Exemple #1
0
        public static void StatClass(CharData ch, string[] str)
        {
            if( ch == null ) return;

            int circle;
            int level;

            CharData realChar = ch.GetChar();
            int num = (int)realChar.CharacterClass.ClassNumber;

            /*
            * Set default arguments.
            */
            CharClass cclass = realChar.CharacterClass;

            if (str.Length != 0 && !String.IsNullOrEmpty(str[0]))
            {
                // If it's not a number try it as a class name.
                if (Int32.TryParse(str[0], out num))
                {
                    cclass = CharClass.ClassList[num];
                }
                else
                {
                    /*
                    * Look for class to turn on.
                    */
                    for (int iClass = 0; iClass < CharClass.ClassList.Length; iClass++)
                    {
                        if (CharClass.ClassList[iClass].Name.StartsWith(str[0], StringComparison.CurrentCultureIgnoreCase))
                        {
                            num = iClass;
                            cclass = CharClass.ClassList[iClass];
                            break;
                        }
                    }
                }
            }

            if (cclass == null)
            {
                ch.SendText("No such class.\r\n");
                return;
            }

            string text = String.Format("Class: {0} ({1})  Class Number: &n&+W{2}&n\r\n",
                                       cclass.Name, cclass.WholistName, num);
            string buf1 = text;

            text = String.Format("File: {0}  Prime Attribute: {1}\r\n",
                    cclass.Filename, StringConversion.AffectApplyString(cclass.PrimeAttribute));
            buf1 += text;

            text = String.Format("Save Modifiers: {0} {1} {2} {3} {4}", cclass.SaveModifiers[0], cclass.SaveModifiers[1],
                cclass.SaveModifiers[2], cclass.SaveModifiers[3], cclass.SaveModifiers[4] );

            text = String.Format("Thac0Lvl0: {0}  Thac0Lvl40: {1}  Experience Modifier:  {2}\r\n",
                    MUDString.PadInt(cclass.HitrollLevel0, 5), cclass.HitrollLevel40, cclass.ExperienceModifier);
            buf1 += text;

            text = String.Format("Hp Min/Hp Max: {0}/{1}  Mana: {2}  Weapon: {3}  Mount: {4}\r\n",
                    cclass.MinHpGain, cclass.MaxHpGain, cclass.GainsMana ? "yes" : "no", cclass.FirstWeapon,
                    cclass.CanSummonMountNumber);
            buf1 += text;

            buf1 += "\r\nSkills available for this class.\r\n";
            buf1 += "Lv          Abilities\r\n";

            for (level = 0; level < Limits.LEVEL_AVATAR; level++)
            {
                foreach (KeyValuePair<String, Skill> kvp in Skill.SkillList)
                {
                    if (kvp.Value.ClassAvailability[num] != level)
                        continue;

                    text = String.Format("&+c{0}:&n {1}\r\n", MUDString.PadInt(level, 2), kvp.Value.Name);
                    buf1 += text;

                }
            }

            buf1 += "\r\nSpells available for this class.\r\n";
            buf1 += "Circle      Spells\r\n";

            for (circle = 0; circle < Limits.MAX_CIRCLE; circle++)
            {
                foreach (KeyValuePair<String, Spell> kvp in Spell.SpellList)
                {
                    if (kvp.Value.SpellCircle[num] != circle)
                        continue;

                    text = String.Format("&+c{0}:&n {1}\r\n", MUDString.PadInt(circle, 2), kvp.Key);
                    buf1 += text;
                }
            }

            realChar.SendText(buf1);
            return;
        }
Exemple #2
0
        /// <summary>
        /// Immortal command to ban a site from the game.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Ban(CharData ch, string[] str)
        {
            if( ch == null ) return;

            BanData ban;

            if (ch.IsNPC())
            {
                return;
            }

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("ban"))
            {
                return;
            }

            if (str.Length == 0)
            {
                string text = "Banned sites:\r\n";
                foreach (BanData it in Database.BanList)
                {
                    ban = it;
                    text += ban.Name;
                    text += "\r\n";
                }
                ch.SendText(text);
                return;
            }

            foreach (BanData it in Database.BanList)
            {
                ban = it;

                if (!MUDString.StringsNotEqual(str[0], ban.Name))
                {
                    ch.SendText("That site is already banned!\r\n");
                    return;
                }
            }

            ban = new BanData();

            ban.Name = str[0];
            Database.BanList.Add(ban);
            ch.SendText("Done.\r\n");
            Event.UpdateBans();
            return;
        }
Exemple #3
0
        public static void GroupStat(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;
            CharData groupChar;
            CharData leader;
            string text;
            string arg = String.Empty;
            string buf1;

            CharData realChar = ch.GetChar();

            if (arg.Length > 0)
            {
                victim = realChar.GetCharRoom(arg);
                if (!victim)
                {
                    victim = realChar.GetCharWorld(arg);
                }
                if (!victim)
                {
                    realChar.SendText("You can't find that person anywhere.\r\n");
                    return;
                }
                if (!victim.GroupLeader)
                {
                    realChar.SendText("They aren't in a group.\r\n");
                    return;
                }
                leader = victim.GroupLeader;
                buf1 = String.Format("&+G{0}'s group:&n\r\n", leader.Name);
                for (groupChar = leader; groupChar; groupChar = groupChar.NextInGroup)
                {
                    text = String.Format("     &+G{0}&n\r\n", groupChar.Name);
                    buf1 += text;
                }
                realChar.SendText(buf1);
                return;
            }
            buf1 = String.Empty;
            foreach (CharData it in Database.CharList)
            {
                victim = it;
                if (victim != victim.GroupLeader)
                {
                    continue;
                }
                leader = victim.GroupLeader;
                text = String.Format("&+G{0}'s group:&n\r\n", leader.Name);
                buf1 += text;
                for (groupChar = leader; groupChar; groupChar = groupChar.NextInGroup)
                {
                    text = String.Format("     &+G{0}&n\r\n", groupChar.Name);
                    buf1 += text;
                }
            }
            realChar.SendText(buf1);
            return;
        }
Exemple #4
0
        /// <summary>
        /// Finds a mob or list of mobiles in the area or in the world.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void FindMobile(CharData ch, string[] str)
        {
            if( ch == null ) return;

            MobTemplate mobTemplate;
            int indexNumber;
            int bottom;
            int top;
            bool fRace = false;
            bool fTeacher = false;
            bool fClass = false;
            int race = 0;
            ModernMUD.CharClass.Names charclass = 0;

            ch.GetChar();

            if (str.Length < 2 || (MUDString.StringsNotEqual(str[0], "world") && MUDString.StringsNotEqual(str[0], "area")
                                    && MUDString.StringsNotEqual(str[0], "race") && MUDString.StringsNotEqual(str[0], "teacher")))
            {
                ch.SendText("Syntax: find m world <mobile>|all\r\n");
                ch.SendText("or:     find m area  <mobile>|all\r\n");
                ch.SendText("        find m race  <racename> <class>\r\n");
                ch.SendText("        find m teacher race|class|all <race|class>\r\n");
                return;
            }

            if (String.IsNullOrEmpty(str[1]))
            {
                ch.SendText("Find what mob?\r\n");
                return;
            }

            bool all = !MUDString.StringsNotEqual(str[1], "all");
            bool found = false;
            Area area = ch.InRoom.Area;
            bool world = !MUDString.StringsNotEqual(str[0], "world");
            if (!MUDString.StringsNotEqual(str[0], "race"))
            {
                int value;
                fRace = true;
                world = true;
                bool result = Int32.TryParse(str[1], out value);
                if (result != false)
                {
                    race = Race.RaceLookup(str[1]);
                }
                if (race == -1)
                {
                    ch.SendText("Lookup mobs of what race?\r\n");
                    return;
                }
                if (!MUDString.StringsNotEqual(str[1], "class") && str.Length > 2)
                {
                    fClass = true;
                    charclass = CharClass.ClassLookup(str[2]);
                }
            }
            if (world)
            {
                bottom = 0;
                top = Database.HighestMobIndexNumber;
            }
            else
            {
                bottom = area.LowMobIndexNumber;
                top = area.HighMobIndexNumber + 1;
            }

