Exemple #1
0
        public void BuildPoints()
        {
            if (Shape != ColliderType.Polygon)
            {
                return;
            }
            int VertLength = Vertices.Length;

            if (RotationChanged)
            {
                for (int i = 0; i < VertLength; i++)
                {
                    RotatedPoints[i] = Vertices[i];
                    RotatedPoints[i].Rotate(_rotation.x, _rotation.y);
                }
                for (int i = VertLength - 1; i >= 0; i--)
                {
                    int      nextIndex = i + 1 < VertLength ? i + 1 : 0;
                    Vector2d point     = RotatedPoints[nextIndex];
                    point.Subtract(ref RotatedPoints[i]);
                    point.Normalize();
                    Edges[i] = point;
                    point.RotateRight();
                    EdgeNorms[i] = point;
                }
                if (!OutMoreThanSet)
                {
                    OutMoreThanSet = true;
                    long dot = Edges[0].Cross(Edges[1]);
                    this.OutMoreThan = dot < 0;
                }
            }
            for (int i = 0; i < VertLength; i++)
            {
                RealPoints[i].x = RotatedPoints[i].x + _position.x;
                RealPoints[i].y = RotatedPoints[i].y + _position.y;
            }
        }