public static bool AnyInput(GamepadIndex gamepad) { PrintMissingAdapterWarningIfNecessary(); GamepadStateService service = InputManager.GetService <GamepadStateService>(); return(service != null?service.AnyInput(gamepad) : false); }
public static bool AnyInput() { KeyboardStateService service = InputManager.GetService <KeyboardStateService>(); return(service != null ? service.AnyInput : false); }