            /*
            * Yeah, so iterating over all index numbers takes one loop for each index.
            */
            for (indexNumber = bottom; indexNumber < top; indexNumber++)
            {
                mobTemplate = Database.GetMobTemplate(indexNumber);
                if (!mobTemplate)
                    continue;

                if (!world && area != mobTemplate.Area)
                    continue;

                if (all || MUDString.NameContainedIn(str[1], mobTemplate.PlayerName))
                {
                    if (all || MUDString.NameContainedIn(str[1], mobTemplate.PlayerName)
                            || (fRace && mobTemplate.Race == race) ||
                            (fClass && mobTemplate.CharacterClass.ClassNumber == charclass))
                    {
                        if (fTeacher && !mobTemplate.HasActBit(MobTemplate.ACT_TEACHER))
                            continue;

                        found = true;
                        string buf = String.Format("[{0}] {1}&n\r\n", MUDString.PadInt(mobTemplate.IndexNumber, 5), mobTemplate.ShortDescription.ToUpper());
                        ch.SendText(buf);
                    }
                }
            }

            if (!found)
            {
                ch.SendText("Nothing like that in &+rhell&n, &+gea&+brth&n, or &+Yhea&+Wven&n.\r\n");
                return;
            }

            return;
        }
Exemple #5
0
        /// <summary>
        /// Immortal command to force someone to do something.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Force(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("force"))
                return;

            if (str.Length < 2)
            {
                ch.SendText("Force whom to do what?\r\n");
                return;
            }

            /*
            * Look for command in command table.
            */
            int trust = ch.GetTrust();
            foreach (CommandType cmd in CommandType.CommandTable)
            {
                if ( !MUDString.IsPrefixOf(str[0], cmd.Name)
                        && (cmd.MinLevel > trust))
                {
                    ch.SendText("You can't even do that yourself!\r\n");
                    return;
                }
            }

            string action = String.Join(" ", str, 1, (str.Length - 1));

            if (!MUDString.StringsNotEqual(str[0], "all"))
            {
                foreach (CharData worldChar in Database.CharList)
                {
                    if (!worldChar.IsNPC() && worldChar.GetTrust() < ch.GetTrust())
                    {
                        SocketConnection.Act("$n forces you to '$t'.", ch, action, worldChar, SocketConnection.MessageTarget.victim);
                        CommandType.Interpret(worldChar, action);
                    }
                }
            }
            else
            {
                CharData victim;

                if (!(victim = ch.GetCharWorld(str[0])))
                {
                    ch.SendText("They aren't here.\r\n");
                    return;
                }

                if (victim == ch)
                {
                    ch.SendText("Aye aye, right away!\r\n");
                    return;
                }

                if (victim.GetTrust() >= ch.GetTrust())
                {
                    ch.SendText("Do it yourself!\r\n");
                    return;
                }

                SocketConnection.Act("$n forces you to '$t'.", ch, action, victim, SocketConnection.MessageTarget.victim);
                CommandType.Interpret(victim, action);
            }

            ch.SendText("Done.\r\n");
            return;
        }
Exemple #6
0
        /// <summary>
        /// Disconnect a character from the game.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Disconnect(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();
            SocketConnection socket;

            if (!realChar.Authorized("disconnect"))
            {
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Disconnect whom?\r\n");
                return;
            }

            CharData victim = ch.GetCharWorld(str[0]);
            if (!victim)
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }

            if (!victim.Socket)
            {
                SocketConnection.Act("$N doesn't have a socket.", ch, null, victim, SocketConnection.MessageTarget.character);
                return;
            }

            foreach (SocketConnection it in Database.SocketList)
            {
                socket = it;

                if (socket == victim.Socket)
                {
                    socket.CloseSocket();
                    ch.SendText("Done.\r\n");
                    return;
                }
            }

            Log.Error("Disconnect: Socket not found.", 0);
            ch.SendText("Socket not found!\r\n");
            return;
        }
Exemple #7
0
        /// <summary>
        /// Immortal command to echo content to the whole MUD.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Echo(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("echo"))
            {
                return;
            }

            if (str.Length == 0 || String.IsNullOrEmpty(str[0]))
            {
                ch.SendText("Echo what?\r\n");
                return;
            }

            string colorCode = String.Empty;
            if (!ch.IsNPC() && ((PC)ch).ImmortalData != null)
                colorCode = ((PC)ch).ImmortalData.ImmortalColor;

            string content = colorCode + String.Join(" ", str) + "&n\r\n";

            SocketConnection.SendToAllChar(content);

            return;
        }
Exemple #8
0
        /// <summary>
        /// Deletes/destroys a character and removes them from the game.  Reserved for use
        /// on real grade-A jerks.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Terminate(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;
            SocketConnection socket;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("terminate"))
            {
                return;
            }

            if (str.Length == 0 )
            {
                ch.SendText("Terminate whom?\r\n");
                return;
            }

            if (!(victim = realChar.GetCharWorld(str[0])))
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }

            if (!victim.Socket)
            {
                SocketConnection.Act("$N&n doesn't have a descriptor.", ch, null, victim, SocketConnection.MessageTarget.character);
            }

            if (realChar == victim)
            {
                ch.SendText("You may not terminate yourself, use RETIRE.\r\n");
                return;
            }

            if (realChar.Level <= victim.Level && realChar != victim)
            {
                ch.SendText("You may not terminate your peer nor your superior.\r\n");
                return;
            }

            foreach (SocketConnection it in Database.SocketList)
            {
                socket = it;

                if (socket == victim.Socket)
                {
                    /* By saving first i assure i am not removing a non existing file
                    * i know it's stupid and probably useless but...
                    */
                    victim.SendText("&+RYour soul has been revoked by the gods!&n\r\n");
                    SocketConnection.Act("&+R$n&+R grabs ahold of $N&+R's soul and tears it to shreds.&n\r\n" +
                        "&+R$n&+R then proceeds to jump all over the little pieces while cackling fiendishly.&n", realChar, null, victim, SocketConnection.MessageTarget.room);
                    Log.Trace("Terminate: Saving");
                    CharData.SavePlayer(victim);
                    Log.Trace("Terminate: Backing Up");
                    CharData.BackupPlayer(victim);
                    Log.Trace("Terminate: Deleting");
                    CharData.DeletePlayer(victim);
                    Log.Trace("Terminate: Extracting");
                    CharData.ExtractChar(victim, true);
                    Log.Trace("Terminate: Closing Socket");
                    socket.CloseSocket();
                    realChar.SendText("&+RVic&+rtim des&+Rtro&+ryed&+R!&n\r\n");
                    return;
                }
            }

            ch.SendText("Termination target not found!\r\n");
            return;
        }
Exemple #9
0
        public static void AppearanceMessage(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("appearmsg") || ch.IsImmortal() )
                return;

            if (str.Length == 0)
            {
                ch.SendText("What do you want your appear message to say?\r\n");
            }

            if (!ch.IsNPC())
            {
                if (ch.StringTooLong(str[0]))
                {
                    return;
                }
                ((PC)ch).ImmortalData.AppearMessage = str[0];
                ch.SendText("Done.\r\n");
            }
            return;
        }
Exemple #10
0
        /// <summary>
        /// Lets an immortal take control of (possess) a mob.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Switch(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("switch"))
            {
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Switch into whom?\r\n");
                return;
            }

            if (ch.Socket == null)
            {
                return;
            }

            if (ch.Socket.Original)
            {
                ch.SendText("You are already switched.\r\n");
                return;
            }

            if (!(victim = ch.GetCharWorld(str[0])))
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }

            if (victim == ch)
            {
                ch.SendText("Done.\r\n");
                return;
            }

