public void Run_Event(string name, Player player) { EventDriver.Run_Event(name, player); }
public void Run_Event(string name) { EventDriver.Run_Event(name, this.defaultPlayer); }
public Dictionary <string, Event> Get_Events() { return(EventDriver.Get_Events()); }
public Event Get_Event(string name) { return(EventDriver.Get_Event(name)); }
public void run(Player player) { EventDriver.Run_Event(attrs["event"], player); }