Exemple #1
0
        public bool HasAttacked(Human human)
        {
            if(this.bounds.Intersects(human.getBounds())){
                if (ms.LeftButton == ButtonState.Pressed && !human.checkIfSafe()) {

                    return true;
                }

            }

            return false;
        }
Exemple #2
0
        private void Init()
        {
            light = new List<Lights>();
            light.Add(new Lights(new Vector2(0.2f, 0.2f),new Vector2(0.7f, 0.7f)));
            light.Add(new Lights(new Vector2(0.8f, 0.2f),new Vector2(0.2f,0.8f)));
            light.Add(new Lights(new Vector2(0.2f, 0.8f), new Vector2(0.8f, 0.2f)));

            for (int i = 0; i < H; ++i) {

                for (int j = 0; j < W; ++j) {
                    byte ident = levelDesc[i,j];
                    switch(ident){

                        case 1:
                            ground[i, j] = new Ground(game, "Tiles\\Stone", new Vector2(j * 32, i * 32), true);
                           break;

                        case 0:
                           ground[i, j] = new Ground(game, "Tiles\\Grass", new Vector2(j * 32, i * 32),true);
                           break;

                        case RTR:
                           ground[i, j] = new Ground(game, "Tiles\\Roof_top_right", new Vector2(j * 32, i * 32), false);
                           break;

                        case RTL:
                           ground[i, j] = new Ground(game, "Tiles\\Roof_top_left", new Vector2(j * 32, i * 32), false);
                            break;

                        case RBL:
                            ground[i, j] = new Ground(game, "Tiles\\Roof_bottom_left", new Vector2(j * 32, i * 32), false);
                            break;
                        case RBR:
                            ground[i, j] = new Ground(game, "Tiles\\Roof_bottom_right", new Vector2(j * 32, i * 32), false);
                            break;
                        case BR:
                            ground[i, j] = new Ground(game, "Tiles\\Bench-right", new Vector2(j * 32, i * 32), false);
                            break;

                        case BL:
                            ground[i, j] = new Ground(game, "Tiles\\Bench-left", new Vector2(j * 32, i * 32), false);
                            break;
                    }
                }
            }

            int seed = unchecked(Environment.TickCount);
            Random rand = new Random(1000);
            int ind = NUMBER_OF_HUMANS;
            while (ind != 0)
            {

                Human tmp = new Human(game, new Vector2(rand.Next(50, 600), rand.Next(50, 450)), "Actors\\human_male_sheet");
                if(CheckValidPos(tmp.getPos())){

                    humans.Add(tmp);
                    ind--;
                }

            }
            humansLeft = humans.Count;
        }