public MTReverseTimeState(MTReverseTime action, GameObject target) : base(action, target) { Other = action.Other; OtherState = (MTFiniteTimeActionState)Other.StartAction (target); }
public MTReverseTimeState(MTReverseTime action, GameObject target) : base(action, target) { Other = action.Other; OtherState = (MTFiniteTimeActionState)Other.StartAction(target); }