public static void TriggerSceneLoaded(SceneEventArgs eventArgs = null) {
			if (SceneLoaded != null)
				SceneLoaded (eventArgs);

			MixerManager.instance.FadeTo ("AmbientVol", 0f, 0.5f);
			MixerManager.instance.FadeTo ("VoicesVol", 0f, 0.5f);
			Debug.Log ("Scene Loaded : "+eventArgs.Name);
		}
	void OnSceneLoad(SceneEventArgs eventArgs) {
		bool toDestroy = true;
		foreach (string scene in scenesAllowed) {
			if (scene == eventArgs.Name) {
				toDestroy = false;
			}
		}

		if (toDestroy)
			StartCoroutine (FadeOut (1f));
	}
		public static void TriggerSceneLoad(SceneEventArgs eventArgs = null) {
			if (SceneLoad != null)
				SceneLoad (eventArgs);           

			Debug.Log ("Scene Load : " + eventArgs.Name);
		}
		void OnSceneLoad(SceneEventArgs eventArgs) {
			if(MixerManager.instance != null) MixerManager.instance.FadeTo("MusicVol", -80f, 1f);
		}