Exemple #1
0
        /// <summary>
        /// Modifies the orientation of the camera to get the camera to look in a particular direction.
        /// </summary>
        /// <param name="direction">The direction to have the camera look.</param>
        public void SetDirection(Vector3 direction)
        {
            if (direction == Vector3.Zero)
            {
                return;
            }

            Vector3 zvec = -direction.NormalizeV();
            Vector3 xvec = zvec.Up().CrossProduct(zvec).NormalizeV();
            Vector3 yvec = zvec.CrossProduct(xvec).NormalizeV();

            CenterOfInterest = QuaternionNew.FromAxis(xvec, yvec, zvec);
        }
Exemple #2
0
 /// <summary>
 /// Rotates the camera around a specific axis.
 /// </summary>
 /// <param name="angle">The amount to rotate the camera.</param>
 /// <param name="axis">The axis about which the rotation occurs.</param>
 public void Rotate(float angle, Vector3 axis)
 {
     Rotate(QuaternionNew.FromAngleAxis(angle, axis));
 }
Exemple #3
0
 /// <summary>
 /// Rotates the camera by a supplied rotation quaternion.
 /// </summary>
 /// <param name="rotation">The amount to rotate the camera by.</param>
 public void Rotate(QuaternionNew rotation)
 {
     CenterOfInterest = rotation * centerOfInterest;
 }