public void CreateConsoleUI()
        {
            //Create parent gameobject for console.
            consoleObj = ModUI.CreateParent("MSCLoader Console", false);
            consoleObj.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0);
            consoleObj.GetComponent <RectTransform>().anchorMax = new Vector2(0, 0);
            consoleObj.GetComponent <RectTransform>().pivot     = new Vector2(0, 0);
            consoleObj.GetComponent <RectTransform>().sizeDelta = new Vector2(346, 150);
            console = consoleObj.AddComponent <ConsoleView>();

            //Create console container
            GameObject consoleObjc = ModUI.CreateUIBase("MSCLoader ConsoleContainer", consoleObj);

            consoleObjc.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0);
            consoleObjc.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1);
            consoleObjc.GetComponent <RectTransform>().pivot     = new Vector2(0.5f, 0.5f);
            consoleObjc.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0);

            consoleObj.GetComponent <ConsoleView>().viewContainer = consoleObjc; //set viewContainer in ConsoleView.cs
            //console = consoleObj.GetComponent<ConsoleView>();

            //Create input field
            GameObject consoleInput = ModUI.CreateInputField("InputField", "Enter command...", consoleObjc, 322, 30);

            consoleInput.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0);
            consoleInput.GetComponent <RectTransform>().anchorMax = new Vector2(0, 0);
            consoleInput.GetComponent <RectTransform>().pivot     = new Vector2(0, 0);
            consoleInput.GetComponent <InputField>().onEndEdit.AddListener(delegate { consoleObj.GetComponent <ConsoleView>().runCommand(); });

            consoleObj.GetComponent <ConsoleView>().inputField = consoleInput.GetComponent <InputField>();

            //Submit button
            GameObject enterBtn = ModUI.CreateButton("SubmitBtn", ">", consoleObjc, 24, 30);

            enterBtn.GetComponent <RectTransform>().anchorMin = new Vector2(1, 0);
            enterBtn.GetComponent <RectTransform>().anchorMax = new Vector2(1, 0);
            enterBtn.GetComponent <RectTransform>().pivot     = new Vector2(1, 0);
            enterBtn.GetComponent <Button>().onClick.AddListener(() => consoleObj.GetComponent <ConsoleView>().runCommand());

            //Log view text
            logView = ModUI.CreateUIBase("LogView", consoleObjc);
            logView.GetComponent <RectTransform>().anchorMin = new Vector2(0, 1);
            logView.GetComponent <RectTransform>().anchorMax = new Vector2(0, 1);
            logView.GetComponent <RectTransform>().pivot     = new Vector2(0, 1);
            logView.GetComponent <RectTransform>().sizeDelta = new Vector2(333, 120);
            logView.AddComponent <Image>().color             = Color.black;
            logView.AddComponent <Mask>().showMaskGraphic    = true;

            GameObject logViewTxt = ModUI.CreateTextBlock("LogText", ">", logView, TextAnchor.LowerLeft, Color.white, false);

            logViewTxt.GetComponent <RectTransform>().anchorMin       = new Vector2(0, 0);
            logViewTxt.GetComponent <RectTransform>().anchorMax       = new Vector2(1, 0);
            logViewTxt.GetComponent <RectTransform>().pivot           = new Vector2(0.5f, 0);
            logViewTxt.GetComponent <RectTransform>().sizeDelta       = new Vector2(0, 1425);
            logViewTxt.AddComponent <ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;

            consoleObj.GetComponent <ConsoleView>().logTextArea   = logViewTxt.GetComponent <Text>();
            logView.AddComponent <ScrollRect>().content           = logViewTxt.GetComponent <RectTransform>();
            logView.GetComponent <ScrollRect>().horizontal        = false;
            logView.GetComponent <ScrollRect>().inertia           = false;
            logView.GetComponent <ScrollRect>().movementType      = ScrollRect.MovementType.Clamped;
            logView.GetComponent <ScrollRect>().scrollSensitivity = 30f;

            //Scrollbar
            scrollbar = ModUI.CreateScrollbar(consoleObjc, 13, 120, Scrollbar.Direction.BottomToTop);
            scrollbar.GetComponent <RectTransform>().anchorMin        = new Vector2(1, 1);
            scrollbar.GetComponent <RectTransform>().anchorMax        = new Vector2(1, 1);
            scrollbar.GetComponent <RectTransform>().pivot            = new Vector2(0, 1);
            scrollbar.GetComponent <RectTransform>().anchoredPosition = new Vector2(-13, 0);

            logView.GetComponent <ScrollRect>().verticalScrollbar = scrollbar.GetComponent <Scrollbar>();
        }