public override void Use(Player p, string message) { if (p != null && message == "") { message = "enter"; } switch (message.ToLower()) { case "enter": if (p == null) { Player.SendMessage(p, "You can't execute this command as Console!"); return; } if (p.canusereview) { Group gre = Group.findPerm(Server.reviewenter); LevelPermission lpe = gre.Permission; if (p.group.Permission >= lpe) { foreach (string testwho in Server.reviewlist) { if (testwho == p.name) { Player.SendMessage(p, "You already entered the review queue!"); return; } } bool isopson = false; try { foreach (Player pl in Player.players) { if (pl.group.Permission >= Server.opchatperm && !pl.hidden) { isopson = true; break; // We're done, break out of this loop } } } catch/* (Exception e)*/ { isopson = true; } if (isopson == true) { Server.reviewlist.Add(p.name); int reviewlistpos = Server.reviewlist.IndexOf(p.name); if (reviewlistpos > 1) { Player.SendMessage(p, "You entered the &creview " + Server.DefaultColor + "queue. You have &c" + reviewlistpos.ToString() + Server.DefaultColor + " people in front of you in the queue"); } if (reviewlistpos == 1) { Player.SendMessage(p, "You entered the &creview " + Server.DefaultColor + "queue. There is &c1 " + Server.DefaultColor + "person in front of you in the queue"); } if ((reviewlistpos + 1) == 1) { Player.SendMessage(p, "You entered the &creview " + Server.DefaultColor + "queue. You are &cfirst " + Server.DefaultColor + "in line!"); } Player.SendMessage(p, "The Online Operators have been notified. Someone should be with you shortly."); Player.GlobalMessageOps(p.color + " - " + p.name + " - " + Server.DefaultColor + "entered the review queue"); if ((reviewlistpos + 1) > 1) { Player.GlobalMessageOps("There are now &c" + (reviewlistpos + 1) + Server.DefaultColor + " people waiting for &creview!"); } else { Player.GlobalMessageOps("There is now &c1 " + Server.DefaultColor + "person waiting for &creview!"); } p.ReviewTimer(); } else { Player.SendMessage(p, "&cThere are no operators on to review your build. Please wait for one to come on and try again."); } } } else { Player.SendMessage(p, "You have to wait " + Server.reviewcooldown + " seconds everytime you use this command"); } break; case "list": case "view": if (p == null) { if (Server.reviewlist.Count != 0) { Player.SendMessage(p, "Players in the review queue:"); int viewnumb = 1; foreach (string golist in Server.reviewlist) { string FoundRank = Group.findPlayer(golist.ToLower()); Player.SendMessage(p, viewnumb.ToString() + ". " + golist + " - Current Rank: " + FoundRank); viewnumb++; } } else { Player.SendMessage(p, "There are no players in the review queue!"); } return; } Group grv = Group.findPerm(Server.reviewview); LevelPermission lpv = grv.Permission; if (p.group.Permission >= lpv && p != null) { if (Server.reviewlist.Count != 0) { Player.SendMessage(p, "&9Players in the review queue:"); int viewnumb = 1; foreach (string golist in Server.reviewlist) { string FoundRank = Group.findPlayer(golist.ToLower()); Player.SendMessage(p, "&a" + viewnumb.ToString() + ". &f" + golist + "&a - Current Rank: " + Group.Find(FoundRank).color + FoundRank); viewnumb++; } } else { Player.SendMessage(p, "There are no players in the review queue!"); } } break; case "leave": if (p == null) { Player.SendMessage(p, "You can't execute this command as Console!"); return; } Group grl = Group.findPerm(Server.reviewleave); LevelPermission lpl = grl.Permission; if (p.group.Permission >= lpl) { bool leavetest = false; foreach (string testwho2 in Server.reviewlist) { if (testwho2 == p.name) { leavetest = true; } } if (!leavetest) { Player.SendMessage(p, "You aren't in the review queue so you can't leave it!"); return; } Server.reviewlist.Remove(p.name); int toallplayerscount = 1; foreach (string toallplayers in Server.reviewlist) { Player tosend = Player.Find(toallplayers); Player.SendMessage(tosend, "The review queue has changed. Your now on spot " + toallplayerscount.ToString() + "."); toallplayerscount++; } Player.SendMessage(p, "You have left the review queue!"); return; } break; case "next": if (p == null) { Player.SendMessage(p, "You can't execute this command as Console!"); return; } Group grn = Group.findPerm(Server.reviewnext); LevelPermission lpn = grn.Permission; if (p.group.Permission >= lpn) { if (Server.reviewlist.Count == 0) { Player.SendMessage(p, "There are no players in the review queue!"); return; } string[] user = Server.reviewlist.ToArray(); Player who = Player.Find(user[0]); if (who == null) { Player.SendMessage(p, "Player " + user[0] + " doesn't exist or is offline. " + user[0] + " has been removed from the review queue"); Server.reviewlist.Remove(user[0]); return; } if (who == p) { Player.SendMessage(p, "You can't teleport to yourself! You have been removed from the review queue."); Server.reviewlist.Remove(user[0]); return; } Server.reviewlist.Remove(user[0]); Command.all.Find("tp").Use(p, who.name); Player.SendMessage(p, "You have been teleported to " + user[0]); Player.SendMessage(who, "Your request has been answered by " + p.name + "."); int toallplayerscount = 0; foreach (string toallplayers in Server.reviewlist) { Player who2 = Player.Find(toallplayers); Player.SendMessage(who2, "The review queue has been rotated. you now have " + toallplayerscount.ToString() + " players waiting in front of you"); toallplayerscount++; } } else { Player.SendMessage(p, "&cYou have no permission to use the review queue!"); } break; case "clear": if (p == null) { Server.reviewlist.Clear(); Player.SendMessage(p, "The review queue has been cleared"); return; } Group grc = Group.findPerm(Server.reviewclear); LevelPermission lpc = grc.Permission; if (p.group.Permission >= lpc) { Server.reviewlist.Clear(); Player.SendMessage(p, "The review queue has been cleared"); return; } else { Player.SendMessage(p, "&cYou have no permission to clear the Review Queue!"); } break; default: Help(p); return; } }
public override void Use(Player p, string message) { if (p != null && message == "") { message = "enter"; } switch (message.ToLower()) { case "enter": if (p == null) { Player.SendMessage(p, "You can't execute this command as Console!"); return; } if (p.canusereview) { Group gre = Group.findPerm(Server.reviewenter); LevelPermission lpe = gre.Permission; if (p.group.Permission >= lpe) { foreach (string testwho in Server.reviewlist) { if (testwho == p.name) { Player.SendMessage(p, "You already entered the review queue!"); return; } } bool isopson = false; try { foreach (Player pl in Player.players) { if (pl.group.Permission >= Server.opchatperm && !pl.hidden) { isopson = true; break; // We're done, break out of this loop } } } catch /* (Exception e)*/ { isopson = true; } if (isopson == true) { Server.reviewlist.Add(p.name); int reviewlistpos = Server.reviewlist.IndexOf(p.name); if (reviewlistpos > 1) { Player.SendMessage(p, "You entered the &creview " + Server.DefaultColor + "queue. You have &c" + reviewlistpos.ToString() + Server.DefaultColor + " people in front of you in the queue"); } if (reviewlistpos == 1) { Player.SendMessage(p, "You entered the &creview " + Server.DefaultColor + "queue. There is &c1 " + Server.DefaultColor + "person in front of you in the queue"); } if ((reviewlistpos + 1) == 1) { Player.SendMessage(p, "You entered the &creview " + Server.DefaultColor + "queue. You are &cfirst " + Server.DefaultColor + "in line!"); } Player.SendMessage(p, "The Online Operators have been notified. Someone should be with you shortly."); Player.GlobalMessageOps(p.color + " - " + p.name + " - " + Server.DefaultColor + "entered the review queue"); if ((reviewlistpos + 1) > 1) { Player.GlobalMessageOps("There are now &c" + (reviewlistpos + 1) + Server.DefaultColor + " people waiting for &creview!"); } else { Player.GlobalMessageOps("There is now &c1 " + Server.DefaultColor + "person waiting for &creview!"); } p.ReviewTimer(); } else { Player.SendMessage(p, "&cThere are no operators on to review your build. Please wait for one to come on and try again."); } } } else { Player.SendMessage(p, "You have to wait " + Server.reviewcooldown + " seconds everytime you use this command"); } break; case "list": case "view": if (p == null) { if (Server.reviewlist.Count != 0) { Player.SendMessage(p, "Players in the review queue:"); int viewnumb = 1; foreach (string golist in Server.reviewlist) { string FoundRank = Group.findPlayer(golist.ToLower()); Player.SendMessage(p, viewnumb.ToString() + ". " + golist + " - Current Rank: " + FoundRank); viewnumb++; } } else { Player.SendMessage(p, "There are no players in the review queue!"); } return; } Group grv = Group.findPerm(Server.reviewview); LevelPermission lpv = grv.Permission; if (p.group.Permission >= lpv && p != null) { if (Server.reviewlist.Count != 0) { Player.SendMessage(p, "&9Players in the review queue:"); int viewnumb = 1; foreach (string golist in Server.reviewlist) { string FoundRank = Group.findPlayer(golist.ToLower()); Player.SendMessage(p, "&a" + viewnumb.ToString() + ". &f" + golist + "&a - Current Rank: " + Group.Find(FoundRank).color + FoundRank); viewnumb++; } } else { Player.SendMessage(p, "There are no players in the review queue!"); } } break; case "leave": if (p == null) { Player.SendMessage(p, "You can't execute this command as Console!"); return; } Group grl = Group.findPerm(Server.reviewleave); LevelPermission lpl = grl.Permission; if (p.group.Permission >= lpl) { bool leavetest = false; foreach (string testwho2 in Server.reviewlist) { if (testwho2 == p.name) { leavetest = true; } } if (!leavetest) { Player.SendMessage(p, "You aren't in the review queue so you can't leave it!"); return; } Server.reviewlist.Remove(p.name); int toallplayerscount = 1; foreach (string toallplayers in Server.reviewlist) { Player tosend = Player.Find(toallplayers); Player.SendMessage(tosend, "The review queue has changed. Your now on spot " + toallplayerscount.ToString() + "."); toallplayerscount++; } Player.SendMessage(p, "You have left the review queue!"); return; } break; case "next": if (p == null) { Player.SendMessage(p, "You can't execute this command as Console!"); return; } Group grn = Group.findPerm(Server.reviewnext); LevelPermission lpn = grn.Permission; if (p.group.Permission >= lpn) { if (Server.reviewlist.Count == 0) { Player.SendMessage(p, "There are no players in the review queue!"); return; } string[] user = Server.reviewlist.ToArray(); Player who = Player.Find(user[0]); if (who == null) { Player.SendMessage(p, "Player " + user[0] + " doesn't exist or is offline. " + user[0] + " has been removed from the review queue"); Server.reviewlist.Remove(user[0]); return; } if (who == p) { Player.SendMessage(p, "You can't teleport to yourself! You have been removed from the review queue."); Server.reviewlist.Remove(user[0]); return; } Server.reviewlist.Remove(user[0]); Command.all.Find("tp").Use(p, who.name); Player.SendMessage(p, "You have been teleported to " + user[0]); Player.SendMessage(who, "Your request has been answered by " + p.name + "."); int toallplayerscount = 0; foreach (string toallplayers in Server.reviewlist) { Player who2 = Player.Find(toallplayers); Player.SendMessage(who2, "The review queue has been rotated. you now have " + toallplayerscount.ToString() + " players waiting in front of you"); toallplayerscount++; } } else { Player.SendMessage(p, "&cYou have no permission to use the review queue!"); } break; case "clear": if (p == null) { Server.reviewlist.Clear(); Player.SendMessage(p, "The review queue has been cleared"); return; } Group grc = Group.findPerm(Server.reviewclear); LevelPermission lpc = grc.Permission; if (p.group.Permission >= lpc) { Server.reviewlist.Clear(); Player.SendMessage(p, "The review queue has been cleared"); return; } else { Player.SendMessage(p, "&cYou have no permission to clear the Review Queue!"); } break; default: Help(p); return; } }