public void release(bool reset) { releaseMapObjects(reset); releaseMapEnemies(reset); releasePlayerInventory(); if (scriptProcessor != null) { scriptProcessor.release(); scriptProcessor = null; } if (msgManager != null) { msgManager.release(); msgManager = null; } }
public void init() { msgManager = new LLEMessageManager(assets, this); scriptProcessor = new LLEScriptProcessor(assets, mSaveSlotName, this); }