            /*
            * Pointed out by Da Pub (What Mud)
            */
            if (!victim.IsNPC())
            {
                ch.SendText("You cannot switch into a player!\r\n");
                return;
            }

            if (victim.Socket)
            {
                ch.SendText("Character in use.\r\n");
                return;
            }

            ((PC)ch).IsSwitched = true;
            ch.Socket.Character = victim;
            ch.Socket.Original = ch;
            victim.Socket = ch.Socket;
            ch.Socket = null;
            victim.SendText("Done.\r\n");
            string buf = String.Format("{0} switched into {1}", realChar.Name, victim.ShortDescription);
            ImmortalChat.SendImmortalChat(ch, ImmortalChat.IMMTALK_SWITCHES, realChar.GetTrust(), buf);
            return;
        }
Exemple #11
0
        public static void Terminat(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("terminate"))
            {
                return;
            }

            ch.SendText("If you want to TERMINATE someone, spell it out.\r\n");
            return;
        }
Exemple #12
0
        /// <summary>
        /// Shows statistics for a given spell or group of spells.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void StatSpell(CharData ch, string[] str)
        {
            if( ch == null ) return;

            string arg = String.Join(" ", str);

            ch.GetChar();

            if (str.Length == 0)
            {
                ch.SendText("Stat what spell?\r\nYou can use 'stat spell all', 'stat spell <type>', types being 'ignore', 'offensive', 'object', or 'defensive'.\r\n");
                return;
            }

            if (!MUDString.StringsNotEqual(arg, "all") || !MUDString.StringsNotEqual(arg, "offensive") || !MUDString.StringsNotEqual(arg, "none"))
            {
                TargetType type = TargetType.none;
                bool specificType = false;

                if ("offensive".StartsWith(arg, StringComparison.CurrentCultureIgnoreCase))
                {
                    specificType = true;
                    type = TargetType.singleCharacterOffensive;
                }
                else if ("ignore".StartsWith(arg, StringComparison.CurrentCultureIgnoreCase))
                {
                    specificType = true;
                    type = TargetType.none;
                }
                else if ("defensive".StartsWith(arg, StringComparison.CurrentCultureIgnoreCase))
                {
                    specificType = true;
                    type = TargetType.singleCharacterDefensive;
                }
                else if ("object".StartsWith(arg, StringComparison.CurrentCultureIgnoreCase))
                {
                    specificType = true;
                    type = TargetType.objectInInventory;
                }

                foreach (Spell spll in Spell.SpellList.Values)
                {
                    if (String.IsNullOrEmpty(spll.Name))
                        continue;

                    if (specificType && type != spll.ValidTargets)
                        continue;

                    ch.SendText(String.Format("Spell: '{0}'. ", spll.Name));
                    if (specificType)
                    {
                        ch.SendText(String.Format("Lag: {0}. Castable in battle: {1}. School: {2}.\r\n",
                                spll.CastingTime,
                                spll.CanCastInCombat ? "Yes." : "No. ",
                                StringConversion.SpellSchoolString(spll.School)));
                    }
                    else
                    {
                        ch.SendText("\r\n");
                    }
                }
            }
            else
            {
                try
                {
                    Spell sn = Spell.SpellList[arg];

                    ch.SendText(sn.ToString());
                }
                catch (KeyNotFoundException)
                {
                    ch.SendText("No such spell.\r\n");
                    return;
                }
            }

            return;
        }
Exemple #13
0
        /// <summary>
        /// Immortal command to display info about a reace.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void StatRace(CharData ch, string[] str)
        {
            int num;
            CharData realChar = ch.GetChar();

            if (str.Length == 0)
            {
                num = (int)realChar.CharacterClass.ClassNumber;
            }
            else if (MUDString.IsNumber(str[0]))
            {
                Int32.TryParse(str[0], out num);
            }
            else
            {
                num = Race.RaceLookup(str[0]);
            }

            if (num < 0 || num >= Race.RaceList.Length)
            {
                ch.SendText("Invalid race number!\r\n");
                return;
            }

            string buf1 = String.Format("&+WRacial stats for race {0}&n\r\n\r\n", num);

            string text = String.Format("Name:  {0}  ANSI Name: {1}\r\n",
                                       Race.RaceList[num].Name,
                                       Race.RaceList[num].ColorName);
            buf1 += text;

            text = String.Format("Key:  {0}  Size:  {1}\r\n",
                    Race.RaceList[num].Key,
                    Race.RaceList[num].DefaultSize);
            buf1 += text;

            text = String.Format("Height:  {0} inches.  Weight:  {1} pounds.  Base Alignment:  {2} ({3})\r\n",
                    Race.RaceList[num].Height,
                    Race.RaceList[num].Weight,
                    Race.RaceList[num].BaseAlignment,
                    StringConversion.AlignmentString(Race.RaceList[num].BaseAlignment));
            buf1 += text;

            text = String.Format("&+WStat modifiers: (Max. stats):&n\r\n");
            buf1 += text;

            text = String.Format("Str: {0}  Int: {1}  Wis: {2}  Dex: {3}  Con: {4}\r\nAgi: {5}  Cha: {6}  Pow: {7}  Luk: {8}\r\n",
                    Race.RaceList[num].StrModifier,
                    Race.RaceList[num].IntModifier,
                    Race.RaceList[num].WisModifier,
                    Race.RaceList[num].DexModifier,
                    Race.RaceList[num].ConModifier,
                    Race.RaceList[num].AgiModifier,
                    Race.RaceList[num].ChaModifier,
                    Race.RaceList[num].PowModifier,
                    Race.RaceList[num].LukModifier);
            buf1 += text;

            text = String.Format("HP Gain (unused):  {0}  Mana Gain: {1}  Move Gain (unused): {2}\r\n",
                    Race.RaceList[num].HpGain,
                    Race.RaceList[num].ManaGain,
                    Race.RaceList[num].MoveGain);
            buf1 += text;

            text = String.Format("Thirst Mod (unused):  {0}  Hunger Mod (unused): {1}\r\nDamage Message: {2}  Walk Message: {3}\r\n",
                    Race.RaceList[num].ThirstModifier,
                    Race.RaceList[num].HungerModifier,
                    Race.RaceList[num].DamageMessage,
                    Race.RaceList[num].WalkMessage);
            buf1 += text;

            text = String.Format("Hatred:  {0}.\r\nParts:  {1}.\r\nResist:  {2}.  Immune:  {3}.\r\nSusceptible: {4}.  Vulnerable: {5}.\r\n",
                    Race.RaceList[num].Hate,
                    Race.RaceList[num].BodyParts,
                    Race.RaceList[num].Resistant,
                    Race.RaceList[num].Immune,
                    Race.RaceList[num].Susceptible,
                    Race.RaceList[num].Vulnerable);
            buf1 += text;

            text = String.Format("Racewar Side: {0}  Language:  {1}  Base Age: {2}  Max Age: {3}\r\n",
                    Race.RaceList[num].WarSide,
                    Race.RaceList[num].PrimaryLanguage,
                    Race.RaceList[num].BaseAge,
                    Race.RaceList[num].MaxAge);
            buf1 += text;

            realChar.SendText(buf1);
            return;
        }
Exemple #14
0
        /// <summary>
        /// Immortal command to get the stats of an object.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void StatObject(CharData ch, string[] str)
        {
            if( ch == null ) return;

            Object obj = null;
            int value;
            string buf1 = String.Empty;

            ch.GetChar();

            if (str.Length == 0)
            {
                ch.SendText("Ostat what?\r\n");
                return;
            }

