public void SubtractCupsFromInventory(Inventory inventory) { for (int i = 10; i < cupsInRecipe; i--) { Cup cup = new Cup(); inventory.cups.Remove(cup); } }
public void AddCupsToInventory(double numberOfCups) { for (int i = 0; i < numberOfCups; i++) { Cup cup = new Cup(); cups.Add(cup); } }
public void SubtractCupsFromInventory(int numberOfCups) { for (int i = 0; i < numberOfCups; i++) { Cup cup = new Cup(); cups.Remove(cup); } }
public void RemoveCupsFromInventory(int numberOfCups) { for (int i = 0; i < numberOfCups; i--) { Cup cup = new Cup(); cups.Remove(cup); } }
public void BuyCups(Player player) { Cup cup = new Cup(); if (player.wallet.Money >= pricePerCup * bulkQty) { UserInterface.BuyItem(bulkQty, cup.name); player.wallet.Money -= bulkCupPrice; for (int i = 0; i < bulkQty; i++) { player.inventory.cups.Add(cup); } } else { UserInterface.NotEnoughMoney(cup.name); } }
public void AddUsedCups() { Cup cup = new Cup(); cups.Add(cup); }
public void AddCup(Cup cup) { supplies[3].Add(cup); }