public static void SayBattle(TasClient tas, Spring spring, string text, bool ingame) {
     tas.Say(SayPlace.Battle, "", text, true);
     if (spring.IsRunning && ingame) spring.SayGame(text);
 }
 public static void Respond(TasClient tas, Spring spring, TasSayEventArgs e, string text) {
     var p = SayPlace.User;
     bool emote = false;
     if (e.Place == SayPlace.Battle) {
         p = SayPlace.BattlePrivate;
         emote = true;
     }
     if (e.Place == SayPlace.Game && spring.IsRunning) spring.SayGame(text);
     else tas.Say(p, e.UserName, text, emote);
 }