/** * Returns a copy of this Hand object transformed by the specifid transform matrix. */ public Hand TransformedCopy(LeapTransform trs) { List <Finger> transformedFingers = new List <Finger>(5); for (int f = 0; f < this.Fingers.Count; f++) { transformedFingers.Add(Fingers[f].TransformedCopy(trs)); } return(new Hand( FrameId, Id, Confidence, GrabStrength, GrabAngle, PinchStrength, PinchDistance, PalmWidth * trs.scale.x, IsLeft, TimeVisible, Arm.TransformedCopy(trs), transformedFingers, trs.TransformPoint(PalmPosition), trs.TransformPoint(StabilizedPalmPosition), trs.TransformVelocity(PalmVelocity), trs.TransformDirection(PalmNormal), trs.TransformDirection(Direction), trs.TransformPoint(WristPosition) )); }
/** * Returns a copy of this Hand object transformed by the specifid transform matrix. */ public Hand TransformedCopy(Matrix trs) { List <Finger> transformedFingers = new List <Finger>(5); for (int f = 0; f < this.Fingers.Count; f++) { transformedFingers.Add(Fingers[f].TransformedCopy(trs)); } float hScale = trs.xBasis.Magnitude; return(new Hand( FrameId, Id, Confidence, GrabStrength, GrabAngle, PinchStrength, PinchDistance, PalmWidth * hScale, IsLeft, TimeVisible, Arm.TransformedCopy(trs), transformedFingers, trs.TransformPoint(PalmPosition), trs.TransformPoint(StabilizedPalmPosition), trs.TransformPoint(PalmVelocity), trs.TransformDirection(PalmNormal).Normalized, trs.TransformDirection(Direction).Normalized, trs.TransformPoint(WristPosition) )); }
public Hand TransformedCopy(Matrix trs) { FingerList transformedFingers = new FingerList(5); for (int f = 0; f < this.Fingers.Count; f++) { transformedFingers.Add(Fingers[f].TransformedCopy(trs)); } float hScale = trs.xBasis.Magnitude; return(new Hand(_frameId, _id, _confidence, _grabStrength, _grabAngle, _pinchStrength, _pinchDistance, _palmWidth * hScale, _isLeft, _timeVisible, _arm.TransformedCopy(trs), transformedFingers, trs.TransformPoint(_palmPosition), trs.TransformPoint(_stabilizedPalmPosition), trs.TransformPoint(_palmVelocity), trs.TransformDirection(_palmNormal).Normalized, trs.TransformDirection(_direction).Normalized, trs.TransformPoint(_wristPosition) )); }