public void release(bool reset)
        {
            releaseMapObjects(reset);

            releaseMapEnemies(reset);

            releasePlayerInventory();

            if (scriptProcessor != null)
            {
                scriptProcessor.release();

                scriptProcessor = null;
            }

            if (msgManager != null)
            {
                msgManager.release();

                msgManager = null;
            }
        }
        public void init()
        {
            msgManager = new LLEMessageManager(assets, this);

            scriptProcessor = new LLEScriptProcessor(assets, mSaveSlotName, this);
        }