private SetInternalLinkedNode ( LinkedListNode |
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linkedNode | LinkedListNode |
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ownerTextLine | ||
Résultat | void |
internal void UnsafeAddAfter(EditableRun after, EditableRun run) { run.SetInternalLinkedNode(base.AddAfter(GetLineLinkedNode(after), run), this); }
void AddNormalRunToLast(EditableRun v) { v.SetInternalLinkedNode(_runs.AddLast(v), this); }
internal void UnsafeAddFirst(EditableRun run) { run.SetInternalLinkedNode(base.AddFirst(run), this); }
void AddNormalRunBefore(EditableRun beforeVisualElement, EditableRun v) { v.SetInternalLinkedNode(_runs.AddBefore(GetLineLinkedNode(beforeVisualElement), v), this); }
void AddNormalRunAfter(EditableRun afterVisualElement, EditableRun v) { v.SetInternalLinkedNode(_runs.AddAfter(GetLineLinkedNode(afterVisualElement), v), this); }
void AddNormalRunAfter(EditableRun afterVisualElement, EditableRun v) { v.SetInternalLinkedNode(base.AddAfter(GetLineLinkedNode(afterVisualElement), v), this); }
internal void UnsafeAddLast(EditableRun run) { run.SetInternalLinkedNode(_runs.AddLast(run), this); }
void AddNormalRunBefore(EditableRun beforeVisualElement, EditableRun v) { v.SetInternalLinkedNode(base.AddBefore(GetLineLinkedNode(beforeVisualElement), v), this); }
void AddNormalRunToFirst(EditableRun v) { v.SetInternalLinkedNode(base.AddFirst(v), this); }
internal void UnsafeAddAfter(EditableRun after, EditableRun run) { run.SetInternalLinkedNode(base.AddAfter(GetLineLinkedNode(after), run), this); }
internal void UnsafeAddFirst(EditableRun run) { run.SetInternalLinkedNode(base.AddFirst(run), this); }
void AddNormalRunToFirst(EditableRun v) { v.SetInternalLinkedNode(base.AddFirst(v), this); }