public void LoadCharacterContent(ContentManager Content) { WalkingRight = new Animation(Content, this, "Crusader-walking_right", 150f, 12, true); WalkingLeft = new Animation(Content, this, "Crusader-walking_left", 150f, 12, true); Attack_Right_Mid = new Animation(Content, this, "Crusader-attack_right_mid", 150f, 7, true); Attack_Left_Mid = new Animation(Content, this, "Crusader-attack_left_mid", 150f, 7, true); CurrentAnimation = WalkingLeft; this.HealthBar = new HealthBar(Content, this); }
public override void LoadCharacterContent(ContentManager Content) { // CurrentEnemy = new Animation(Content, this, "Skeleton_collision", 150f, 1, false); WalkingRight = new Animation(Content, this, "Skeleton-walking_right", 150f, 6, true); WalkingLeft = new Animation(Content, this, "Skeleton-walking_left", 150f, 6, true); Attack_Right_Mid = new Animation(Content, this, "Skeleton-attack_right_mid", 250f, 8, true); Attack_Left_Mid = new Animation(Content, this, "Skeleton-attack_left_mid", 250f, 8, true); CurrentAnimation = WalkingRight; this.HealthBar = new HealthBar(Content, this); }
// public virtual Animation CurrentEnemy { get; set; } public Animation CurrentAnimationMethod(Animation currentAnimation) { return currentAnimation; }