public EditorScreen(PauseMenu proxy) : base(proxy) { Game.UI.LoadLayoutToElement(MenuUIManager.MenuRoot, Game.ResourceCache, "UI/EditorPauseMenuLayout.xml"); window = (Window)MenuUIManager.MenuRoot.GetChild(WindowName); ((Button)window.GetChild(ResumeButton)).Released += ButtonReleased; ((Button)window.GetChild(SaveButton)).Released += ButtonReleased; ((Button)window.GetChild(SaveAsButton)).Released += ButtonReleased; ((Button)window.GetChild(OptionsButton)).Released += ButtonReleased; ((Button)window.GetChild(ExitButton)).Released += ButtonReleased; }
public Screen(PauseMenu proxy) : base(proxy) { this.Proxy = proxy; }