public void CreateConsoleUI() { //Create parent gameobject for console. consoleObj = ModUI.CreateParent("MSCLoader Console", false); consoleObj.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); consoleObj.GetComponent <RectTransform>().anchorMax = new Vector2(0, 0); consoleObj.GetComponent <RectTransform>().pivot = new Vector2(0, 0); consoleObj.GetComponent <RectTransform>().sizeDelta = new Vector2(346, 150); console = consoleObj.AddComponent <ConsoleView>(); //Create console container GameObject consoleObjc = ModUI.CreateUIBase("MSCLoader ConsoleContainer", consoleObj); consoleObjc.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); consoleObjc.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); consoleObjc.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); consoleObjc.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0); consoleObj.GetComponent <ConsoleView>().viewContainer = consoleObjc; //set viewContainer in ConsoleView.cs //console = consoleObj.GetComponent<ConsoleView>(); //Create input field GameObject consoleInput = ModUI.CreateInputField("InputField", "Enter command...", consoleObjc, 322, 30); consoleInput.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); consoleInput.GetComponent <RectTransform>().anchorMax = new Vector2(0, 0); consoleInput.GetComponent <RectTransform>().pivot = new Vector2(0, 0); consoleInput.GetComponent <InputField>().onEndEdit.AddListener(delegate { consoleObj.GetComponent <ConsoleView>().runCommand(); }); consoleObj.GetComponent <ConsoleView>().inputField = consoleInput.GetComponent <InputField>(); //Submit button GameObject enterBtn = ModUI.CreateButton("SubmitBtn", ">", consoleObjc, 24, 30); enterBtn.GetComponent <RectTransform>().anchorMin = new Vector2(1, 0); enterBtn.GetComponent <RectTransform>().anchorMax = new Vector2(1, 0); enterBtn.GetComponent <RectTransform>().pivot = new Vector2(1, 0); enterBtn.GetComponent <Button>().onClick.AddListener(() => consoleObj.GetComponent <ConsoleView>().runCommand()); //Log view text logView = ModUI.CreateUIBase("LogView", consoleObjc); logView.GetComponent <RectTransform>().anchorMin = new Vector2(0, 1); logView.GetComponent <RectTransform>().anchorMax = new Vector2(0, 1); logView.GetComponent <RectTransform>().pivot = new Vector2(0, 1); logView.GetComponent <RectTransform>().sizeDelta = new Vector2(333, 120); logView.AddComponent <Image>().color = Color.black; logView.AddComponent <Mask>().showMaskGraphic = true; GameObject logViewTxt = ModUI.CreateTextBlock("LogText", ">", logView, TextAnchor.LowerLeft, Color.white, false); logViewTxt.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); logViewTxt.GetComponent <RectTransform>().anchorMax = new Vector2(1, 0); logViewTxt.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0); logViewTxt.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 1425); logViewTxt.AddComponent <ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize; consoleObj.GetComponent <ConsoleView>().logTextArea = logViewTxt.GetComponent <Text>(); logView.AddComponent <ScrollRect>().content = logViewTxt.GetComponent <RectTransform>(); logView.GetComponent <ScrollRect>().horizontal = false; logView.GetComponent <ScrollRect>().inertia = false; logView.GetComponent <ScrollRect>().movementType = ScrollRect.MovementType.Clamped; logView.GetComponent <ScrollRect>().scrollSensitivity = 30f; //Scrollbar scrollbar = ModUI.CreateScrollbar(consoleObjc, 13, 120, Scrollbar.Direction.BottomToTop); scrollbar.GetComponent <RectTransform>().anchorMin = new Vector2(1, 1); scrollbar.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); scrollbar.GetComponent <RectTransform>().pivot = new Vector2(0, 1); scrollbar.GetComponent <RectTransform>().anchoredPosition = new Vector2(-13, 0); logView.GetComponent <ScrollRect>().verticalScrollbar = scrollbar.GetComponent <Scrollbar>(); }
/// <summary> /// Create Settings UI using UnityEngine.UI /// </summary> public void CreateSettingsUI() { GameObject settingsView = ModUI.CreateParent("MSCLoader Settings", true); settingsView.GetComponent <RectTransform>().sizeDelta = new Vector2(300, 450); settingsView.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0.5f); settingsView.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0.5f); settingsView.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); settings = settingsView.AddComponent <SettingsView>(); settingsView.GetComponent <SettingsView>().settingView = settingsView; GameObject settingsViewC = ModUI.CreateUIBase("MSCLoader SettingsContainer", settingsView); settingsViewC.GetComponent <RectTransform>().sizeDelta = new Vector2(300, 450); settingsViewC.