SetInternalLinkedNode() private method

private SetInternalLinkedNode ( LinkedListNode linkedNode, EditableTextLine ownerTextLine ) : void
linkedNode LinkedListNode
ownerTextLine EditableTextLine
return void
 internal void UnsafeAddAfter(EditableRun after, EditableRun run)
 {
     run.SetInternalLinkedNode(base.AddAfter(GetLineLinkedNode(after), run), this);
 }
Example #2
0
 void AddNormalRunToLast(EditableRun v)
 {
     v.SetInternalLinkedNode(_runs.AddLast(v), this);
 }
 internal void UnsafeAddFirst(EditableRun run)
 {
     run.SetInternalLinkedNode(base.AddFirst(run), this);
 }
Example #4
0
 void AddNormalRunBefore(EditableRun beforeVisualElement, EditableRun v)
 {
     v.SetInternalLinkedNode(_runs.AddBefore(GetLineLinkedNode(beforeVisualElement), v), this);
 }
Example #5
0
 void AddNormalRunAfter(EditableRun afterVisualElement, EditableRun v)
 {
     v.SetInternalLinkedNode(_runs.AddAfter(GetLineLinkedNode(afterVisualElement), v), this);
 }
 void AddNormalRunAfter(EditableRun afterVisualElement, EditableRun v)
 {
     v.SetInternalLinkedNode(base.AddAfter(GetLineLinkedNode(afterVisualElement), v), this);
 }
 internal void UnsafeAddLast(EditableRun run)
 {
     run.SetInternalLinkedNode(_runs.AddLast(run), this);
 }
 void AddNormalRunBefore(EditableRun beforeVisualElement, EditableRun v)
 {
     v.SetInternalLinkedNode(base.AddBefore(GetLineLinkedNode(beforeVisualElement), v), this);
 }
 void AddNormalRunToFirst(EditableRun v)
 {
     v.SetInternalLinkedNode(base.AddFirst(v), this);
 }
 internal void UnsafeAddAfter(EditableRun after, EditableRun run)
 {
     run.SetInternalLinkedNode(base.AddAfter(GetLineLinkedNode(after), run), this);
 }
 internal void UnsafeAddFirst(EditableRun run)
 {
     run.SetInternalLinkedNode(base.AddFirst(run), this);
 }
 void AddNormalRunToFirst(EditableRun v)
 {
     v.SetInternalLinkedNode(base.AddFirst(v), this);
 }