public static void TriggerSceneLoaded(SceneEventArgs eventArgs = null) { if (SceneLoaded != null) SceneLoaded (eventArgs); MixerManager.instance.FadeTo ("AmbientVol", 0f, 0.5f); MixerManager.instance.FadeTo ("VoicesVol", 0f, 0.5f); Debug.Log ("Scene Loaded : "+eventArgs.Name); }
void OnSceneLoad(SceneEventArgs eventArgs) { bool toDestroy = true; foreach (string scene in scenesAllowed) { if (scene == eventArgs.Name) { toDestroy = false; } } if (toDestroy) StartCoroutine (FadeOut (1f)); }
public static void TriggerSceneLoad(SceneEventArgs eventArgs = null) { if (SceneLoad != null) SceneLoad (eventArgs); Debug.Log ("Scene Load : " + eventArgs.Name); }
void OnSceneLoad(SceneEventArgs eventArgs) { if(MixerManager.instance != null) MixerManager.instance.FadeTo("MusicVol", -80f, 1f); }