            Int32.TryParse(str[0], out value);
            // Non numeric, search for object as a string.
            if (value == 0 && !(obj = Object.GetObjectInWorld(ch, str[0])))
            {
                ch.SendText("Nothing like '" + str[0] +  "' in this universe.\r\n");
                return;
            }
            // Nothing found or numeric supplied, look for index number.
            if (!obj)
            {
                ObjTemplate objTemplate;
                if (!(objTemplate = Database.GetObjTemplate(value)))
                {
                    ch.SendText("Invalid object index number.\r\n");
                    return;
                }
                if (!(obj = Object.GetFirstObjectOfTemplateType(objTemplate)))
                {
                    ch.SendText("None of those in game.\r\n");
                    return;
                }
            }

            string text = String.Format("Name: {0}.\r\n", obj.Name);
            buf1 += text;

            text = String.Format("IndexNumber: {0}.  Type: {1} - {2}.\r\n",
                      obj.ObjIndexData.IndexNumber, obj.ItemType, StringConversion.ItemTypeString(obj));
            buf1 += text;

            text = String.Format("Short description: {0}&n.\r\nLong description: {1}&n\r\n",
                      obj.ShortDescription, obj.FullDescription);
            buf1 += text;

            text = String.Format("Wear bits: {0}.  Extra bits: {1} ({2} {3}).\r\n",
                      obj.WearFlags[0], Object.ItemString(obj), obj.ExtraFlags[0],
                      obj.ExtraFlags[1]);
            buf1 += text;

            buf1 += String.Format("Number: {0}/{1}.  Weight: {2}/{3}.  Size: {4}.  Volume: {5}.\r\n",
                      1, Object.GetObjectQuantity(obj),
                      obj.Weight, obj.GetWeight(),
                      obj.Size, obj.Volume);

            text = String.Format("Material Type: {0}. ({1}).  Craftsmanship: {2}.  Scarcity: {3}.\n",
                      obj.Material,
                      Material.Table[(int)obj.Material].ShortDescription,
                      obj.Craftsmanship, obj.ObjIndexData.Scarcity);
            buf1 += text;

            text = String.Format("Cost: {0}.  Timer: {1}.  Level: {2}.  Number Loaded: {3}.\r\n",
                      obj.Cost, obj.Timer, obj.Level, obj.ObjIndexData.QuantityLoaded);
            buf1 += text;

            /* Added wear_location in text, not int format. */
            text = String.Format(
                      "In room: {0}.  In object: {1}.  Carried by: {2}.  WearLoc: {3}.\r\n",
                      obj.InRoom ? obj.InRoom.IndexNumber : 0,
                      obj.InObject ? obj.InObject.ShortDescription : "(none)",
                      obj.CarriedBy ? obj.CarriedBy.Name : "(none)",
                      obj.WearLocation); // Had to change this - V
            buf1 += text;

            /* Added all eight values. */
            text = String.Format("Values: {0} {1} {2} {3} {4} {5} {6} {7}.\r\n",
                      obj.Values[0], obj.Values[1], obj.Values[2],
                      obj.Values[3], obj.Values[4], obj.Values[5],
                      obj.Values[6], obj.Values[7]);
            buf1 += text;

            if (obj.ExtraDescription.Count > 0 || obj.ObjIndexData.ExtraDescriptions.Count > 0)
            {
                buf1 += "Extra description keywords: ";

                bool first = true;
                foreach (ExtendedDescription ed in obj.ExtraDescription)
                {
                    if (!first)
                    {
                        buf1 += " ";
                    }
                    buf1 += ed.Keyword;
                    first = false;
                }

                first = true;
                foreach (ExtendedDescription ed in obj.ObjIndexData.ExtraDescriptions)
                {
                    if (!first)
                    {
                        buf1 += " ";
                    }
                    buf1 += ed.Keyword;
                    first = false;
                }

                buf1 += ".\r\n";
            }

            foreach (Affect aff in obj.Affected)
            {
                foreach (AffectApplyType apply in aff.Modifiers)
                {
                    text = String.Format("Affects {0} by {1}.\r\n",
                              StringConversion.AffectApplyString(apply.Location), apply.Amount);
                    buf1 += text;
                }
            }

            foreach (Affect aff in obj.ObjIndexData.Affected)
            {
                foreach (AffectApplyType apply in aff.Modifiers)
                {
                    text = String.Format("Template Affects {0} by {1}.\r\n",
                              StringConversion.AffectApplyString(apply.Location), apply.Amount);
                    buf1 += text;
                }
            }

            /* Added display of object's condition. */
            /*  This will need to be modified from int to a char string, once
            a table exists for it.  */
            text = String.Format("Object is in {0} condition.\r\n", obj.Condition);
            buf1 += text;

            if (obj.UseFlags != null)
            {
                text = String.Format("Object UseFlags: {0} {1} ({2})\r\n", obj.UseFlags[0], obj.UseFlags[1], Object.UseFlagString(obj));
            }
            else
            {
                text = String.Format("Object has no UseFlags.\r\n");
            }
            buf1 += text;

            if (obj.SpecFun != null)
            {
                text = String.Format("Special function: {0}.\r\n",
                          StringConversion.ObjectSpecialString(obj.SpecFun));
                buf1 += text;
            }

            //if( obj.pIndexData.objprogs )
            //{
            //    buf = String.Format(  "Object has an objprog.\r\n" );
            //    buf1 += buf;
            //}

            /* Added display of affected_by array. */
            text = String.Format("Affected by: {0}.\r\n",
                      BitvectorFlagType.AffectString(obj.AffectedBy, false));
            buf1 += text;

            ch.SendText(buf1);
            return;
        }
Exemple #15
0
        /// <summary>
        /// Deny a player access to the game.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Deny(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("deny"))
            {
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Deny whom?\r\n");
                return;
            }

            CharData victim = ch.GetCharWorld(str[0]);
            if (victim == null)
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }

            if (victim.IsNPC())
            {
                ch.SendText("Not on NPC's.\r\n");
                return;
            }

            if (victim.GetTrust() >= ch.GetTrust())
            {
                ch.SendText("You failed.\r\n");
                return;
            }

            victim.SetActionBit(PC.PLAYER_DENY);
            victim.SendText("You are denied access!\r\n");
            ch.SendText("Done.\r\n");
            if (victim.Level <= 1)
            {
                CommandType.Interpret(victim, "quit");
            }
            return;
        }
Exemple #16
0
        /// <summary>
        /// Immortal command to change a player's level.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Advance(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;
            string text;
            int level = 0;
            int iLevel = 0;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("advance"))
            {
                return;
            }

            if (str.Length < 2 || String.IsNullOrEmpty(str[0]) || String.IsNullOrEmpty(str[1]) || !MUDString.IsNumber(str[1]))
            {
                ch.SendText("Syntax: advance <char> <level>.\r\n");
                return;
            }

            if (!(victim = ch.GetCharRoom(str[0])))
            {
                ch.SendText("That player is not here.\r\n");
                return;
            }

            if (victim.IsNPC())
            {
                ch.SendText("Not on NPC's.\r\n");
                return;
            }

            Int32.TryParse(str[1], out level);

            if (level < 1 || level > Limits.MAX_LEVEL)
            {
                ch.SendText(String.Format("Advance within range 1 to {0}.\r\n", Limits.MAX_LEVEL));
                return;
            }

            if (level > ch.GetTrust())
            {
                ch.SendText("Limited to your trust level.\r\n");
                return;
            }

            /*
            * Lower level:
            *   Reset to level 1.
            *   Then raise again.
            *   Currently, an imp can lower another imp.
            */
            if (level <= victim.Level)
            {
                ch.SendText("Lowering a player's level!\r\n");
                victim.SendText("**** OOOOHHHHHHHHHH  NNNNOOOO ****\r\n");
                victim.Level = 1;
                // Max_hit should only be accessed for PERMENANT changes.
                victim.MaxHitpoints = 20;
                if (ch.CharacterClass.GainsMana)
                {
                    victim.MaxMana = 50;
                    // Mana bonuses for newbies.
                    victim.MaxMana += (victim.GetCurrInt() / 10);
                    victim.MaxMana += (victim.GetCurrWis() / 14);
                    victim.MaxMana += (victim.GetCurrPow() / 7);
                }
                else
                {
                    victim.MaxMana = 0;
                }
                victim.MaxMoves = 150;
                // removed resetting of skills.
                victim.Hitpoints = victim.GetMaxHit();
                victim.CurrentMana = victim.MaxMana;
                victim.CurrentMoves = victim.MaxMoves;
                text = String.Format("{0} has been demoted to level {1} by {2}", victim.Name,
                        level, ch.Name);
                ImmortalChat.SendImmortalChat(victim, ImmortalChat.IMMTALK_LEVELS, realChar.GetTrust(), text);
            }
            else
            {
                ch.SendText("Raising a player's level!\r\n");
                victim.SendText("**** OOOOHHHHHHHHHH  YYYYEEEESSS ****\r\n");
                text = String.Format("{0} has been advanced to level {1} by {2}", victim.Name,
                        level, ch.Name);
                ImmortalChat.SendImmortalChat(victim, ImmortalChat.IMMTALK_LEVELS, realChar.GetTrust(), text);
            }

