public override void Use(Player p, string message) { if (message == "") { Help(p); return; } try { Level foundLevel = Level.Find(message); if (foundLevel != null) { Level startLevel = p.level; GC.Collect(); if (p.level == foundLevel) { Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return; } if (!p.ignorePermission) { if (p.group.Permission < foundLevel.permissionvisit) { Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return; } } p.Loading = true; foreach (Player pl in Player.players) { if (p.level == pl.level && p != pl) { p.SendDie(pl.id); } } foreach (PlayerBot b in PlayerBot.playerbots) { if (p.level == b.level) { p.SendDie(b.id); } } Player.GlobalDie(p, true); p.level = foundLevel; p.SendUserMOTD(); p.SendMap(); GC.Collect(); ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32); ushort y = (ushort)((1 + foundLevel.spawny) * 32); ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32); if (!p.hidden) { Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true); } else { unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); } } foreach (Player pl in Player.players) { if (pl.level == p.level && p != pl && !pl.hidden) { p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]); } } foreach (PlayerBot b in PlayerBot.playerbots) { if (b.level == p.level) { p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); } } if (!p.hidden) { Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false); } p.Loading = false; bool skipUnload = false; if (startLevel.unload && !startLevel.name.Contains("&cMuseum ")) { foreach (Player pl in Player.players) { if (pl.level == startLevel) { skipUnload = true; } } if (!skipUnload && Server.AutoLoad) { startLevel.Unload(); } } } else if (Server.AutoLoad) { Command.all.Find("load").Use(p, message); foundLevel = Level.Find(message); if (foundLevel != null) { Use(p, message); } } else { Player.SendMessage(p, "There is no level \"" + message + "\" loaded."); } GC.Collect(); GC.WaitForPendingFinalizers(); } catch (Exception e) { Server.ErrorLog(e); } }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } try { Level foundLevel = Level.Find(message); if (foundLevel != null) { Level startLevel = p.level; GC.Collect(); if (p.level == foundLevel) { Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return; } if (!p.ignorePermission) if (p.group.Permission < foundLevel.permissionvisit) { Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return; } if (foundLevel.locked) { Player.SendMessage(p, "\"" + foundLevel.name + "\" is locked!"); return; } p.Loading = true; foreach (Player pl in Player.players) if (p.level == pl.level && p != pl) p.SendDie(pl.id); foreach (PlayerBot b in PlayerBot.playerbots) if (p.level == b.level) p.SendDie(b.id); Player.GlobalDie(p, true); p.level = foundLevel; p.SendUserMOTD(); p.SendMap(); GC.Collect(); ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32); ushort y = (ushort)((1 + foundLevel.spawny) * 32); ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32); if (!p.hidden) Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true); else unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); } foreach (Player pl in Player.players) if (pl.level == p.level && p != pl && !pl.hidden) p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]); foreach (PlayerBot b in PlayerBot.playerbots) if (b.level == p.level) p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); if (!p.hidden) Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false); p.Loading = false; bool skipUnload = false; if (startLevel.unload && !startLevel.name.Contains("&cMuseum ")) { foreach (Player pl in Player.players) if (pl.level == startLevel) skipUnload = true; if (!skipUnload && Server.AutoLoad) startLevel.Unload(); } } else if (Server.AutoLoad) { Command.all.Find("load").Use(p, message); foundLevel = Level.Find(message); if (foundLevel != null) Use(p, message); } else Player.SendMessage(p, "There is no level \"" + message + "\" loaded."); GC.Collect(); GC.WaitForPendingFinalizers(); } catch (Exception e) { Server.ErrorLog(e); } }
public override void Use(Player p, string message) { if (message == "") { message = p.name; } if (message.ToLower() == "all") { if (p.group.Permission < LevelPermission.Operator) { Player.SendMessage(p, "Reserved for OP+"); return; } foreach (Player who in Player.players) { if (who.level == p.level) { who.Loading = true; foreach (Player pl in Player.players) { if (who.level == pl.level && who != pl) { who.SendDie(pl.id); } } foreach (PlayerBot b in PlayerBot.playerbots) { if (who.level == b.level) { who.SendDie(b.id); } } Player.GlobalDie(who, true); who.SendUserMOTD(); who.SendMap(); ushort x = (ushort)((0.5 + who.level.spawnx) * 32); ushort y = (ushort)((1 + who.level.spawny) * 32); ushort z = (ushort)((0.5 + who.level.spawnz) * 32); if (!who.hidden) { Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true); } else { unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); } } foreach (Player pl in Player.players) { if (pl.level == who.level && who != pl && !pl.hidden) { who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]); } } foreach (PlayerBot b in PlayerBot.playerbots) { if (b.level == who.level) { who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); } } who.Loading = false; who.SendMessage("&bMap reloaded by " + p.name); Player.SendMessage(p, "&4Finished reloading for " + who.name); /* * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id); * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id); * Player.GlobalDie(who, true); * * who.SendMap(); * * ushort x = (ushort)((0.5 + who.level.spawnx) * 32); * ushort y = (ushort)((1 + who.level.spawny) * 32); * ushort z = (ushort)((0.5 + who.level.spawnz) * 32); * * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true); * * foreach (Player pl in Player.players) * if (pl.level == who.level && who != pl && !pl.hidden) * who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]); * * foreach (PlayerBot b in PlayerBot.playerbots) * if (b.level == who.level) * who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); * * who.SendMessage("Map reloaded."); */ } } GC.Collect(); GC.WaitForPendingFinalizers(); } else { Player who = Player.Find(message); if (who == null) { Player.SendMessage(p, "Could not find player."); return; } else if (who.group.Permission > p.group.Permission && p != who) { Player.SendMessage(p, "Cannot reload the map of someone higher than you."); return; } who.Loading = true; foreach (Player pl in Player.players) { if (who.level == pl.level && who != pl) { who.SendDie(pl.id); } } foreach (PlayerBot b in PlayerBot.playerbots) { if (who.level == b.level) { who.SendDie(b.id); } } Player.GlobalDie(who, true); who.SendUserMOTD(); who.SendMap(); ushort x = (ushort)((0.5 + who.level.spawnx) * 32); ushort y = (ushort)((1 + who.level.spawny) * 32); ushort z = (ushort)((0.5 + who.level.spawnz) * 32); if (!who.hidden) { Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true); } else { unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); } } foreach (Player pl in Player.players) { if (pl.level == who.level && who != pl && !pl.hidden) { who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]); } } foreach (PlayerBot b in PlayerBot.playerbots) { if (b.level == who.level) { who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); } } who.Loading = false; GC.Collect(); GC.WaitForPendingFinalizers(); who.SendMessage("&bMap reloaded by " + p.name); Player.SendMessage(p, "&4Finished reloading for " + who.name); /* * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id); * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id); * Player.GlobalDie(who, true); * * who.SendMap(); * * ushort x = (ushort)((0.5 + who.level.spawnx) * 32); * ushort y = (ushort)((1 + who.level.spawny) * 32); * ushort z = (ushort)((0.5 + who.level.spawnz) * 32); * * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true); * * foreach (Player pl in Player.players) * if (pl.level == who.level && who != pl && !pl.hidden) * who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]); * * foreach (PlayerBot b in PlayerBot.playerbots) * if (b.level == who.level) * who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); * * who.SendMessage("Map reloaded."); */ } }