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0.5f); settingsViewC.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0.5f); settingsViewC.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); settingsViewC.AddComponent <Image>().color = Color.black; settingsView.GetComponent <SettingsView>().settingViewContainer = settingsViewC; GameObject title = ModUI.CreateTextBlock("Title", "Loaded Mods:", settingsViewC, TextAnchor.MiddleCenter, Color.white, false); title.GetComponent <RectTransform>().sizeDelta = new Vector2(300, 20); title.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 1); title.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 1); title.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 1); title.GetComponent <Text>().fontSize = 16; title.GetComponent <Text>().fontStyle = FontStyle.Bold; GameObject goBack = ModUI.CreateUIBase("GoBackButton", title); goBack.GetComponent <RectTransform>().sizeDelta = new Vector2(80, 20); goBack.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0.5f); goBack.GetComponent <RectTransform>().anchorMax = new Vector2(0, 0.5f); goBack.GetComponent <RectTransform>().pivot = new Vector2(0, 0.5f); goBack.AddComponent <Image>(); goBack.AddComponent <Button>().targetGraphic = goBack.GetComponent <Image>(); ColorBlock cb = goBack.GetComponent <Button>().colors; cb.normalColor = Color.black; cb.highlightedColor = Color.red; goBack.GetComponent <Button>().colors = cb; goBack.GetComponent <Button>().targetGraphic = goBack.GetComponent <Image>(); goBack.GetComponent <Button>().onClick.AddListener(() => settingsView.GetComponent <SettingsView>().goBack()); settingsView.GetComponent <SettingsView>().goBackBtn = goBack; GameObject BtnTxt = ModUI.CreateTextBlock("Text", " < Back", goBack, TextAnchor.MiddleLeft, Color.white); BtnTxt.GetComponent <RectTransform>().anchorMin = new Vector2(0, 1); BtnTxt.GetComponent <RectTransform>().anchorMax = new Vector2(0, 1); BtnTxt.GetComponent <RectTransform>().pivot = new Vector2(0, 1); BtnTxt.GetComponent <RectTransform>().sizeDelta = new Vector2(80, 20); BtnTxt.GetComponent <Text>().fontSize = 16; goBack.SetActive(false); //modList GameObject modList = ModUI.CreateUIBase("ModList", settingsViewC); modList.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0); modList.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0); modList.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0); modList.GetComponent <RectTransform>().sizeDelta = new Vector2(300, 430); modList.AddComponent <Image>().color = Color.black; modList.AddComponent <Mask>().showMaskGraphic = true; settingsView.GetComponent <SettingsView>().modList = modList; //ModView GameObject scrollbar = ModUI.CreateScrollbar(settingsViewC, 450, 10, 90); scrollbar.GetComponent <RectTransform>().anchorMin = new Vector2(1, 1); scrollbar.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); scrollbar.GetComponent <RectTransform>().pivot = new Vector2(1, 1); GameObject modView = ModListS(modList, scrollbar, "ModView"); settingsView.GetComponent <SettingsView>().modView = modView; GameObject modSettings = ModUI.CreateUIBase("ModSettings", settingsViewC); modSettings.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0); modSettings.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0); modSettings.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0); modSettings.GetComponent <RectTransform>().sizeDelta = new Vector2(300, 430); modSettings.AddComponent <Image>().color = Color.black; modSettings.AddComponent <Mask>().showMaskGraphic = true; GameObject modSettingsView = ModListS(modSettings, scrollbar, "ModSettingsView"); settingsView.GetComponent <SettingsView>().modSettings = modSettings; settingsView.GetComponent <SettingsView>().ModSettingsView = modSettingsView; settingsView.GetComponent <SettingsView>().IDtxt = ModUI.CreateTextBlock("ID", "", modSettingsView).GetComponent <Text>(); settingsView.GetComponent <SettingsView>().Nametxt = ModUI.CreateTextBlock("Name", "", modSettingsView).GetComponent <Text>(); settingsView.GetComponent <SettingsView>().Versiontxt = ModUI.CreateTextBlock("Version", "", modSettingsView).GetComponent <Text>(); settingsView.GetComponent <SettingsView>().Authortxt = ModUI.CreateTextBlock("Author", "", modSettingsView).GetComponent <Text>(); //keybinds ModUI.Separator(modSettingsView, "Key Bindings"); GameObject keybinds = ModUI.CreateUIBase("Keybinds", modSettingsView); keybinds.AddComponent <VerticalLayoutGroup>().spacing = 5; settingsView.GetComponent <SettingsView>().keybindsList = keybinds; ModUI.Separator(modSettingsView); modSettings.SetActive(false); }