            // Do not advance skills -- rerolling someone will auto-master
            // their skills with no effort from the player... so we advance
            // them with skills set to false -- Xangis
            for (iLevel = victim.Level; iLevel < level; iLevel++)
            {
                victim.AdvanceLevel(victim);
            }
            victim.ExperiencePoints = 1;
            victim.TrustLevel = 0;

            return;
        }
Exemple #17
0
        public static void DisappearMessage(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("disappearmsg") || !ch.IsImmortal())
            {
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("You need to provide a message.\r\n");
                return;
            }

            if (!ch.IsNPC())
            {
                if (ch.StringTooLong(str[0]))
                {
                    return;
                }
                ((PC)ch).ImmortalData.DisappearMessage = str[0];
                ch.SendText("Done.\r\n");
            }
            return;
        }
Exemple #18
0
        /// <summary>
        /// Teleports a character from one place to another.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Transfer(CharData ch, string[] str)
        {
            if( ch == null ) return;

            SocketConnection socket;
            Room location;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("transfer"))
            {
                return;
            }

            if (str.Length < 1 || String.IsNullOrEmpty(str[0]))
            {
                ch.SendText("Transfer whom (and where)?\r\n");
                return;
            }

            if (!MUDString.StringsNotEqual(str[0], "all"))
            {
                // Transfer them one by one.
                foreach (SocketConnection it in Database.SocketList)
                {
                    socket = it;

                    if (socket.ConnectionStatus == SocketConnection.ConnectionState.playing
                            && socket.Character != ch && socket.Character.InRoom
                            && CharData.CanSee(ch, socket.Character))
                    {
                        str[0] = socket.Character.Name;
                        Transfer(ch, str);
                    }
                }
                return;
            }

            if (str.Length < 2 || String.IsNullOrEmpty(str[1]))
            {
                location = ch.InRoom;
            }
            else
            {
                location = Room.FindLocation(ch, str[1]);
                if (!location)
                {
                    ch.SendText("No such location.\r\n");
                    return;
                }

                if (location.IsPrivate())
                {
                    ch.SendText("That room is private right now.\r\n");
                    return;
                }
            }

            CharData victim = ch.GetCharWorld(str[0]);
            if (!victim)
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }

            if (!victim.InRoom)
            {
                ch.SendText("They are in limbo.\r\n");
                return;
            }

            if (victim.Fighting)
            {
                Combat.StopFighting(victim, true);
            }
            SocketConnection.Act("$n disappears in a mushroom cloud.", victim, null, null, SocketConnection.MessageTarget.room);
            victim.RemoveFromRoom();
            victim.AddToRoom(location);

            SocketConnection.Act("$n arrives from a puff of smoke.", victim, null, null, SocketConnection.MessageTarget.room);
            if (ch != victim)
            {
                SocketConnection.Act("$n has transferred you.", ch, null, victim, SocketConnection.MessageTarget.victim);
            }
            CommandType.Interpret(victim, "look auto");

            ch.SendText("Done.\r\n");
        }
Exemple #19
0
        /// <summary>
        /// Perform a command at another location.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void At(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("at"))
            {
                return;
            }

            if (str.Length < 2)
            {
                ch.SendText("At where what?\r\n");
                return;
            }

            Room location = Room.FindLocation(ch, str[0]);
            if (!location)
            {
                ch.SendText("No such location.\r\n");
                return;
            }

            if (location.IsPrivate())
            {
                ch.SendText("That room is private right now.\r\n");
                return;
            }

            Room original = ch.InRoom;
            ch.RemoveFromRoom();
            ch.AddToRoom(location);

            string text = String.Join(" ", str, 1, (str.Length - 1));
            CommandType.Interpret(ch, text);

            /*
            * See if 'ch' still exists before continuing!
            * Handles 'at XXXX quit' case.
            */
            foreach (CharData worldChar in Database.CharList)
            {
                if (worldChar == ch)
                {
                    ch.RemoveFromRoom();
                    ch.AddToRoom(original);
                    break;
                }
            }

            return;
        }
Exemple #20
0
        public static void Trust(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;
            string arg1 = String.Empty;
            string arg2 = String.Empty;
            int level;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("trust"))
            {
                return;
            }

            if (String.IsNullOrEmpty(arg1) || String.IsNullOrEmpty(arg2) || !MUDString.IsNumber(arg2))
            {
                ch.SendText("Syntax: trust <char> <level>.\r\n");
                return;
            }

            if (!(victim = ch.GetCharRoom(arg1)))
            {
                ch.SendText("That player is not here.\r\n");
                return;
            }

            Int32.TryParse(arg2, out level);

            if (level < 1 || level > Limits.MAX_LEVEL)
            {
                ch.SendText(String.Format("Trust within range 1 to {0}.\r\n", Limits.MAX_LEVEL));
                return;
            }

            if (level > ch.GetTrust())
            {
                ch.SendText("Limited to your trust.\r\n");
                return;
            }

            string text = String.Format("{0} has been trusted at level {1} by {2}", victim.Name,
                                       level, ch.Name);
            ImmortalChat.SendImmortalChat(ch, ImmortalChat.IMMTALK_LEVELS, realChar.GetTrust(), text);

            victim.TrustLevel = level;
            return;
        }
Exemple #21
0
        public static void Find(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("lookup"))
            {
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Try finding up a MOBILE, OBJECT, or ROOM.\r\n");
                return;
            }

            if (str.Length < 2)
            {
                ch.SendText("Yes, but which one do you want to find?\r\n");
                return;
            }

            String tmpStr = String.Join(" ", str, 1, str.Length - 1);
            String[] newArg = tmpStr.Split(' ');

            if (!MUDString.IsPrefixOf(str[0], "mobile"))
                FindMobile(ch, newArg );
            else if (!MUDString.IsPrefixOf(str[0], "object"))
                FindObject(ch,newArg );
            else if (!MUDString.IsPrefixOf(str[0], "room"))
                FindRoom(ch, newArg );
            else
                ch.SendText("Try looking up a MOBILE, OBJECT, or ROOM.\r\n");

            return;
        }
Exemple #22
0
        /// <summary>
        /// Lists all users in the game.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Users(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();
            SocketConnection socket;
            string text = String.Empty;
            string arg = String.Empty;

            if (!realChar.Authorized("users"))
            {
                return;
            }

            int count = 0;

            if (arg.Length > 0)
            {
                CharData victim = realChar.GetCharWorld(arg);
                if (!victim)
                {
                    realChar.SendText("They don't seem to be online.\r\n");
                    return;
                }
                foreach (SocketConnection it in Database.SocketList)
                {
                    socket = it;

                    if (socket.Character != victim)
                        continue;
                    text = String.Format("[{0} {1}] {2}@{3}\r\n",
                            MUDString.PadStr(socket.ToString(), 3),
                            socket.ConnectionStatus.ToString(),
                            socket.Original ? socket.Original.Name :
                            socket.Character ? socket.Character.Name : "(none)",
                            socket.Host);
                    ch.SendText(text);
                }
                return;
            }

            foreach (SocketConnection it in Database.SocketList)
            {
                socket = it;

                if (socket.Character && CharData.CanSee(ch, socket.Character))
                {
                    ++count;
                    text = String.Format("[{0}] {1}@{2}\r\n",
                            socket.ConnectionStatus.ToString(),
                            socket.Original ? socket.Original.Name :
                            socket.Character ? socket.Character.Name : "(none)",
                            socket.Host);
                }
            }

            string buf2 = String.Format("{0} user{1}\r\n", count, count == 1 ? String.Empty : "s");
            text += buf2;
            ch.SendText(text);
            return;
        }
Exemple #23
0
        /// <summary>
        /// Immortal command to look up an object template.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void FindObject(CharData ch, string[] str)
        {
            if( ch == null ) return;

