public void SetValue() { if (MCSceneManager.currentScene != MCSceneManager.TITLE) { playerFSMMgr = PlayerFSMManager.Instance; UIPlayer.SetValue(); } missionMgr = MissionManager.Instance; gameStatus = GameStatus.Instance; gameMgr = GameManager.Instance; _ScreenEffect = CanvasInfo.Instance.screenEffect; SetMPMode(MPSimpleMode); }
public void SetValue() { Instance = this; playerFSM = PlayerFSMManager.Instance; }