public static BlueprintActivatableAbility CreateActivatableAbility(ActivatableAbilityData activatableAbilityData) { var ability = Create <BlueprintActivatableAbility>(); ability.name = activatableAbilityData.Name; blueprintScriptableObject_set_AssetId(ability, activatableAbilityData.Guid); ability.SetName(Localization.CreateString(activatableAbilityData.DisplayNameLocalizationKey, activatableAbilityData.DisplayNameText)); ability.SetDescription(Localization.CreateString(activatableAbilityData.DescriptionLocalizationKey, activatableAbilityData.DescriptionText)); if (activatableAbilityData.IconAssetGuid != null) { ability.SetIcon(activatableAbilityData.IconAssetGuid); } else if (activatableAbilityData.IconFileName != null) { ability.SetIcon(LoadIcons.Load(LoadIcons.IconsFolder + activatableAbilityData.IconFileName)); } return(ability); }
public static BlueprintAbility CreateAbility(AbilityData abilityData) { var ability = Create <BlueprintAbility>(); ability.name = abilityData.Name; blueprintScriptableObject_set_AssetId(ability, abilityData.Guid); ability.SetName(Localization.CreateString(abilityData.DisplayNameLocalizationKey, abilityData.DisplayNameText)); ability.SetDescription(Localization.CreateString(abilityData.DescriptionLocalizationKey, abilityData.DescriptionText)); if (abilityData.IconAssetGuid != null) { ability.SetIcon(abilityData.IconAssetGuid); } else if (abilityData.IconFileName != null) { ability.SetIcon(LoadIcons.Load(LoadIcons.IconsFolder + abilityData.IconFileName)); } ability.Type = abilityData.Type; ability.Range = abilityData.Range; ability.ActionType = abilityData.ActionType; blueprintAbility_set_m_IsFullRoundAction(ability, abilityData.IsFullRoundAction); if (abilityData.DurationLocalizationKey == null) { ability.LocalizedDuration = new LocalizedString(); } else { ability.LocalizedDuration = Localization.CreateString(abilityData.DurationLocalizationKey, abilityData.DurationLocalizationText); } if (abilityData.SavingThrowLocalizationKey == null) { ability.LocalizedSavingThrow = new LocalizedString(); } else { ability.LocalizedSavingThrow = Localization.CreateString(abilityData.SavingThrowLocalizationKey, abilityData.SavingThrowLocalizationText); } return(ability); }