            ObjTemplate objTemplate;
            string text;
            int indexNumber, bottom, top;
            ObjTemplate.ObjectType type = 0;
            Bitvector bvect = new Bitvector();
            int total = 0;
            Affect.Apply stat = Affect.Apply.none;

            ch.GetChar();

            if (str.Length < 2)
            {
                ch.SendText("Syntax: find o world <object>\r\n");
                ch.SendText("or:     find o area  <object>\r\n");
                ch.SendText("or:     find o bitvector   <bitvector name>\r\n");
                ch.SendText("or:     find o type  <type number>\r\n");
                ch.SendText("or:     find o stat  <stat name> (optional: area)\r\n");
                return;
            }
            if (MUDString.StringsNotEqual(str[0], "world") && MUDString.StringsNotEqual(str[0], "area") &&
                MUDString.StringsNotEqual(str[0], "bitvector") && MUDString.StringsNotEqual(str[0], "type") &&
                    MUDString.StringsNotEqual(str[0], "stat"))
            {
            }

            if (String.IsNullOrEmpty(str[1]))
            {
                ch.SendText("Find what object?\r\n");
                return;
            }

            bool all = !MUDString.StringsNotEqual(str[1], "all");
            bool found = false;
            Area area = ch.InRoom.Area;
            bool bit = !MUDString.StringsNotEqual(str[0], "bit");
            bool fType = !MUDString.StringsNotEqual(str[0], "type");
            bool fArea = !MUDString.StringsNotEqual(str[0], "area");
            bool fArea2 = (str.Length > 2 && !MUDString.StringsNotEqual(str[2], "area"));
            if (fArea2)
            {
                fArea = true;
            }
            bool fStat = !MUDString.StringsNotEqual(str[0], "stat");

            if (fStat)
            {
                if (!MUDString.StringsNotEqual(str[1], "maxstr"))
                    stat = Affect.Apply.max_strength;
                else if (!MUDString.StringsNotEqual(str[1], "maxint"))
                    stat = Affect.Apply.max_intelligence;
                else if (!MUDString.StringsNotEqual(str[1], "maxwis"))
                    stat = Affect.Apply.max_wisdom;
                else if (!MUDString.StringsNotEqual(str[1], "maxdex"))
                    stat = Affect.Apply.max_dexterity;
                else if (!MUDString.StringsNotEqual(str[1], "maxagi"))
                    stat = Affect.Apply.max_agility;
                else if (!MUDString.StringsNotEqual(str[1], "maxcon"))
                    stat = Affect.Apply.max_constitution;
                else if (!MUDString.StringsNotEqual(str[1], "maxcha"))
                    stat = Affect.Apply.max_charisma;
                else if (!MUDString.StringsNotEqual(str[1], "maxpow"))
                    stat = Affect.Apply.max_power;
                else if (!MUDString.StringsNotEqual(str[1], "maxluck"))
                    stat = Affect.Apply.max_luck;
                else if (!MUDString.StringsNotEqual(str[1], "racestr"))
                    stat = Affect.Apply.race_strength;
                else if (!MUDString.StringsNotEqual(str[1], "raceint"))
                    stat = Affect.Apply.race_intelligence;
                else if (!MUDString.StringsNotEqual(str[1], "racewis"))
                    stat = Affect.Apply.race_wisdom;
                else if (!MUDString.StringsNotEqual(str[1], "racedex"))
                    stat = Affect.Apply.race_dexterity;
                else if (!MUDString.StringsNotEqual(str[1], "raceagi"))
                    stat = Affect.Apply.race_agility;
                else if (!MUDString.StringsNotEqual(str[1], "racecon"))
                    stat = Affect.Apply.race_constitution;
                else if (!MUDString.StringsNotEqual(str[1], "racecha"))
                    stat = Affect.Apply.race_charisma;
                else if (!MUDString.StringsNotEqual(str[1], "racepow"))
                    stat = Affect.Apply.race_power;
                else if (!MUDString.StringsNotEqual(str[1], "raceluck"))
                    stat = Affect.Apply.race_luck;
                else if (!MUDString.StringsNotEqual(str[1], "str"))
                    stat = Affect.Apply.strength;
                else if (!MUDString.StringsNotEqual(str[1], "int"))
                    stat = Affect.Apply.intelligence;
                else if (!MUDString.StringsNotEqual(str[1], "wis"))
                    stat = Affect.Apply.wisdom;
                else if (!MUDString.StringsNotEqual(str[1], "dex"))
                    stat = Affect.Apply.dexterity;
                else if (!MUDString.StringsNotEqual(str[1], "agi"))
                    stat = Affect.Apply.agility;
                else if (!MUDString.StringsNotEqual(str[1], "con"))
                    stat = Affect.Apply.constitution;
                else if (!MUDString.StringsNotEqual(str[1], "cha"))
                    stat = Affect.Apply.charisma;
                else if (!MUDString.StringsNotEqual(str[1], "pow"))
                    stat = Affect.Apply.power;
                else if (!MUDString.StringsNotEqual(str[1], "luck"))
                    stat = Affect.Apply.luck;
                else if (!MUDString.StringsNotEqual(str[1], "svpara"))
                    stat = Affect.Apply.save_paralysis;
                else if (!MUDString.StringsNotEqual(str[1], "svpoi"))
                    stat = Affect.Apply.save_poison;
                else if (!MUDString.StringsNotEqual(str[1], "svdis"))
                    stat = Affect.Apply.save_petrification;
                else if (!MUDString.StringsNotEqual(str[1], "svbreath"))
                    stat = Affect.Apply.save_breath;
                else if (!MUDString.StringsNotEqual(str[1], "svspell"))
                    stat = Affect.Apply.save_spell;
                else if (!MUDString.StringsNotEqual(str[1], "mana"))
                    stat = Affect.Apply.mana;
                else if (!MUDString.StringsNotEqual(str[1], "hitpoints"))
                    stat = Affect.Apply.hitpoints;
                else if (!MUDString.StringsNotEqual(str[1], "move"))
                    stat = Affect.Apply.move;
                else if (!MUDString.StringsNotEqual(str[1], "hitroll"))
                    stat = Affect.Apply.hitroll;
                else if (!MUDString.StringsNotEqual(str[1], "damroll"))
                    stat = Affect.Apply.damroll;
                else
                {
                    ch.SendText("Valid stats for a stat lookup are: str, int, wis, dex, agi, con, cha, pow, luck,\r\n" +
                                  "  maxstr, maxint, maxwis, maxdex, maxagi, maxcon, maxcha, maxpow, maxluck, svpara,\r\n" +
                                  "  svpoi, svdis, svbreath, svspell, mana, hitpoints, move, hitroll, damroll, bit.\r\n");
                    return;
                }
            }

            if (bit)
            {
                int count;
                for (count = 0; BitvectorFlagType.ItemFlags[count].BitvectorData; ++count)
                {
                    if (!MUDString.StringsNotEqual(str[1], BitvectorFlagType.ItemFlags[count].Name))
                    {
                        bvect = BitvectorFlagType.ItemFlags[count].BitvectorData;
                        break;
                    }
                }
                if (bvect == null)
                {
                    ch.SendText("No such item flag.\r\n");
                    return;
                }
            }

