public void LoadCharacterContent(ContentManager Content)
 {
     WalkingRight = new Animation(Content, this, "Crusader-walking_right", 150f, 12, true);
     WalkingLeft = new Animation(Content, this, "Crusader-walking_left", 150f, 12, true);
     Attack_Right_Mid = new Animation(Content, this, "Crusader-attack_right_mid", 150f, 7, true);
     Attack_Left_Mid = new Animation(Content, this, "Crusader-attack_left_mid", 150f, 7, true);
     CurrentAnimation = WalkingLeft;
     this.HealthBar = new HealthBar(Content, this);
 }
 public override void LoadCharacterContent(ContentManager Content)
 {
     // CurrentEnemy = new Animation(Content, this, "Skeleton_collision", 150f, 1, false);
     WalkingRight = new Animation(Content, this, "Skeleton-walking_right", 150f, 6, true);
     WalkingLeft = new Animation(Content, this, "Skeleton-walking_left", 150f, 6, true);
     Attack_Right_Mid = new Animation(Content, this, "Skeleton-attack_right_mid", 250f, 8, true);
     Attack_Left_Mid = new Animation(Content, this, "Skeleton-attack_left_mid", 250f, 8, true);
     CurrentAnimation = WalkingRight;
     this.HealthBar = new HealthBar(Content, this);
 }
 // public virtual Animation CurrentEnemy { get; set; }
 public Animation CurrentAnimationMethod(Animation currentAnimation)
 {
     return currentAnimation;
 }