public int4 NextInt4(int4 min, int4 max) => RngToolkit.AsInt4(NextUInt4(), min, max);
public bool2 NextBool2() => RngToolkit.AsBool2(NextState());
public int3 NextInt3(int3 min, int3 max) => RngToolkit.AsInt3(NextUInt3(), min, max);
public float3 NextFloat3(float3 min, float3 max) => RngToolkit.AsFloat3(NextUInt3(), min, max);
public float2 NextFloat2Direction() => RngToolkit.AsFloat2Direction(NextState());
public float3 NextFloat3() => RngToolkit.AsFloat3(NextUInt3());
public float NextFloat(float min, float max) => RngToolkit.AsFloat(NextState(), min, max);
public uint4 NextUInt4(uint4 min, uint4 max) => RngToolkit.AsUInt4(NextUInt4(), min, max);
public int NextInt() => RngToolkit.AsInt(NextState());
public uint2 NextUInt2(uint2 min, uint2 max) => RngToolkit.AsUInt2(NextUInt2(), min, max);
public uint3 NextUInt3(uint3 min, uint3 max) => RngToolkit.AsUInt3(NextUInt3(), min, max);
public uint NextUInt(uint min, uint max) => RngToolkit.AsUInt(NextState(), min, max);
public bool4 NextBool4() => RngToolkit.AsBool4(NextState());
public bool3 NextBool3() => RngToolkit.AsBool3(NextState());
public float NextFloat() => RngToolkit.AsFloat(NextState());
public int2 NextInt2() => RngToolkit.AsInt2(NextUInt2());
public float2 NextFloat2() => RngToolkit.AsFloat2(NextUInt2());
public int3 NextInt3() => RngToolkit.AsInt3(NextUInt3());
public float4 NextFloat4() => RngToolkit.AsFloat4(NextUInt4());
public int4 NextInt4() => RngToolkit.AsInt4(NextUInt4());
public float2 NextFloat2(float2 min, float2 max) => RngToolkit.AsFloat2(NextUInt2(), min, max);
public int NextInt(int min, int max) => RngToolkit.AsInt(NextState(), min, max);
public float4 NextFloat4(float4 min, float4 max) => RngToolkit.AsFloat4(NextUInt4(), min, max);
public int2 NextInt2(int2 min, int2 max) => RngToolkit.AsInt2(NextUInt2(), min, max);
public float3 NextFloat3Direction() => RngToolkit.AsFloat3Direction(NextUInt2());
public bool NextBool() => RngToolkit.AsBool(NextState());