// unity event handlers void Start() { Dbg.Assert(m_EnemyDescLst.Count > 0, "CCDemo3_EnemyCtrl.Start: enemy prefabs not set"); m_ActiveEnemies = new List <Transform>(); m_MainCtrl = GetComponent <CCDemo3_MainCtrl>(); Dbg.Assert(m_MainCtrl != null, "CCDemo3_EnemyCtrl.Start: failed to get mainctrl"); }
// unity event handlers void Start() { m_MainCtrl = GameObject.Find("GlobalScript").GetComponent <CCDemo3_MainCtrl>(); m_Animator = GetComponent <Animator>(); Transform tr = transform; m_LightPunchCollider = tr.Find("Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm/LeftHand").GetComponent <Collider>(); m_HeavyPunchCollider = tr.Find("Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand").GetComponent <Collider>(); }
// unity event handlers void Start() { m_MainCtrl = GameObject.Find("GlobalScript").GetComponent <CCDemo3_MainCtrl>(); m_RefTr = transform.Find("Hips/Spine/Spine1/Spine2/Neck/Neck1"); m_Prop = GetComponent <CCDemo3_EnemyProp>(); Dbg.Assert(m_MainCtrl != null, "CCDemo3_EnemyMarker.Start: failed to get mainctrl"); Dbg.Assert(m_RefTr != null, "CCDemo3_EnemyMarker.Start: failed to get spine transform"); Dbg.Assert(m_Prop != null, "CCDemo3_EnemyMarker.Start: failed to get prop"); }
// unity event handlers void Start() { m_MainCtrl = GameObject.Find("GlobalScript").GetComponent <CCDemo3_MainCtrl>(); }