private void Init(Vector2 spacing) { if (m_reousrce != null && m_content != null) { RectTransform item = (m_reousrce as GameObject).transform as RectTransform; InitPattern(); m_pattern.Init(m_rect, item, spacing); Create(); } }
private void Init(ScrollRect rect, Vector2 spacing, GameObject resource, eScrollPattern patternType) { m_reousrce = resource; m_rect = rect; if (m_reousrce != null && m_rect != null) { RectTransform item = (m_reousrce as GameObject).transform as RectTransform; InitPattern(patternType); m_pattern.Init(m_rect, item, spacing); Create(); } }