public Game1() { DEATH_COUNTER = 0; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; curLevel = LevelState.Start; level1 = new Level1(this); level2 = new Level2(this); level3 = new Level3(this); level4 = new Level.Level4(this); level5 = new Level.Level5(this); level6 = new Level.Level6(this); }