private bool GetButton(int button, int gamepad) { KeyCode keyCode = (KeyCode)((int)KeyCode.Joystick1Button0 + (gamepad * InputBinding.MAX_JOYSTICK_BUTTONS) + button); return(InputManager.GetKey(keyCode)); }
private bool GetButton(int button, int gamepad) { KeyCode keyCode = (KeyCode)((int)KeyCode.Joystick1Button0 + (gamepad * InputBinding.MAX_JOYSTICK_BUTTONS) + button); return(InputManager.GetKey(keyCode)); }