            if (fType)
            {
                try
                {
                    type = (ObjTemplate.ObjectType)Enum.Parse(typeof(ObjTemplate.ObjectType), str[2], false);
                    text = String.Format("Looking for object type {0}:\r\n", type);
                    ch.SendText(text);
                }
                catch (Exception)
                {
                    ch.SendText("Invalid object type.");
                    return;
                }
            }

            if (fArea)
            {
                bottom = area.LowObjIndexNumber;
                top = area.HighObjIndexNumber + 1;
            }
            else
            {
                bottom = 0;
                top = Database.HighestObjIndexNumber;
            }

            for (indexNumber = bottom; indexNumber < top; indexNumber++)
            {
                if (total > 5000)
                {
                    ch.SendText("Greater than 5000 items found.  List truncated.\r\n");
                    break;
                }

                if (!(objTemplate = Database.GetObjTemplate(indexNumber)))
                {
                    continue;
                }

                if (fArea && area != objTemplate.Area)
                {
                    continue;
                }

                if (bit)
                {
                    if (Macros.IsSet(objTemplate.ExtraFlags[bvect.Group], bvect.Vector))
                    {
                        found = true;
                        text = String.Format("[{0}]:{1} of {2}: {3} &n({4}&+yc&n)\r\n",
                                 MUDString.PadInt(objTemplate.IndexNumber, 5),
                                 MUDString.PadInt(objTemplate.QuantityLoaded, 5),
                                 MUDString.PadInt(objTemplate.MaxNumber, 5),
                                 objTemplate.ShortDescription.ToUpper(),
                                 objTemplate.Cost);
                        ch.SendText(text);
                        total++;
                    }
                }
                else if (fType)
                {
                    if (objTemplate.ItemType == type)
                    {
                        found = true;
                        text = String.Format("[{0}]:{1} of {2}: {3} &n({4}&+yc&n)\r\n",
                                 MUDString.PadInt(objTemplate.IndexNumber, 5),
                                 MUDString.PadInt(objTemplate.QuantityLoaded, 5),
                                 MUDString.PadInt(objTemplate.MaxNumber, 5),
                                 objTemplate.ShortDescription.ToUpper(),
                                 objTemplate.Cost);
                        ch.SendText(text);
                        total++;
                    }
                }
                else if (fStat)
                {
                    foreach (Affect affect in objTemplate.Affected)
                    {
                        foreach (AffectApplyType apply in affect.Modifiers)
                        {
                            if (apply.Location == stat)
                            {
                                found = true;
                                text = String.Format("[{0}] {1}&n (modifier {2})\r\n",
                                    MUDString.PadInt(objTemplate.IndexNumber, 5),
                                    objTemplate.ShortDescription.ToUpper(),
                                    apply.Amount);
                                ch.SendText(text);
                                total++;
                                break;
                            }
                        }
                    }
                }
                else
                {
                    if (all || MUDString.NameContainedIn(str[1], objTemplate.Name))
                    {
                        found = true;
                        text = String.Format("[{0}]:{1} of {2}: {3} &n({4}&+yc&n)\r\n",
                                 MUDString.PadInt(objTemplate.IndexNumber, 5),
                                 MUDString.PadInt(objTemplate.QuantityLoaded, 5),
                                 MUDString.PadInt(objTemplate.MaxNumber, 5),
                                 objTemplate.ShortDescription.ToUpper(),
                                 objTemplate.Cost);
                        ch.SendText(text);
                        total++;
                    }
                }
            }

            if (!found)
            {
                ch.SendText("Nothing like that in this universe.\r\n");
                return;
            }

            return;
        }
Exemple #24
0
        /// <summary>
        /// Immortal command to find a player or object.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Where(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("where"))
                return;

            if (str.Length == 0)
            {
                ch.SendText("Try where-ing a MOBILE, CHAR, or OBJECT, or WHERE ALL for all players.\r\n");
                return;
            }

            if (str.Length < 2)
            {
                ch.SendText("Yes, but which one are you looking for?\r\n");
                return;
            }

            if (!MUDString.IsPrefixOf(str[0], "mobile"))
                MobWhere(ch, new[] { str[1] } );
            else if (!MUDString.StringsNotEqual(str[0], "char"))
                WherePlayer(ch, new[] { str[1] });
            else if (!MUDString.IsPrefixOf(str[0], "object"))
                ObjectWhere(ch, new[] { str[1] });
            else if (!MUDString.IsPrefixOf(str[0], "all"))
                CommandType.Interpret(ch, "pwhere all");
            else
                ch.SendText("Try where-ing a MOBILE, CHAR, or OBJECT, or WHERE ALL for all players.\r\n");

            return;
        }
Exemple #25
0
        /// <summary>
        /// Immortal command to paralyze a player.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Freeze(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;
            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("freeze"))
            {
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Freeze whom?\r\n");
                return;
            }

            if (!(victim = ch.GetCharWorld(str[0])))
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }

            if (ch == victim && ch.HasActionBit(PC.PLAYER_FREEZE))
            {
                ch.RemoveActionBit(PC.PLAYER_FREEZE);
            }

            if (victim.IsNPC())
            {
                ch.SendText("Not on NPC's.\r\n");
                return;
            }

            if (victim.GetTrust() >= ch.GetTrust())
            {
                ch.SendText("You failed.\r\n");
                return;
            }

            if (victim.HasActionBit(PC.PLAYER_FREEZE))
            {
                victim.RemoveActionBit(PC.PLAYER_FREEZE);
                ch.SendText("FREEZE bit removed.\r\n");
                victim.SendText("You can play again.\r\n");
            }
            else
            {
                victim.SetActionBit(PC.PLAYER_FREEZE);
                ch.SendText("FREEZE bit set.\r\n");
                victim.SendText("You can't do anything!\r\n");
            }

            CharData.SavePlayer(victim);

            return;
        }
Exemple #26
0
        public static void Wizify(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData victim;
            string arg1 = String.Empty;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("wizify"))
                return;

            if (String.IsNullOrEmpty(arg1))
            {
                ch.SendText("Syntax: wizify <_name>\r\n");
                return;
            }
            if (!(victim = ch.GetCharWorld(arg1)))
            {
                ch.SendText("They aren't here.\r\n");
                return;
            }
            if (victim.IsNPC())
            {
                ch.SendText("Not on mobs.\r\n");
                return;
            }

            if (!victim.HasActionBit(PC.PLAYER_WIZBIT))
            {
                victim.SetActionBit(PC.PLAYER_WIZBIT);
                SocketConnection.Act("$N wizified.", ch, null, victim, SocketConnection.MessageTarget.character);
                SocketConnection.Act("$n has wizified you!", ch, null, victim, SocketConnection.MessageTarget.victim);
            }
            else
            {
                victim.RemoveActionBit(PC.PLAYER_WIZBIT);
                SocketConnection.Act("$N dewizzed.", ch, null, victim, SocketConnection.MessageTarget.character);
                SocketConnection.Act("$n has dewizzed you!", ch, null, victim, SocketConnection.MessageTarget.victim);
            }

            CommandType.Interpret(ch, "save");
            return;
        }
Exemple #27
0
        /// <summary>
        /// Teleport to another location.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Goto(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("goto") || !ch.IsImmortal())
            {
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Goto where?\r\n");
                return;
            }

            Room location = Room.FindLocation(ch, str[0]);
            if (!location)
            {
                ch.SendText("No such location.\r\n");
                return;
            }

            if (location.IsPrivate())
            {
                ch.SendText("That room is private right now.\r\n");
                return;
            }

            if (ch.Fighting)
            {
                Combat.StopFighting(ch, true);
            }
            if (!ch.HasActionBit(PC.PLAYER_WIZINVIS))
            {
                if (!ch.IsNPC() && ((PC)ch).ImmortalData.DisappearMessage.Length > 0)
                {
                    SocketConnection.Act("$T", ch, null, ((PC)ch).ImmortalData.DisappearMessage, SocketConnection.MessageTarget.room);
                }
                else
                {
                    SocketConnection.Act("$n disappears in a puff of smoke.", ch, null, null, SocketConnection.MessageTarget.room);
                }
            }

            ch.RemoveFromRoom();
            ch.AddToRoom(location);

            if (!ch.HasActionBit(PC.PLAYER_WIZINVIS))
            {
                if (!ch.IsNPC() && ((PC)ch).ImmortalData.AppearMessage.Length > 0)
                {
                    SocketConnection.Act("$T", ch, null, ((PC)ch).ImmortalData.AppearMessage, SocketConnection.MessageTarget.room);
                }
                else
                {
                    SocketConnection.Act("$n appears in a swirling mist", ch, null, null, SocketConnection.MessageTarget.room);
                }
            }

