                        }
                        ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n");
                        break;
                } //end switch
            } //end for
            if (!success)
            {
                ch.SendText("You didn't seem to split anything.\r\n");
            }
            return;
        }