            CommandType.Interpret(ch, "look auto");
            return;
        }
Exemple #28
0
        /// <summary>
        /// Command to lock the game so it can be entered by immortals only.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Wizlock(CharData ch, string[] str)
        {
            if( ch == null ) return;

            CharData realChar = ch.GetChar();

            if (!realChar.Authorized("wizlock"))
            {
                return;
            }

            Database.SystemData.GameIsWizlocked = !Database.SystemData.GameIsWizlocked;

            if (Database.SystemData.GameIsWizlocked)
            {
                ch.SendText("Game wizlocked.\r\n");
            }
            else
            {
                ch.SendText("Game un-wizlocked.\r\n");
            }

            return;
        }
Exemple #29
0
        /// <summary>
        /// Say something on the guild chat channel.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void GuildChat(CharData ch, string[] str)
        {
            if( ch == null ) return;
            CharData realChar = ch.GetChar();

            if (realChar.IsNPC() || !realChar.IsGuild())
            {
                ch.SendText("You aren't a guildmember!\r\n");
                return;
            }

            SocketConnection.SendToChannel(ch, String.Join(" ", str), TalkChannel.guild, "guild");
            return;
        }
Exemple #30
0
        /// <summary>
        /// Shows area details and stats.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void StatArea(CharData ch, string[] str)
        {
            if( ch == null ) return;

            Room room;
            Object obj;
            Exit exit;
            int count;

            ch.GetChar();

            Area area = ch.InRoom.Area;

            if (area == null)
            {
                Log.Error("Stat: char not in a valid area.", 0);
                ch.SendText("You are not in a valid area!");
                return;
            }

            string text = String.Format("Name:     '{0}'.\r\n", area.Name);
            ch.SendText(text);

            text = String.Format("Range:    {0}-{1}  Author:   {2}.\r\n",
                      MUDString.PadInt(area.MinRecommendedLevel, 2),
                      MUDString.PadInt(area.MaxRecommendedLevel, 2),
                      area.Author);
            ch.SendText(text);

            text = String.Format("File:     {0}.\r\n", area.Filename);
            ch.SendText(text);

            if (area.GuildId > 0)
            {
                text = String.Format("Guild Id:  {0}.\r\n", area.GuildId);
                ch.SendText(text);
            }

            text = String.Format("Age (sec):[{0}]  Players: [{1}]  Security: [{2}]\r\n",
                      MUDString.PadInt(area.AgeInSeconds, 5), MUDString.PadInt(area.NumPlayers, 5),
                      MUDString.PadInt(area.Security, 5));
            ch.SendText(text);

            text = String.Format("Indexes:  {0} - {1}\r\n",
                      area.LowIndexNumber, area.HighIndexNumber);
            ch.SendText(text);

            text = String.Format("Rooms:    {0} - {1} Objs: {2} - {3} Mobs: {4} - {5}\r\n",
                      area.LowRoomIndexNumber, area.HighRoomIndexNumber, area.LowObjIndexNumber,
                      area.HighObjIndexNumber, area.LowMobIndexNumber, area.HighMobIndexNumber);
            ch.SendText(text);

            text = String.Format("Recall:   [{0}] '{1}'.&n\r\n", MUDString.PadInt(area.Recall, 5),
                      Room.GetRoom(area.Recall) ? Room.GetRoom(area.Recall).Title : "none");
            ch.SendText(text);

            text = String.Format("Flags:    {0} ({1})    Reset Mode: {2}\r\n",
                      BitvectorFlagType.AreaString(area), area.AreaFlags[0], area.AreaResetMode);
            ch.SendText(text);

            text = String.Format("Reset:    {0}\r\n", area.ResetMessage);
            ch.SendText(text);

            text = String.Format("Reset lifespan: {0} minutes      Time since Reset: {1} seconds.\r\n",
                      area.MinutesBetweenResets, area.AgeInSeconds);
            ch.SendText(text);

            text = String.Format("Builders: {0}\r\n", area.Builders);
            ch.SendText(text);

            if (area.JusticeType != 0)
                ch.SendText("This area is controlled by justice.\r\n");

            if (area.DefenderTemplateNumber != 0)
                text = String.Format("Defender IndexNumber: {0}  Number Spawned During Invasion: {1}\r\n", area.DefenderTemplateNumber, area.DefendersPerSquad);
            ch.SendText(text);

            text = String.Format("Judge Room: {0}  Jail Room: {1}  Barracks: {2}  Defenders Dispatched: {3}/{4} ({5} squads)\r\n",
                      area.JudgeRoom, area.JailRoom, area.BarracksRoom, area.NumDefendersDispatched,
                      (area.DefendersPerSquad * 5), area.DefenderSquads);
            ch.SendText(text);

            /* This code checks for exits from zone and bad exits. */
            int lower = area.LowRoomIndexNumber;
            int upper = area.HighRoomIndexNumber;
            for (count = lower; count <= upper; ++count)
            {
                if ((room = Room.GetRoom(count)))
                {
                    int door = 0;
                    for (door = 0; door < Limits.MAX_DIRECTION; door++)
                    {
                        if ((exit = room.ExitData[door]))
                        {
                            int vn = exit.TargetRoom ? exit.TargetRoom.IndexNumber : -1;
                            if (vn == -1)
                            {
                                // Bad exit
                                text = String.Format("Exit {0} in room {1} leads to nothing.\r\n",
                                       door.ToString().ToUpper(),
                                       room.IndexNumber != 0 ? room.IndexNumber : -1);
                                ch.SendText(text);
                            }
                            else
                            {
                                // Check to see outta zone
                                if (vn < lower || vn > upper)
                                {
                                    text = String.Format("Exit {0} in room {1} leads to zone {2}&n.\r\n",
                                           door.ToString().ToUpper(), room.IndexNumber,
                                           exit.TargetRoom.Area.Name);
                                    ch.SendText(text);
                                }
                            }
                        }
                    }
                }
            }

            /* Adding check through objects to check for portals. */
            lower = area.LowObjIndexNumber;
            upper = area.HighObjIndexNumber;
            for (count = lower; count <= upper; ++count)
            {
                if ((obj = Object.GetFirstObjectOfTemplateType(Database.GetObjTemplate(count))))
                {
                    if (obj.ItemType == ObjTemplate.ObjectType.portal &&
                            (room = Room.GetRoom(obj.Values[0])))
                    {
                        if (obj.Values[0] < area.LowRoomIndexNumber ||
                                obj.Values[0] > area.HighRoomIndexNumber)
                        {   /* Display portal destn. room etc. */
                            if (obj.InRoom == null)
                            {
                                if (obj.ObjIndexData)
                                {
                                    Log.Error("Commandastat: Object {0} is portal w/out a room",
                                        obj.ObjIndexData.IndexNumber);
                                    continue;
                                }
                                Log.Error("Commandastat: Object is portal w/out a room", 0);
                                continue;
                            }
                            if (room.Area == null)
                            {
                                Log.Error("Commandastat: Room {0} is not in any area!", room.IndexNumber);
                                continue;
                            }
                            text = String.Format("Portal {0}&n in room {1}&n({2}) leads to zone {3}&n.\r\n",
                                      obj.Name, obj.InRoom.Title, obj.InRoom.IndexNumber, room.Area.Name);
                            ch.SendText(text);
                        }
                    }
                }
            }
            return;
        }